Prepare ally build adjacency code for trait-defined lobby options.
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@@ -43,9 +43,11 @@ namespace OpenRA.Mods.Common.Traits
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public Actor FindBaseProvider(World world, Player p, CPos topLeft)
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{
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var center = world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(world, this);
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var allyBuildEnabled = world.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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foreach (var bp in world.ActorsWithTrait<BaseProvider>())
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{
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var validOwner = bp.Actor.Owner == p || (world.LobbyInfo.GlobalSettings.AllyBuildRadius && bp.Actor.Owner.Stances[p] == Stance.Ally);
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var validOwner = bp.Actor.Owner == p || (allyBuildEnabled && bp.Actor.Owner.Stances[p] == Stance.Ally);
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if (!validOwner || !bp.Trait.Ready())
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continue;
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@@ -76,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
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var nearnessCandidates = new List<CPos>();
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var bi = world.WorldActor.Trait<BuildingInfluence>();
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var allyBuildRadius = world.LobbyInfo.GlobalSettings.AllyBuildRadius;
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var allyBuildEnabled = world.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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for (var y = scanStart.Y; y < scanEnd.Y; y++)
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{
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@@ -89,14 +91,14 @@ namespace OpenRA.Mods.Common.Traits
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if (buildingAtPos == null)
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{
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var unitsAtPos = world.ActorMap.GetActorsAt(pos).Where(a => a.IsInWorld
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&& (a.Owner == p || (allyBuildRadius && a.Owner.Stances[p] == Stance.Ally))
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&& (a.Owner == p || (allyBuildEnabled && a.Owner.Stances[p] == Stance.Ally))
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&& a.Info.HasTraitInfo<GivesBuildableAreaInfo>());
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if (unitsAtPos.Any())
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nearnessCandidates.Add(pos);
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}
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else if (buildingAtPos.IsInWorld && buildingAtPos.Info.HasTraitInfo<GivesBuildableAreaInfo>()
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&& (buildingAtPos.Owner == p || (allyBuildRadius && buildingAtPos.Owner.Stances[p] == Stance.Ally)))
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&& (buildingAtPos.Owner == p || (allyBuildEnabled && buildingAtPos.Owner.Stances[p] == Stance.Ally)))
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nearnessCandidates.Add(pos);
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}
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}
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