Adapt RA warheads to new target types
This commit is contained in:
@@ -1,3 +1,3 @@
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BarrelExplode:
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Warhead@1Dam: SpreadDamage
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ValidTargets: Ground, Prisoner
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ValidTargets: Ground, GroundActor, Prisoner
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@@ -7,4 +7,4 @@ Colt45:
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BarrelExplode:
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Warhead@1Dam: SpreadDamage
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ValidTargets: Ground, Prisoner
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ValidTargets: Ground, GroundActor, Prisoner
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@@ -34,7 +34,7 @@ MammothTusk:
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RangeLimit: 12c0
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Warhead@1Dam: SpreadDamage
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Spread: 640
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ValidTargets: Ground, Air
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ValidTargets: GroundActor, AirborneActor
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Versus:
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None: 125
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Wood: 110
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@@ -61,7 +61,7 @@ TankNapalm:
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Blockable: false
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Warhead: SpreadDamage
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Spread: 341
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ValidTargets: Ground
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ValidTargets: GroundActor
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Versus:
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None: 65
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Wood: 125
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@@ -130,7 +130,7 @@ FLAK-23:
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Blockable: false
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Warhead: SpreadDamage
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Spread: 213
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ValidTargets: Air, Ground
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ValidTargets: AirborneActor, GroundActor
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Versus:
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None: 32
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Wood: 28
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@@ -10,6 +10,7 @@
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 4000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 30
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Wood: 75
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@@ -18,16 +19,16 @@
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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ValidTargets: Ground, Infantry
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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ValidTargets: Ground, Ship, Trees
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ValidTargets: Ground, GroundActor, WaterActor, Trees
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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InvalidTargets: Bridge
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25mm:
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Inherits: ^Cannon
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@@ -3,6 +3,7 @@
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 5000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 90
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Wood: 75
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@@ -12,16 +13,16 @@
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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ValidTargets: Ground, Vehicle, Infantry
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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ValidTargets: Ground, Air, Ship, Trees
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ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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InvalidTargets: Bridge
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CrateNapalm:
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Inherits: ^Explosion
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@@ -30,7 +31,7 @@ CrateNapalm:
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Spread: 170
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees
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ValidTargets: GroundActor, WaterActor, Trees
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Versus:
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Wood: 100
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Concrete: 50
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@@ -39,7 +40,7 @@ CrateNapalm:
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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ValidTargets: Ground, Water, Air, Trees
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ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
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-Warhead@3EffWater:
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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@@ -50,7 +51,7 @@ CrateExplosion:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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AffectsParent: true
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Warhead@2Eff: CreateEffect
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
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-Warhead@3EffWater:
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UnitExplode:
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@@ -82,6 +83,7 @@ UnitExplodeShip:
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Explosions: building
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ImpactSounds: kaboom25.aud
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ValidTargets: Ground, Water
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ImpactActors: false
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UnitExplodeSubmarine:
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Inherits: ^Explosion
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@@ -90,6 +92,7 @@ UnitExplodeSubmarine:
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Ground, Water
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ImpactActors: false
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UnitExplodeSmall:
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Inherits: ^Explosion
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@@ -117,7 +120,8 @@ BuildingExplode:
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Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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ValidTargets: GroundActor
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InvalidTargets: Wall
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SmallBuildingExplode:
