Rename all "medium" difficulties to "normal"
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@@ -11,7 +11,7 @@ BeachheadTrigger =
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Difficulty = Map.LobbyOption("difficulty")
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if Difficulty == "medium" then
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if Difficulty == "normal" then
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BaseRaidInterval = DateTime.Minutes(3)
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BaseFrontAttackInterval = DateTime.Minutes(3) + DateTime.Seconds(30)
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BaseRearAttackInterval = DateTime.Minutes(8)
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@@ -11,9 +11,9 @@ World:
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ID: difficulty
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Label: Difficulty
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Values:
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medium: Medium
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normal: Normal
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hard: Hard
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Default: medium
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Default: normal
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CAMERA:
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RevealsShroud:
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@@ -68,7 +68,7 @@ RunInitialActivities = function()
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then
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Trigger.AfterDelay(DateTime.Seconds(5), ReinfInf)
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end
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Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf)
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@@ -95,7 +95,7 @@ Tick = function()
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RCheck = false
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor)
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elseif Map.LobbyOption("difficulty") == "medium" then
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elseif Map.LobbyOption("difficulty") == "normal" then
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Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor)
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else
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Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor)
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@@ -57,7 +57,7 @@ RunInitialActivities = function()
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ProduceInfantry()
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceShips)
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then
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Trigger.AfterDelay(DateTime.Seconds(25), ReinfInf)
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end
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Trigger.AfterDelay(DateTime.Minutes(2), ReinfInf)
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@@ -172,7 +172,7 @@ Tick = function()
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RCheck = true
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if Map.LobbyOption("difficulty") == "easy" and ReinfCheck then
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Trigger.AfterDelay(DateTime.Minutes(6), ReinfArmor)
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elseif Map.LobbyOption("difficulty") == "medium" then
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elseif Map.LobbyOption("difficulty") == "normal" then
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Trigger.AfterDelay(DateTime.Minutes(4), ReinfArmor)
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else
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Trigger.AfterDelay(DateTime.Minutes(3), ReinfArmor)
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@@ -12,7 +12,7 @@ World:
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Label: Difficulty
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Values:
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easy: Easy
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medium: Medium
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normal: Normal
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hard: Hard
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Default: easy
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@@ -8,7 +8,7 @@ if Difficulty == "easy" then
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DamageModifier = 0.5
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LongBowReinforcements = { "heli", "heli" }
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ParadropArtillery = true
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elseif Difficulty == "medium" then
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elseif Difficulty == "normal" then
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AttackAtFrameIncrement = DateTime.Seconds(18)
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AttackAtFrameIncrementInf = DateTime.Seconds(12)
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TimerTicks = DateTime.Minutes(20)
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