Merge pull request #7107 from reaperrr/ra-common-move01

Made Common namespaces more consistent
This commit is contained in:
Matthias Mailänder
2014-12-12 22:19:54 +01:00
111 changed files with 134 additions and 134 deletions

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@@ -11,9 +11,9 @@
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
namespace OpenRA.Mods.Cnc.Traits
{

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@@ -10,6 +10,7 @@
using System.Collections.Generic;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common

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@@ -11,7 +11,7 @@
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Effects
{

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@@ -12,23 +12,24 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Effects
{
class RallyPoint : IEffect
class RallyPointIndicator : IEffect
{
readonly Actor building;
readonly Common.RallyPoint rp;
readonly RallyPoint rp;
readonly string palettePrefix;
readonly Animation flag;
readonly Animation circles;
public RallyPoint(Actor building, string palettePrefix)
public RallyPointIndicator(Actor building, string palettePrefix)
{
this.building = building;
this.palettePrefix = palettePrefix;
rp = building.Trait<Common.RallyPoint>();
rp = building.Trait<RallyPoint>();
flag = new Animation(building.World, "rallypoint");
circles = new Animation(building.World, "rallypoint");

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@@ -16,7 +16,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.LoadScreens
{
public class DefaultLoadScreen : ILoadScreen
{

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@@ -13,7 +13,7 @@ using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.LoadScreens
{
public class ModChooserLoadScreen : ILoadScreen
{

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@@ -11,7 +11,7 @@
using System.Collections.Generic;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.LoadScreens
{
public class NullLoadScreen : ILoadScreen
{

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@@ -49,7 +49,6 @@
</ItemGroup>
<ItemGroup>
<Compile Include="CommonTraitsInterfaces.cs" />
<Compile Include="DefaultLoadScreen.cs" />
<Compile Include="Effects\Beacon.cs" />
<Compile Include="Effects\Bullet.cs" />
<Compile Include="Effects\Contrail.cs" />
@@ -63,7 +62,7 @@
<Compile Include="Effects\Missile.cs" />
<Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Effects\PowerdownIndicator.cs" />
<Compile Include="Effects\RallyPoint.cs" />
<Compile Include="Effects\RallyPointIndicator.cs" />
<Compile Include="Effects\Smoke.cs" />
<Compile Include="Commands\ChatCommands.cs" />
<Compile Include="Commands\DevCommands.cs" />
@@ -77,10 +76,9 @@
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\VoxelActorPreview.cs" />
<Compile Include="Graphics\VoxelRenderable.cs" />
<Compile Include="LoadWidgetAtGameStart.cs" />
<Compile Include="ModChooserLoadScreen.cs" />
<Compile Include="NullLoadScreen.cs" />
<Compile Include="Modifiers\TimedUpgradeBar.cs" />
<Compile Include="LoadScreens\DefaultLoadScreen.cs" />
<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
<Compile Include="LoadScreens\NullLoadScreen.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" />
@@ -110,6 +108,7 @@
<Compile Include="Traits\BlocksBullets.cs" />
<Compile Include="Traits\Buildable.cs" />
<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
<Compile Include="Traits\Buildings\RallyPoint.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\CustomBuildTimeValue.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
@@ -117,6 +116,7 @@
<Compile Include="Traits\GlobalUpgradable.cs" />
<Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\KillsSelf.cs" />
<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
<Compile Include="Traits\Modifiers\UpgradeOverlay.cs" />
@@ -136,23 +136,30 @@
<Compile Include="Traits\Power\RequiresPower.cs" />
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\RallyPoint.cs" />
<Compile Include="Traits\Render\RenderEditorOnly.cs" />
<Compile Include="Traits\Render\RenderFlare.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\RenderUnit.cs" />
<Compile Include="Traits\Render\TimedUpgradeBar.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
<Compile Include="Traits\Render\WithResources.cs" />
<Compile Include="Traits\Render\WithShadow.cs" />
<Compile Include="Traits\Render\WithSmoke.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
<Compile Include="Traits\Upgrades\UpgradeManager.cs" />
<Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
<Compile Include="Traits\World\MPStartLocations.cs" />
<Compile Include="Traits\World\MPStartUnits.cs" />
<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
@@ -169,8 +176,6 @@
<Compile Include="Traits\World\SpawnMapActors.cs" />
<Compile Include="Traits\World\StartGameNotification.cs" />
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
<Compile Include="Upgrades\UpgradableTrait.cs" />
<Compile Include="Upgrades\UpgradeManager.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />

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@@ -10,6 +10,7 @@
using System.Linq;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Scripting;

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@@ -11,6 +11,7 @@
using System;
using System.Linq;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting

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@@ -10,7 +10,7 @@
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

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@@ -12,7 +12,8 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Eluant;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.Common.Traits;
using PowerTrait = OpenRA.Mods.Common.Traits.Power;
using OpenRA.Scripting;
using OpenRA.Traits;
@@ -58,12 +59,12 @@ namespace OpenRA.Mods.Common.Scripting
[ScriptPropertyGroup("Power")]
public class ActorPowerProperties : ScriptActorProperties, Requires<PowerInfo>
{
readonly IEnumerable<Power.Power> power;
readonly IEnumerable<PowerTrait> power;
public ActorPowerProperties(ScriptContext context, Actor self)
: base(context, self)
{
power = self.TraitsImplementing<Power.Power>();
power = self.TraitsImplementing<PowerTrait>();
}
[Desc("Returns the power drained/provided by this actor.")]