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Inherits: BuildingExplode
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@@ -127,6 +131,7 @@ SmallBuildingExplode:
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CivPanicExplosion:
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ValidTargets: Ground, GroundActor
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Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
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ValidTargets: Infantry
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Falloff: 100, 100
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Range: 0, 128
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Damage: 1
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@@ -160,14 +165,17 @@ ATMine:
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Spread: 256
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Damage: 40000
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AffectsParent: true
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ValidTargets: GroundActor, WaterActor
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InvalidTargets: Mine
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: mineblo1.aud
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ImpactActors: false
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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ValidTargets: Ground, GroundActor
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InvalidTargets: Structure, Wall
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APMine:
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Inherits: ATMine
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@@ -184,6 +192,7 @@ OreExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 1000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 90
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Wood: 70
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@@ -196,6 +205,7 @@ OreExplosion:
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Warhead@2Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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ImpactActors: false
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CrateNuke:
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ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
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@@ -203,7 +213,7 @@ CrateNuke:
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Spread: 1c0
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Damage: 10000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees, Water, Air
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ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
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Versus:
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Concrete: 25
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AffectsParent: true
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@@ -218,7 +228,7 @@ CrateNuke:
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Damage: 6000
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Falloff: 1000, 600, 400, 250, 150, 100, 0
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Delay: 5
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ValidTargets: Ground, Water, Air
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ValidTargets: GroundActor, WaterActor, AirborneActor
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Versus:
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Concrete: 25
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AffectsParent: true
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@@ -232,7 +242,7 @@ CrateNuke:
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ImpactActors: false
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Warhead@6Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Trees
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ValidTargets: Ground, Infantry
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Size: 4
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Delay: 5
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Warhead@TREEKILL: SpreadDamage
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@@ -249,7 +259,7 @@ MiniNuke:
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Spread: 1c0
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Damage: 15000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees, Water, Air
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 25
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Concrete: 25
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@@ -266,7 +276,7 @@ MiniNuke:
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Trees, Water, Underwater, Air
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 50
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Concrete: 25
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@@ -284,7 +294,7 @@ MiniNuke:
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 50
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Concrete: 25
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@@ -305,7 +315,7 @@ MiniNuke:
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Ground, Water, Underwater
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ValidTargets: GroundActor, WaterActor, Underwater
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Versus:
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Concrete: 25
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AffectsParent: true
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@@ -322,6 +332,6 @@ MiniNuke:
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Delay: 15
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Warhead@13Smu_areanuke3: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Trees
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ValidTargets: Ground, Infantry
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Size: 4
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Delay: 15
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@@ -17,7 +17,7 @@
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 5000
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ValidTargets: Ground, Water, Air
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ValidTargets: GroundActor, WaterActor, AirborneActor
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Versus:
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None: 10
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Wood: 74
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@@ -27,16 +27,16 @@
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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ValidTargets: Ground, Infantry
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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ValidTargets: Ground, Air, Ship, Trees
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ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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InvalidTargets: Bridge
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^AntiAirMissile:
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Inherits: ^AntiGroundMissile
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@@ -104,7 +104,7 @@ HellfireAA:
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CloseEnough: 0c600
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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ValidTargets: Air
