Rename all "medium" difficulties to "normal"
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@@ -8,7 +8,7 @@ if Difficulty == "easy" then
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DamageModifier = 0.5
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LongBowReinforcements = { "heli", "heli" }
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ParadropArtillery = true
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elseif Difficulty == "medium" then
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elseif Difficulty == "normal" then
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AttackAtFrameIncrement = DateTime.Seconds(18)
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AttackAtFrameIncrementInf = DateTime.Seconds(12)
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TimerTicks = DateTime.Minutes(20)
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