Merge pull request #2729 from Mailaender/sync
Dump some more values into the debug log to investigate desyncs
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -140,17 +140,17 @@ namespace OpenRA.Network
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if (index >= orders.Count())
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OutOfSync(frame);
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throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, orders.ElementAt(index).Order.ToString()));
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throw new InvalidOperationException("Out of sync in frame {0}.\n {1}\n Compare syncreport.log with other players.".F(frame, orders.ElementAt(index).Order.ToString()));
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}
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void OutOfSync(int frame)
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{
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throw new InvalidOperationException("Out of sync in frame {0}.\n".F(frame));
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throw new InvalidOperationException("Out of sync in frame {0}.\n Compare syncreport.log with other players.".F(frame));
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}
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void OutOfSync(int frame, string blame)
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{
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throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n".F(frame, blame));
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throw new InvalidOperationException("Out of sync in frame {0}: Blame {1}.\n Compare syncreport.log with other players.".F(frame, blame));
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}
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public bool IsReadyForNextFrame
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@@ -109,6 +109,7 @@ namespace OpenRA.Mods.RA
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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nextScanTime = (int)(25 * (info.ScanTimeAverage +
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(self.World.SharedRandom.NextFloat() * 2 - 1) * info.ScanTimeSpread));
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Log.Write("debug", "Actor {0}; nextScanTime: {1}", self.ActorID, nextScanTime);
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
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@@ -57,8 +57,9 @@ namespace OpenRA.Mods.RA.Effects
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if (info.Inaccuracy > 0)
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{
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var factor = ((Args.dest - Args.src).Length / Game.CellSize) / (float)args.weapon.Range;
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var factor = ((Args.dest - Args.src).ToCVec().Length) / args.weapon.Range;
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Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
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Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest);
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}
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if (Info.Image != null)
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