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ValidTargets: AirborneActor
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Versus:
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Wood: 75
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Light: 75
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@@ -132,11 +132,11 @@ MammothTusk:
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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ImpactSounds: kaboom12.aud
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ValidTargets: Ground, Trees
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ValidTargets: Ground, GroundActor, Trees
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Warhead@5EffAir: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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ValidTargets: Air
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ValidTargets: Air, AirborneActor
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Nike:
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Inherits: ^AntiAirMissile
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@@ -152,7 +152,7 @@ Nike:
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Speed: 341
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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ValidTargets: Air
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ValidTargets: AirborneActor
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Versus:
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Light: 90
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Warhead@3Eff: CreateEffect
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@@ -168,7 +168,7 @@ RedEye:
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Speed: 298
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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ValidTargets: Air
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ValidTargets: AirborneActor
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Versus:
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Light: 60
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@@ -240,7 +240,7 @@ TorpTube:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 18000
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ValidTargets: Water, Underwater, Bridge
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ValidTargets: WaterActor, Underwater, Bridge
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Versus:
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Wood: 75
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Light: 75
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@@ -250,12 +250,12 @@ TorpTube:
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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ValidTargets: Ship, Structure, Underwater, Ground, Bridge
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ValidTargets: Ground, WaterActor, Underwater, GroundActor, Bridge
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water
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InvalidTargets: Ship, Structure, Underwater, Bridge
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InvalidTargets: Bridge
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^SubMissileDefault:
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Inherits: ^AntiGroundMissile
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@@ -329,7 +329,7 @@ SCUD:
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Spread: 341
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Damage: 4500
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Trees
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ValidTargets: GroundActor, WaterActor, Trees
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Versus:
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None: 90
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Wood: 75
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@@ -5,7 +5,7 @@
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 15000
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ValidTargets: Ground, Water, Trees
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ValidTargets: GroundActor, WaterActor, Trees
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Versus:
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None: 90
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Wood: 50
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@@ -80,6 +80,7 @@ Napalm:
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 10000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 1000
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DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
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@@ -144,6 +145,7 @@ Demolish:
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ValidTargets: GroundActor, WaterActor
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Warhead@1Dam: SpreadDamage
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DamageTypes: DefaultDeath
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ValidTargets: GroundActor, WaterActor
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: kaboom25.aud
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@@ -157,6 +159,7 @@ Claw:
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 3000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 97
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Wood: 10
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@@ -224,6 +227,7 @@ MADTankThump:
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Warhead@1Dam: HealthPercentageDamage
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Spread: 7c0
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Damage: 1
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ValidTargets: GroundActor, WaterActor
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InvalidTargets: MADTank, Infantry
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Warhead@Shake: ShakeScreen
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Duration: 10
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@@ -236,6 +240,7 @@ MADTankDetonate:
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Warhead@1Dam: HealthPercentageDamage
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Spread: 7c0
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Damage: 19
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ValidTargets: GroundActor, WaterActor
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InvalidTargets: MADTank, Infantry
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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@@ -7,7 +7,7 @@
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 2000
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ValidTargets: Air
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ValidTargets: AirborneActor
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Versus:
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None: 40
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Wood: 10
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@@ -37,23 +37,23 @@ ZSU-23:
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FLAK-23-AA:
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Inherits: ^AACannon
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Warhead@1Dam: SpreadDamage
