laser zap gets an IProjectileInfo
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@@ -21,9 +21,15 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.GameRules;
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namespace OpenRA.Effects
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{
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class LaserZapInfo : IProjectileInfo
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{
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public IEffect Create(ProjectileArgs args) { return null; /* todo: fix me so OBLI works again */ }
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}
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class LaserZap : IEffect
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{
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readonly int2 from, to;
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