Adapt RA warheads to new target types

This commit is contained in:
reaperrr
2020-05-10 12:15:16 +02:00
committed by reaperrr
parent c580a94ab7
commit e40c0516e6
9 changed files with 93 additions and 70 deletions

View File

@@ -1,3 +1,3 @@
BarrelExplode:
Warhead@1Dam: SpreadDamage
ValidTargets: Ground, Prisoner
ValidTargets: Ground, GroundActor, Prisoner

View File

@@ -7,4 +7,4 @@ Colt45:
BarrelExplode:
Warhead@1Dam: SpreadDamage
ValidTargets: Ground, Prisoner
ValidTargets: Ground, GroundActor, Prisoner

View File

@@ -34,7 +34,7 @@ MammothTusk:
RangeLimit: 12c0
Warhead@1Dam: SpreadDamage
Spread: 640
ValidTargets: Ground, Air
ValidTargets: GroundActor, AirborneActor
Versus:
None: 125
Wood: 110
@@ -61,7 +61,7 @@ TankNapalm:
Blockable: false
Warhead: SpreadDamage
Spread: 341
ValidTargets: Ground
ValidTargets: GroundActor
Versus:
None: 65
Wood: 125
@@ -130,7 +130,7 @@ FLAK-23:
Blockable: false
Warhead: SpreadDamage
Spread: 213
ValidTargets: Air, Ground
ValidTargets: AirborneActor, GroundActor
Versus:
None: 32
Wood: 28

View File

@@ -10,6 +10,7 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 4000
ValidTargets: GroundActor, WaterActor
Versus:
None: 30
Wood: 75
@@ -18,16 +19,16 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
ValidTargets: Ground, Infantry
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
ValidTargets: Ground, Ship, Trees
ValidTargets: Ground, GroundActor, WaterActor, Trees
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
25mm:
Inherits: ^Cannon

View File

@@ -3,6 +3,7 @@
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 5000
ValidTargets: GroundActor, WaterActor
Versus:
None: 90
Wood: 75
@@ -12,16 +13,16 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
ValidTargets: Ground, Vehicle, Infantry
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
ValidTargets: Ground, Air, Ship, Trees
ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
CrateNapalm:
Inherits: ^Explosion
@@ -30,7 +31,7 @@ CrateNapalm:
Spread: 170
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees
ValidTargets: GroundActor, WaterActor, Trees
Versus:
Wood: 100
Concrete: 50
@@ -39,7 +40,7 @@ CrateNapalm:
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
ValidTargets: Ground, Water, Air, Trees
ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
-Warhead@3EffWater:
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
@@ -50,7 +51,7 @@ CrateExplosion:
Falloff: 1000, 368, 135, 50, 18, 7, 0
AffectsParent: true
Warhead@2Eff: CreateEffect
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
-Warhead@3EffWater:
UnitExplode:
@@ -82,6 +83,7 @@ UnitExplodeShip:
Explosions: building
ImpactSounds: kaboom25.aud
ValidTargets: Ground, Water
ImpactActors: false
UnitExplodeSubmarine:
Inherits: ^Explosion
@@ -90,6 +92,7 @@ UnitExplodeSubmarine:
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Ground, Water
ImpactActors: false
UnitExplodeSmall:
Inherits: ^Explosion
@@ -117,7 +120,8 @@ BuildingExplode:
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
ValidTargets: GroundActor
InvalidTargets: Wall
SmallBuildingExplode:
Inherits: BuildingExplode
@@ -127,6 +131,7 @@ SmallBuildingExplode:
CivPanicExplosion:
ValidTargets: Ground, GroundActor
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
ValidTargets: Infantry
Falloff: 100, 100
Range: 0, 128
Damage: 1
@@ -160,14 +165,17 @@ ATMine:
Spread: 256
Damage: 40000
AffectsParent: true
ValidTargets: GroundActor, WaterActor
InvalidTargets: Mine
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: mineblo1.aud
ImpactActors: false
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
ValidTargets: Ground, GroundActor
InvalidTargets: Structure, Wall
APMine:
Inherits: ATMine
@@ -184,6 +192,7 @@ OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 1000
ValidTargets: GroundActor, WaterActor
Versus:
None: 90
Wood: 70
@@ -196,6 +205,7 @@ OreExplosion:
Warhead@2Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
ImpactActors: false
CrateNuke:
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
@@ -203,7 +213,7 @@ CrateNuke:
Spread: 1c0
Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
Versus:
Concrete: 25
AffectsParent: true
@@ -218,7 +228,7 @@ CrateNuke:
Damage: 6000
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 5
ValidTargets: Ground, Water, Air
ValidTargets: GroundActor, WaterActor, AirborneActor
Versus:
Concrete: 25
AffectsParent: true
@@ -232,7 +242,7 @@ CrateNuke:
ImpactActors: false
Warhead@6Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Trees
ValidTargets: Ground, Infantry
Size: 4
Delay: 5
Warhead@TREEKILL: SpreadDamage
@@ -249,7 +259,7 @@ MiniNuke:
Spread: 1c0
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Air
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 25
Concrete: 25
@@ -266,7 +276,7 @@ MiniNuke:
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 50
Concrete: 25
@@ -284,7 +294,7 @@ MiniNuke:
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
Versus:
Wood: 50
Concrete: 25
@@ -305,7 +315,7 @@ MiniNuke:
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater
ValidTargets: GroundActor, WaterActor, Underwater
Versus:
Concrete: 25
AffectsParent: true
@@ -322,6 +332,6 @@ MiniNuke:
Delay: 15
Warhead@13Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Trees
ValidTargets: Ground, Infantry
Size: 4
Delay: 15

