Rename all "medium" difficulties to "normal"
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@@ -68,7 +68,7 @@ RunInitialActivities = function()
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then
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Trigger.AfterDelay(DateTime.Seconds(5), ReinfInf)
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end
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Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf)
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@@ -95,7 +95,7 @@ Tick = function()
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RCheck = false
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if Map.LobbyOption("difficulty") == "hard" then
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Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor)
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elseif Map.LobbyOption("difficulty") == "medium" then
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elseif Map.LobbyOption("difficulty") == "normal" then
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Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor)
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else
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Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor)
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