Do not spawn smudges under buildings and vehicles in TS
Exceptions are intentional.
This commit is contained in:
@@ -524,7 +524,7 @@
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AppearsOnRadar:
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UseLocation: true
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Targetable@GROUND:
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TargetTypes: Ground
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TargetTypes: Ground, Vehicle
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UpgradeTypes: airborne
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UpgradeMaxEnabledLevel: 0
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Targetable@AIRBORNE:
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@@ -628,7 +628,7 @@
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Selectable:
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Bounds: 26,26,0,-3
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Targetable:
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TargetTypes: Ground
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TargetTypes: Ground, Creep
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AttackMove:
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HiddenUnderFog:
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PoisonedByTiberium:
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@@ -742,7 +742,7 @@
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Palette: pips
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Selectable:
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Targetable:
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TargetTypes: Ground, Repair
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TargetTypes: Ground, Building, Repair
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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@@ -29,6 +29,7 @@ Grenade:
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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Bomb:
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ReloadDelay: 60
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@@ -61,6 +62,7 @@ Bomb:
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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RPGTower:
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ReloadDelay: 80
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@@ -94,3 +96,4 @@ RPGTower:
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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@@ -135,6 +135,7 @@ CyCannon:
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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Proton:
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ReloadDelay: 50
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@@ -170,6 +171,9 @@ Proton:
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumScorch
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InvalidTargets: Vehicle, Building, Wall
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ObeliskLaserFire:
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ReloadDelay: 1
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@@ -12,6 +12,9 @@ UnitExplode:
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Warhead@2Eff: CreateEffect
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Explosions: large_twlt
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ImpactSounds: expnew09.aud
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Building, Wall
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UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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@@ -26,6 +29,9 @@ UnitExplodeSmall:
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Warhead@2Eff: CreateEffect
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Explosions: medium_brnl
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ImpactSounds: expnew13.aud
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Building, Wall
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CyborgExplode:
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Warhead@1Eff: CreateEffect
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@@ -29,6 +29,7 @@
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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120mm:
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ReloadDelay: 80
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@@ -57,6 +58,7 @@
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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120mmx:
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ReloadDelay: 80
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@@ -91,6 +93,7 @@
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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155mm:
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ReloadDelay: 110
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@@ -125,3 +128,4 @@
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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@@ -42,6 +42,7 @@ Bazooka:
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ImpactSounds: expnew05.aud
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Warhead@5Smu: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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HoverMissile:
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ReloadDelay: 68
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@@ -88,6 +89,7 @@ HoverMissile:
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ImpactSounds: expnew06.aud
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Warhead@5: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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MammothTusk:
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ReloadDelay: 80
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@@ -170,6 +172,7 @@ BikeMissile:
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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Dragon:
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ReloadDelay: 50
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@@ -216,6 +219,7 @@ Dragon:
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ImpactSounds: expnew06.aud
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Warhead@5Smu: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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Hellfire:
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ReloadDelay: 50
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@@ -262,6 +266,7 @@ Hellfire:
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ImpactSounds: expnew06.aud
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Warhead@5Smu: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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RedEye2:
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ReloadDelay: 55
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@@ -20,6 +20,7 @@ FireballLauncher:
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DamageTypes: Prone100Percent, TriggerProne, FireDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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FiendShard:
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ReloadDelay: 30
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@@ -37,6 +37,7 @@ MultiCluster:
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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SuicideBomb:
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ReloadDelay: 1
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@@ -74,7 +75,8 @@ IonCannon:
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DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
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Warhead@4Smu_area: LeaveSmudge
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SmudgeType: SmallScorch
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Size: 2,1
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InvalidTargets: Vehicle, Building, Wall
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Size: 2
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Delay: 3
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EMPulseCannon:
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@@ -111,6 +113,7 @@ ClusterMissile:
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Size: 1
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Warhead@ClusterSmudges0: LeaveSmudge
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SmudgeType: LargeCrater
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InvalidTargets: Vehicle, Building, Wall
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Size: 1
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Warhead@ClusterDamage1: SpreadDamage
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Spread: 2c0
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@@ -126,6 +129,7 @@ ClusterMissile:
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Delay: 5
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Warhead@ClusterSmudges1: LeaveSmudge
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SmudgeType: LargeScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 2
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Delay: 5
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Warhead@ClusterDamage2: SpreadDamage
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@@ -142,6 +146,7 @@ ClusterMissile:
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Delay: 10
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Warhead@ClusterSmudges2: LeaveSmudge
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SmudgeType: LargeScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 3
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Delay: 10
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Warhead@ClusterDamage3: SpreadDamage
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@@ -158,6 +163,7 @@ ClusterMissile:
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Delay: 15
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Warhead@ClusterSmudges3: LeaveSmudge
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SmudgeType: MediumScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 4
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Delay: 15
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Warhead@ClusterDamage4: SpreadDamage
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@@ -174,5 +180,6 @@ ClusterMissile:
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Delay: 20
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Warhead@ClusterSmudges4: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 5
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Delay: 20
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