Rename all "medium" difficulties to "normal"

This commit is contained in:
abcdefg30
2016-08-31 23:05:34 +02:00
parent 43b7c98c33
commit e2a2c6433f
6 changed files with 9 additions and 9 deletions

View File

@@ -11,7 +11,7 @@ BeachheadTrigger =
Difficulty = Map.LobbyOption("difficulty")
if Difficulty == "medium" then
if Difficulty == "normal" then
BaseRaidInterval = DateTime.Minutes(3)
BaseFrontAttackInterval = DateTime.Minutes(3) + DateTime.Seconds(30)
BaseRearAttackInterval = DateTime.Minutes(8)

View File

@@ -11,9 +11,9 @@ World:
ID: difficulty
Label: Difficulty
Values:
medium: Medium
normal: Normal
hard: Hard
Default: medium
Default: normal
CAMERA:
RevealsShroud:

View File

@@ -68,7 +68,7 @@ RunInitialActivities = function()
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then
if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then
Trigger.AfterDelay(DateTime.Seconds(5), ReinfInf)
end
Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf)
@@ -95,7 +95,7 @@ Tick = function()
RCheck = false
if Map.LobbyOption("difficulty") == "hard" then
Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor)
elseif Map.LobbyOption("difficulty") == "medium" then
elseif Map.LobbyOption("difficulty") == "normal" then
Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor)
else
Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor)

View File

@@ -57,7 +57,7 @@ RunInitialActivities = function()
ProduceInfantry()
Trigger.AfterDelay(DateTime.Minutes(2), ProduceShips)
if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then
if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then
Trigger.AfterDelay(DateTime.Seconds(25), ReinfInf)
end
Trigger.AfterDelay(DateTime.Minutes(2), ReinfInf)
@@ -172,7 +172,7 @@ Tick = function()
RCheck = true
if Map.LobbyOption("difficulty") == "easy" and ReinfCheck then
Trigger.AfterDelay(DateTime.Minutes(6), ReinfArmor)
elseif Map.LobbyOption("difficulty") == "medium" then
elseif Map.LobbyOption("difficulty") == "normal" then
Trigger.AfterDelay(DateTime.Minutes(4), ReinfArmor)
else
Trigger.AfterDelay(DateTime.Minutes(3), ReinfArmor)

View File

@@ -12,7 +12,7 @@ World:
Label: Difficulty
Values:
easy: Easy
medium: Medium
normal: Normal
hard: Hard
Default: easy

View File

@@ -8,7 +8,7 @@ if Difficulty == "easy" then
DamageModifier = 0.5
LongBowReinforcements = { "heli", "heli" }
ParadropArtillery = true
elseif Difficulty == "medium" then
elseif Difficulty == "normal" then
AttackAtFrameIncrement = DateTime.Seconds(18)
AttackAtFrameIncrementInf = DateTime.Seconds(12)
TimerTicks = DateTime.Minutes(20)