Set enemies of 'Creeps' player when adding a new player in the editor

This commit is contained in:
Oliver Brakmann
2015-11-29 13:32:02 +01:00
parent abed25d293
commit e53a167046

View File

@@ -186,6 +186,10 @@ namespace OpenRA.Mods.Common.Traits
Players.Players.Add(pr.Name, pr); Players.Players.Add(pr.Name, pr);
worldRenderer.UpdatePalettesForPlayer(pr.Name, pr.Color, true); worldRenderer.UpdatePalettesForPlayer(pr.Name, pr.Color, true);
} }
var creeps = Players.Players.Keys.FirstOrDefault(p => p == "Creeps");
if (!string.IsNullOrEmpty(creeps))
Players.Players[creeps].Enemies = Players.Players.Keys.Where(p => !Players.Players[p].NonCombatant).ToArray();
} }
void UpdateNeighbours(IReadOnlyDictionary<CPos, SubCell> footprint) void UpdateNeighbours(IReadOnlyDictionary<CPos, SubCell> footprint)