Rename all "medium" difficulties to "normal"
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@@ -57,7 +57,7 @@ RunInitialActivities = function()
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ProduceInfantry()
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceShips)
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then
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if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then
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Trigger.AfterDelay(DateTime.Seconds(25), ReinfInf)
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end
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Trigger.AfterDelay(DateTime.Minutes(2), ReinfInf)
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@@ -172,7 +172,7 @@ Tick = function()
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RCheck = true
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if Map.LobbyOption("difficulty") == "easy" and ReinfCheck then
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Trigger.AfterDelay(DateTime.Minutes(6), ReinfArmor)
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elseif Map.LobbyOption("difficulty") == "medium" then
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elseif Map.LobbyOption("difficulty") == "normal" then
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Trigger.AfterDelay(DateTime.Minutes(4), ReinfArmor)
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else
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Trigger.AfterDelay(DateTime.Minutes(3), ReinfArmor)
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