Prepare ally build adjacency code for trait-defined lobby options.
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@@ -30,10 +30,12 @@ namespace OpenRA.Mods.Common.Traits
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public class BaseProvider : ITick, IPostRenderSelection, ISelectionBar
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{
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public readonly BaseProviderInfo Info;
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DeveloperMode devMode;
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Actor self;
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readonly DeveloperMode devMode;
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readonly Actor self;
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int total;
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int progress;
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bool allyBuildEnabled;
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public BaseProvider(Actor self, BaseProviderInfo info)
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{
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@@ -41,6 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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this.self = self;
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devMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
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progress = total = info.InitialDelay;
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allyBuildEnabled = self.World.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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}
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public void Tick(Actor self)
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@@ -61,8 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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bool ValidRenderPlayer()
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{
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var allyBuildRadius = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
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return self.Owner == self.World.RenderPlayer || (allyBuildRadius && self.Owner.IsAlliedWith(self.World.RenderPlayer));
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return self.Owner == self.World.RenderPlayer || (allyBuildEnabled && self.Owner.IsAlliedWith(self.World.RenderPlayer));
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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