Do not spawn smudges under buildings and vehicles in TS

Exceptions are intentional.
This commit is contained in:
reaperrr
2016-07-07 20:34:45 +02:00
parent 5df32e6d2a
commit e2cf6fdb9a
8 changed files with 34 additions and 4 deletions

View File

@@ -524,7 +524,7 @@
AppearsOnRadar:
UseLocation: true
Targetable@GROUND:
TargetTypes: Ground
TargetTypes: Ground, Vehicle
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
Targetable@AIRBORNE:
@@ -628,7 +628,7 @@
Selectable:
Bounds: 26,26,0,-3
Targetable:
TargetTypes: Ground
TargetTypes: Ground, Creep
AttackMove:
HiddenUnderFog:
PoisonedByTiberium:
@@ -742,7 +742,7 @@
Palette: pips
Selectable:
Targetable:
TargetTypes: Ground, Repair
TargetTypes: Ground, Building, Repair
Guardable:
HiddenUnderFog:
ActorLostNotification:

View File

@@ -29,6 +29,7 @@ Grenade:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Bomb:
ReloadDelay: 60
@@ -61,6 +62,7 @@ Bomb:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
RPGTower:
ReloadDelay: 80
@@ -94,3 +96,4 @@ RPGTower:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall

View File

@@ -135,6 +135,7 @@ CyCannon:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Proton:
ReloadDelay: 50
@@ -170,6 +171,9 @@ Proton:
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumScorch
InvalidTargets: Vehicle, Building, Wall
ObeliskLaserFire:
ReloadDelay: 1

View File

@@ -12,6 +12,9 @@ UnitExplode:
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ImpactSounds: expnew09.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Building, Wall
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
@@ -26,6 +29,9 @@ UnitExplodeSmall:
Warhead@2Eff: CreateEffect
Explosions: medium_brnl
ImpactSounds: expnew13.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Building, Wall
CyborgExplode:
Warhead@1Eff: CreateEffect

View File

@@ -29,6 +29,7 @@
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
120mm:
ReloadDelay: 80
@@ -57,6 +58,7 @@
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
120mmx:
ReloadDelay: 80
@@ -91,6 +93,7 @@
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
155mm:
ReloadDelay: 110
@@ -125,3 +128,4 @@
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall

View File

@@ -42,6 +42,7 @@ Bazooka:
ImpactSounds: expnew05.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
HoverMissile:
ReloadDelay: 68
@@ -88,6 +89,7 @@ HoverMissile:
ImpactSounds: expnew06.aud
Warhead@5: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
MammothTusk:
ReloadDelay: 80
@@ -170,6 +172,7 @@ BikeMissile:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
Dragon:
ReloadDelay: 50
@@ -216,6 +219,7 @@ Dragon:
ImpactSounds: expnew06.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
Hellfire:
ReloadDelay: 50
@@ -262,6 +266,7 @@ Hellfire:
ImpactSounds: expnew06.aud
Warhead@5Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
RedEye2:
ReloadDelay: 55

View File

@@ -20,6 +20,7 @@ FireballLauncher:
DamageTypes: Prone100Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
FiendShard:
ReloadDelay: 30

View File

@@ -37,6 +37,7 @@ MultiCluster:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
SuicideBomb:
ReloadDelay: 1
@@ -74,7 +75,8 @@ IonCannon:
DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
Warhead@4Smu_area: LeaveSmudge
SmudgeType: SmallScorch
Size: 2,1
InvalidTargets: Vehicle, Building, Wall
Size: 2
Delay: 3
EMPulseCannon:
@@ -111,6 +113,7 @@ ClusterMissile:
Size: 1
Warhead@ClusterSmudges0: LeaveSmudge
SmudgeType: LargeCrater
InvalidTargets: Vehicle, Building, Wall
Size: 1
Warhead@ClusterDamage1: SpreadDamage
Spread: 2c0
@@ -126,6 +129,7 @@ ClusterMissile:
Delay: 5
Warhead@ClusterSmudges1: LeaveSmudge
SmudgeType: LargeScorch
InvalidTargets: Vehicle, Building, Wall
Size: 2
Delay: 5
Warhead@ClusterDamage2: SpreadDamage
@@ -142,6 +146,7 @@ ClusterMissile:
Delay: 10
Warhead@ClusterSmudges2: LeaveSmudge
SmudgeType: LargeScorch
InvalidTargets: Vehicle, Building, Wall
Size: 3
Delay: 10
Warhead@ClusterDamage3: SpreadDamage
@@ -158,6 +163,7 @@ ClusterMissile:
Delay: 15
Warhead@ClusterSmudges3: LeaveSmudge
SmudgeType: MediumScorch
InvalidTargets: Vehicle, Building, Wall
Size: 4
Delay: 15
Warhead@ClusterDamage4: SpreadDamage
@@ -174,5 +180,6 @@ ClusterMissile:
Delay: 20
Warhead@ClusterSmudges4: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Size: 5
Delay: 20