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@@ -8,6 +8,7 @@
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

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@@ -13,11 +13,11 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Server;
using S = OpenRA.Server.Server;
using OpenRA.Mods.Common.Server;
using OpenRA.Mods.Common;
namespace OpenRA.Mods.Common.Server
{

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@@ -10,6 +10,7 @@
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Server;

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@@ -9,9 +9,10 @@
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used to waypoint units after production or repair is finished.")]
public class RallyPointInfo : ITraitInfo
@@ -29,7 +30,7 @@ namespace OpenRA.Mods.Common
public RallyPoint(Actor self, RallyPointInfo info)
{
Location = self.Location + info.RallyPoint;
self.World.AddFrameEndTask(w => w.Add(new Effects.RallyPoint(self, info.IndicatorPalettePrefix)));
self.World.AddFrameEndTask(w => w.Add(new RallyPointIndicator(self, info.IndicatorPalettePrefix)));
}
public IEnumerable<IOrderTargeter> Orders

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@@ -9,10 +9,9 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor will play a fire animation over its body and take damage over time.")]
class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Overrides the build time calculated by actor value.")]
public class CustomBuildTimeValueInfo : TraitInfo<CustomBuildTimeValue>

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allow a non-standard sell/repair value to avoid buy-sell exploits.")]
public class CustomSellValueInfo : TraitInfo<CustomSellValue>

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Handle demolitions from C4 explosives.")]
public class DemolishableInfo : IDemolishableInfo, ITraitInfo

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class ImmobileInfo : ITraitInfo, IOccupySpaceInfo
{

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@@ -13,11 +13,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Effects;
using OpenRA.Mods.Common;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
class KillsSelfInfo : UpgradableTraitInfo, ITraitInfo
{

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@@ -11,7 +11,7 @@
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
[Desc("Disables the actor when a power outage is triggered (see `InfiltrateForPowerOutage` for more information).")]
public class AffectedByPowerOutageInfo : ITraitInfo

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@@ -11,7 +11,7 @@
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
[Desc("The player can disable the power individually on this actor.")]
public class CanPowerDownInfo : UpgradableTraitInfo, ITraitInfo, Requires<PowerInfo>

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
public class PowerManagerInfo : ITraitInfo, Requires<DeveloperModeInfo>
{

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@@ -12,7 +12,7 @@ using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
public class PowerInfo : UpgradableTraitInfo, ITraitInfo
{

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
[Desc("Needs power to operate.")]
class RequiresPowerInfo : ITraitInfo

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Power
namespace OpenRA.Mods.Common.Traits
{
[Desc("Scale power amount with the current health.")]
public class ScalePowerWithHealthInfo : ITraitInfo, Requires<PowerInfo>, Requires<HealthInfo>

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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
namespace OpenRA.Mods.Common.Traits
{
[Desc("Displays the player name above the unit")]
class RenderNameTagInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Visualizes the remaining time for an upgrade.")]
class TimedUpgradeBarInfo : ITraitInfo, Requires<UpgradeManagerInfo>

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@@ -12,11 +12,9 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
namespace OpenRA.Mods.Common.Traits
{
[Desc("Clones the aircraft sprite with another palette below it.")]
class WithShadowInfo : ITraitInfo

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@@ -9,10 +9,9 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders an overlay when the actor is taking heavy damage.")]
public class WithSmokeInfo : ITraitInfo, Requires<RenderSpritesInfo>

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class ShakeOnDeathInfo : ITraitInfo
{

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@@ -11,7 +11,7 @@
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
class SmokeTrailWhenDamagedInfo : ITraitInfo, Requires<IBodyOrientationInfo>
{

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class SoundOnDamageTransitionInfo : ITraitInfo
{

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@@ -11,7 +11,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
/// <summary>Use as base class for *Info to subclass of UpgradableTrait. (See UpgradableTrait.)</summary>
public abstract class UpgradableTraitInfo

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@@ -16,7 +16,7 @@ using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to a unit to enable dynamic upgrades by warheads, experience, crates, support powers, etc.")]
public class UpgradeManagerInfo : ITraitInfo

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("How much the unit is worth.")]
public class ValuedInfo : TraitInfo<Valued>

