Adapt RA warheads to new target types
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@@ -3,6 +3,7 @@
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 5000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 90
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Wood: 75
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@@ -12,16 +13,16 @@
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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ValidTargets: Ground, Vehicle, Infantry
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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ValidTargets: Ground, Air, Ship, Trees
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ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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InvalidTargets: Bridge
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CrateNapalm:
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Inherits: ^Explosion
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@@ -30,7 +31,7 @@ CrateNapalm:
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Spread: 170
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees
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ValidTargets: GroundActor, WaterActor, Trees
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Versus:
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Wood: 100
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Concrete: 50
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@@ -39,7 +40,7 @@ CrateNapalm:
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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ValidTargets: Ground, Water, Air, Trees
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ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
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-Warhead@3EffWater:
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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@@ -50,7 +51,7 @@ CrateExplosion:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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AffectsParent: true
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Warhead@2Eff: CreateEffect
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ValidTargets: Ground, Water, Air
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ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
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-Warhead@3EffWater:
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UnitExplode:
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@@ -82,6 +83,7 @@ UnitExplodeShip:
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Explosions: building
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ImpactSounds: kaboom25.aud
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ValidTargets: Ground, Water
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ImpactActors: false
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UnitExplodeSubmarine:
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Inherits: ^Explosion
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@@ -90,6 +92,7 @@ UnitExplodeSubmarine:
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Ground, Water
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ImpactActors: false
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UnitExplodeSmall:
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Inherits: ^Explosion
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@@ -117,7 +120,8 @@ BuildingExplode:
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Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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ValidTargets: GroundActor
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InvalidTargets: Wall
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SmallBuildingExplode:
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Inherits: BuildingExplode
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@@ -127,6 +131,7 @@ SmallBuildingExplode:
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CivPanicExplosion:
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ValidTargets: Ground, GroundActor
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Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
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ValidTargets: Infantry
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Falloff: 100, 100
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Range: 0, 128
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Damage: 1
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@@ -160,14 +165,17 @@ ATMine:
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Spread: 256
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Damage: 40000
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AffectsParent: true
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ValidTargets: GroundActor, WaterActor
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InvalidTargets: Mine
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: mineblo1.aud
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ImpactActors: false
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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ValidTargets: Ground, GroundActor
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InvalidTargets: Structure, Wall
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APMine:
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Inherits: ATMine
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@@ -184,6 +192,7 @@ OreExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 1000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 90
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Wood: 70
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@@ -196,6 +205,7 @@ OreExplosion:
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Warhead@2Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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ImpactActors: false
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CrateNuke:
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ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
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@@ -203,7 +213,7 @@ CrateNuke:
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Spread: 1c0
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Damage: 10000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees, Water, Air
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ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
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Versus:
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Concrete: 25
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AffectsParent: true
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@@ -218,7 +228,7 @@ CrateNuke:
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Damage: 6000
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Falloff: 1000, 600, 400, 250, 150, 100, 0
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Delay: 5
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ValidTargets: Ground, Water, Air
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ValidTargets: GroundActor, WaterActor, AirborneActor
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Versus:
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Concrete: 25
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AffectsParent: true
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@@ -232,7 +242,7 @@ CrateNuke:
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ImpactActors: false
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Warhead@6Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Trees
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ValidTargets: Ground, Infantry
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Size: 4
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Delay: 5
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Warhead@TREEKILL: SpreadDamage
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@@ -249,7 +259,7 @@ MiniNuke:
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Spread: 1c0
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Damage: 15000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees, Water, Air
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 25
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Concrete: 25
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@@ -266,7 +276,7 @@ MiniNuke:
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Trees, Water, Underwater, Air
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 50
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Concrete: 25
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@@ -284,7 +294,7 @@ MiniNuke:
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: Ground, Water, Underwater, Air
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ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 50
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Concrete: 25
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@@ -305,7 +315,7 @@ MiniNuke:
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Ground, Water, Underwater
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ValidTargets: GroundActor, WaterActor, Underwater
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Versus:
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Concrete: 25
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AffectsParent: true
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@@ -322,6 +332,6 @@ MiniNuke:
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Delay: 15
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Warhead@13Smu_areanuke3: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Trees
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ValidTargets: Ground, Infantry
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Size: 4
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Delay: 15
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