View File

@@ -17,7 +17,7 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 5000
ValidTargets: Ground, Water, Air
ValidTargets: GroundActor, WaterActor, AirborneActor
Versus:
None: 10
Wood: 74
@@ -27,16 +27,16 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
ValidTargets: Ground, Infantry
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
ValidTargets: Ground, Air, Ship, Trees
ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
^AntiAirMissile:
Inherits: ^AntiGroundMissile
@@ -104,7 +104,7 @@ HellfireAA:
CloseEnough: 0c600
Warhead@1Dam: SpreadDamage
Damage: 4000
ValidTargets: Air
ValidTargets: AirborneActor
Versus:
Wood: 75
Light: 75
@@ -132,11 +132,11 @@ MammothTusk:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
ImpactSounds: kaboom12.aud
ValidTargets: Ground, Trees
ValidTargets: Ground, GroundActor, Trees
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidTargets: Air
ValidTargets: Air, AirborneActor
Nike:
Inherits: ^AntiAirMissile
@@ -152,7 +152,7 @@ Nike:
Speed: 341
Warhead@1Dam: SpreadDamage
Damage: 5000
ValidTargets: Air
ValidTargets: AirborneActor
Versus:
Light: 90
Warhead@3Eff: CreateEffect
@@ -168,7 +168,7 @@ RedEye:
Speed: 298
Warhead@1Dam: SpreadDamage
Damage: 4000
ValidTargets: Air
ValidTargets: AirborneActor
Versus:
Light: 60
@@ -240,7 +240,7 @@ TorpTube:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 18000
ValidTargets: Water, Underwater, Bridge
ValidTargets: WaterActor, Underwater, Bridge
Versus:
Wood: 75
Light: 75
@@ -250,12 +250,12 @@ TorpTube:
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
ValidTargets: Ship, Structure, Underwater, Ground, Bridge
ValidTargets: Ground, WaterActor, Underwater, GroundActor, Bridge
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Water
InvalidTargets: Ship, Structure, Underwater, Bridge
InvalidTargets: Bridge
^SubMissileDefault:
Inherits: ^AntiGroundMissile
@@ -329,7 +329,7 @@ SCUD:
Spread: 341
Damage: 4500
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Trees
ValidTargets: GroundActor, WaterActor, Trees
Versus:
None: 90
Wood: 75

View File

@@ -5,7 +5,7 @@
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 15000
ValidTargets: Ground, Water, Trees
ValidTargets: GroundActor, WaterActor, Trees
Versus:
None: 90
Wood: 50
@@ -80,6 +80,7 @@ Napalm:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 10000
ValidTargets: GroundActor, WaterActor
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
@@ -144,6 +145,7 @@ Demolish:
ValidTargets: GroundActor, WaterActor
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
ValidTargets: GroundActor, WaterActor
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
@@ -157,6 +159,7 @@ Claw:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 3000
ValidTargets: GroundActor, WaterActor
Versus:
None: 97
Wood: 10
@@ -224,6 +227,7 @@ MADTankThump:
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 1
ValidTargets: GroundActor, WaterActor
InvalidTargets: MADTank, Infantry
Warhead@Shake: ShakeScreen
Duration: 10
@@ -236,6 +240,7 @@ MADTankDetonate:
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 19
ValidTargets: GroundActor, WaterActor
InvalidTargets: MADTank, Infantry
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater