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Network;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.")]
public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { }

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@@ -12,7 +12,7 @@ using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class LoadWidgetAtGameStartInfo : ITraitInfo
{

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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
{

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class MPStartUnitsInfo : TraitInfo<MPStartUnits>

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Loads the palette specified in the tileset definition")]
class PaletteFromCurrentTilesetInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PaletteFromFileInfo : ITraitInfo
{

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Creates a single color palette without any base palette file.")]
class PaletteFromRGBAInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using System;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PlayMusicOnMapLoadInfo : ITraitInfo
{

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
{

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class RadarPingsInfo : ITraitInfo
{

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@@ -8,7 +8,7 @@
*/
#endregion
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public sealed class ResourceClaim
{

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Adds the hard-coded shroud palette to the game")]
class ShroudPaletteInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using System;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class ShroudRendererInfo : ITraitInfo
{

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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
public class SmudgeLayerInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns the initial units for each player upon game start.")]
public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }

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@@ -11,7 +11,7 @@
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class StartGameNotificationInfo : ITraitInfo
{

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@@ -15,7 +15,7 @@ using System.Linq;
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
public class TerrainGeometryOverlayInfo : ITraitInfo

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@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common

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@@ -15,6 +15,7 @@ using System.IO;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic

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@@ -12,6 +12,7 @@ using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;

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@@ -14,7 +14,6 @@ using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;

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@@ -11,15 +11,14 @@
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Mods.RA.Widgets.Logic;
using OpenRA.Mods.D2k.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Widgets;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Mods.RA.Widgets.Logic;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.D2k.Widgets.Logic
{

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@@ -11,7 +11,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -13,11 +13,11 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.Common.Power;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.AI;
using OpenRA.Traits;

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@@ -8,7 +8,7 @@
*/
#endregion
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -9,7 +9,7 @@
#endregion
using System;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -8,7 +8,7 @@
*/
#endregion
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;

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@@ -9,7 +9,6 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -12,7 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -10,7 +10,7 @@
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;

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@@ -11,10 +11,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Render;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Mods.Common;
using OpenRA.Mods.RA.Render;
namespace OpenRA.Mods.RA.Buildings
{

View File

@@ -13,6 +13,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;

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@@ -13,10 +13,11 @@ using System.Linq;
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Primitives;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Orders;
namespace OpenRA.Mods.RA
{

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@@ -11,7 +11,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -9,7 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates

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@@ -11,7 +11,7 @@
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -9,7 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -11,7 +11,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.RA.Effects;
using OpenRA.Primitives;

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@@ -9,7 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;

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@@ -8,7 +8,7 @@
*/
#endregion
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -9,7 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Infiltration

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@@ -11,7 +11,7 @@
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

View File

@@ -248,17 +248,13 @@
<Compile Include="Render\RenderLandingCraft.cs" />
<Compile Include="Render\WithBuildingExplosion.cs" />
<Compile Include="Render\WithMuzzleFlash.cs" />
<Compile Include="Render\RenderNameTag.cs" />
<Compile Include="Render\WithRotor.cs" />
<Compile Include="Render\WithShadow.cs" />
<Compile Include="Render\WithSmoke.cs" />
<Compile Include="Repairable.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="ScaredyCat.cs" />
<Compile Include="SeedsResource.cs" />
<Compile Include="SelfHealing.cs" />
<Compile Include="Sellable.cs" />
<Compile Include="SmokeTrailWhenDamaged.cs" />
<Compile Include="SpawnMPUnits.cs" />
<Compile Include="Disguise.cs" />
<Compile Include="StoresResources.cs" />
@@ -436,7 +432,6 @@
<Compile Include="SupportPowers\GrantUpgradePower.cs" />
<Compile Include="InvulnerabilityUpgrade.cs" />
<Compile Include="DisableUpgrade.cs" />
<Compile Include="KillsSelf.cs" />
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="UpgradeActorsNear.cs" />

View File

@@ -11,7 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders

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@@ -9,7 +9,7 @@
#endregion
using System.Drawing;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;

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@@ -10,8 +10,6 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;

View File

@@ -9,7 +9,7 @@
#endregion
using System.Drawing;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits

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@@ -8,7 +8,7 @@
*/
#endregion
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;

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@@ -10,7 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;

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@@ -12,7 +12,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Power;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;

View File

@@ -11,7 +11,6 @@
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;

View File

@@ -11,11 +11,12 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
using OpenRA.Mods.Common;
namespace OpenRA.Mods.RA
{

View File

@@ -12,7 +12,6 @@ using Eluant;
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Scripting;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;

View File

@@ -10,7 +10,7 @@
using System;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -9,7 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;

View File

@@ -11,7 +11,7 @@
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;

View File

@@ -12,7 +12,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;

View File

@@ -8,7 +8,7 @@
*/
#endregion
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

View File

@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits

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