laser zap gets an IProjectileInfo

This commit is contained in:
Chris Forbes
2010-04-01 21:59:45 +13:00
parent 37398ab275
commit e3ec2f2925

View File

@@ -21,9 +21,15 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Traits;
using OpenRA.GameRules;
namespace OpenRA.Effects
{
class LaserZapInfo : IProjectileInfo
{
public IEffect Create(ProjectileArgs args) { return null; /* todo: fix me so OBLI works again */ }
}
class LaserZap : IEffect
{
readonly int2 from, to;