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@@ -7,7 +7,7 @@
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 2000
ValidTargets: Air
ValidTargets: AirborneActor
Versus:
None: 40
Wood: 10
@@ -37,23 +37,23 @@ ZSU-23:
FLAK-23-AA:
Inherits: ^AACannon
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
ValidTargets: AirborneActor, GroundActor, WaterActor
FLAK-23-AG:
Inherits: ^AACannon
Range: 6c0
ValidTargets: Ground, Water
ValidTargets: Ground, Water, GroundActor, WaterActor
Projectile: InstantHit
Blockable: true
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
ValidTargets: AirborneActor, GroundActor, WaterActor
Warhead@2Eff: CreateEffect
Explosions: flak_explosion_ground
ValidTargets: Ground, Ship, Air, Trees
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Warhead@3EffWater: CreateEffect
Explosions: small_splash
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
^HeavyMG:
ReloadDelay: 30
@@ -65,6 +65,7 @@ FLAK-23-AG:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2500
ValidTargets: GroundActor, WaterActor
Versus:
None: 120
Wood: 60
@@ -74,11 +75,12 @@ FLAK-23-AG:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Air, Trees
ValidTargets: Ground, Air
ImpactActors: false
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
^LightMG:
Inherits: ^HeavyMG
@@ -115,12 +117,13 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@4Eff_2: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
ValidTargets: Ground
ImpactActors: false
Delay: 2
Warhead@4Eff_2Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
Delay: 2
Warhead@5Dam_3: SpreadDamage
Spread: 128
@@ -135,12 +138,13 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@6Eff_3: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
ValidTargets: Ground
ImpactActors: false
Delay: 4
Warhead@6Eff_3Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
Delay: 4
Warhead@7Dam_4: SpreadDamage
Spread: 128
@@ -155,12 +159,13 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@8Eff_4: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
ValidTargets: Ground
ImpactActors: false
Delay: 6
Warhead@8Eff_4Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
Delay: 6
Warhead@9Dam_5: SpreadDamage
Spread: 128
@@ -175,12 +180,13 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@10Eff_5: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
ValidTargets: Ground
ImpactActors: false
Delay: 8
Warhead@10Eff_5Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
Delay: 8
Warhead@11Dam_6: SpreadDamage
Spread: 128
@@ -195,12 +201,13 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@12Eff_6: CreateEffect
Explosions: piffs
ValidTargets: Ground, Ship, Trees
ValidTargets: Ground
ImpactActors: false
Delay: 10
Warhead@12Eff_6Water: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
InvalidTargets: Bridge
Delay: 10
ChainGun:

View File

@@ -12,6 +12,7 @@ ParaBomb:
Warhead@1Dam: SpreadDamage
Spread: 768
Damage: 30000
ValidTargets: GroundActor, WaterActor
Versus:
None: 30
Wood: 30
@@ -20,24 +21,23 @@ ParaBomb:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
ValidTargets: Ground, Infantry
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
ValidTargets: Ground, Ship, Trees
ValidTargets: Ground, GroundActor, WaterActor, Trees
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure
Atomic:
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees, Water, Underwater, Air
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
Versus:
Wood: 25
Concrete: 25
@@ -46,7 +46,7 @@ Atomic:
Size: 1
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
ValidTargets: Ground, Infantry
Size: 1
Warhead@4Eff_impact: CreateEffect
Explosions: nuke
@@ -58,7 +58,7 @@ Atomic:
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees, Water, Underwater, Air
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
Versus:
Wood: 25
Concrete: 25
@@ -68,7 +68,7 @@ Atomic:
Delay: 5
Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
ValidTargets: Ground, Infantry
Size: 2
Delay: 5
Warhead@8Eff_areanuke1: CreateEffect
@@ -80,7 +80,7 @@ Atomic:
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
Versus:
Wood: 50
Concrete: 25
@@ -97,7 +97,7 @@ Atomic:
Delay: 10
Warhead@12Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
ValidTargets: Ground, Infantry
Size: 3
Delay: 10
Warhead@13Dam_areanuke3: SpreadDamage
@@ -105,7 +105,7 @@ Atomic:
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
@@ -121,7 +121,7 @@ Atomic:
Delay: 15
Warhead@16Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
ValidTargets: Ground, Infantry
Size: 4
Delay: 15
Warhead@17Dam_areanuke4: SpreadDamage
@@ -129,7 +129,7 @@ Atomic:
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Ground, Water, Underwater, Air
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
@@ -145,7 +145,7 @@ Atomic:
Delay: 20
Warhead@20Smu_areanuke4: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
ValidTargets: Ground, Infantry
Size: 5
Delay: 20
Warhead@21Shake: ShakeScreen