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ValidTargets: Air, Ground, Water
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ValidTargets: AirborneActor, GroundActor, WaterActor
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FLAK-23-AG:
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Inherits: ^AACannon
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Range: 6c0
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ValidTargets: Ground, Water
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Projectile: InstantHit
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Blockable: true
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Warhead@1Dam: SpreadDamage
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ValidTargets: Air, Ground, Water
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ValidTargets: AirborneActor, GroundActor, WaterActor
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Warhead@2Eff: CreateEffect
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Explosions: flak_explosion_ground
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ValidTargets: Ground, Ship, Air, Trees
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: small_splash
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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InvalidTargets: Bridge
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^HeavyMG:
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ReloadDelay: 30
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@@ -65,6 +65,7 @@ FLAK-23-AG:
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 2500
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 120
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Wood: 60
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@@ -74,11 +75,12 @@ FLAK-23-AG:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, Ship, Air, Trees
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ValidTargets: Ground, Air
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ImpactActors: false
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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InvalidTargets: Bridge
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^LightMG:
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Inherits: ^HeavyMG
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@@ -115,12 +117,13 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@4Eff_2: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, Ship, Trees
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ValidTargets: Ground
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ImpactActors: false
|
||||
Delay: 2
|
||||
Warhead@4Eff_2Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Ship, Structure, Bridge
|
||||
InvalidTargets: Bridge
|
||||
Delay: 2
|
||||
Warhead@5Dam_3: SpreadDamage
|
||||
Spread: 128
|
||||
@@ -135,12 +138,13 @@ Vulcan:
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@6Eff_3: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, Ship, Trees
|
||||
ValidTargets: Ground
|
||||
ImpactActors: false
|
||||
Delay: 4
|
||||
Warhead@6Eff_3Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Ship, Structure, Bridge
|
||||
InvalidTargets: Bridge
|
||||
Delay: 4
|
||||
Warhead@7Dam_4: SpreadDamage
|
||||
Spread: 128
|
||||
@@ -155,12 +159,13 @@ Vulcan:
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@8Eff_4: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, Ship, Trees
|
||||
ValidTargets: Ground
|
||||
ImpactActors: false
|
||||
Delay: 6
|
||||
Warhead@8Eff_4Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Ship, Structure, Bridge
|
||||
InvalidTargets: Bridge
|
||||
Delay: 6
|
||||
Warhead@9Dam_5: SpreadDamage
|
||||
Spread: 128
|
||||
@@ -175,12 +180,13 @@ Vulcan:
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@10Eff_5: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, Ship, Trees
|
||||
ValidTargets: Ground
|
||||
ImpactActors: false
|
||||
Delay: 8
|
||||
Warhead@10Eff_5Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Ship, Structure, Bridge
|
||||
InvalidTargets: Bridge
|
||||
Delay: 8
|
||||
Warhead@11Dam_6: SpreadDamage
|
||||
Spread: 128
|
||||
@@ -195,12 +201,13 @@ Vulcan:
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@12Eff_6: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, Ship, Trees
|
||||
ValidTargets: Ground
|
||||
ImpactActors: false
|
||||
Delay: 10
|
||||
Warhead@12Eff_6Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Ship, Structure, Bridge
|
||||
InvalidTargets: Bridge
|
||||
Delay: 10
|
||||
|
||||
ChainGun:
|
||||
|
||||
@@ -12,6 +12,7 @@ ParaBomb:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 768
|
||||
Damage: 30000
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 30
|
||||
@@ -20,24 +21,23 @@ ParaBomb:
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
|
||||
ValidTargets: Ground, Infantry
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: artillery_explosion
|
||||
ImpactSounds: kaboom15.aud
|
||||
ValidTargets: Ground, Ship, Trees
|
||||
ValidTargets: Ground, GroundActor, WaterActor, Trees
|
||||
Warhead@4EffWater: CreateEffect
|
||||
Explosions: small_splash
|
||||
ImpactSounds: splash9.aud
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Ship, Structure
|
||||
|
||||
Atomic:
|
||||
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 15000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: Ground, Trees, Water, Underwater, Air
|
||||
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||
Versus:
|
||||
Wood: 25
|
||||
Concrete: 25
|
||||
@@ -46,7 +46,7 @@ Atomic:
|
||||
Size: 1
|
||||
Warhead@3Smu_impact: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 1
|
||||
Warhead@4Eff_impact: CreateEffect
|
||||
Explosions: nuke
|
||||
@@ -58,7 +58,7 @@ Atomic:
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
ValidTargets: Ground, Trees, Water, Underwater, Air
|
||||
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||
Versus:
|
||||
Wood: 25
|
||||
Concrete: 25
|
||||
@@ -68,7 +68,7 @@ Atomic:
|
||||
Delay: 5
|
||||
Warhead@7Smu_areanuke1: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 2
|
||||
Delay: 5
|
||||
Warhead@8Eff_areanuke1: CreateEffect
|
||||
@@ -80,7 +80,7 @@ Atomic:
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 10
|
||||
ValidTargets: Ground, Water, Underwater, Air
|
||||
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Wood: 50
|
||||
Concrete: 25
|
||||
@@ -97,7 +97,7 @@ Atomic:
|
||||
Delay: 10
|
||||
Warhead@12Smu_areanuke2: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 3
|
||||
Delay: 10
|
||||
Warhead@13Dam_areanuke3: SpreadDamage
|
||||
@@ -105,7 +105,7 @@ Atomic:
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 15
|
||||
ValidTargets: Ground, Water, Underwater, Air
|
||||
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
@@ -121,7 +121,7 @@ Atomic:
|
||||
Delay: 15
|
||||
Warhead@16Smu_areanuke3: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 4
|
||||
Delay: 15
|
||||
Warhead@17Dam_areanuke4: SpreadDamage
|
||||
@@ -129,7 +129,7 @@ Atomic:
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 20
|
||||
ValidTargets: Ground, Water, Underwater, Air
|
||||
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
@@ -145,7 +145,7 @@ Atomic:
|
||||
Delay: 20
|
||||
Warhead@20Smu_areanuke4: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 5
|
||||
Delay: 20
|
||||
Warhead@21Shake: ShakeScreen
|
||||
|
||||
Reference in New Issue
Block a user