Merge pull request #9541 from reaperrr/rename-rendertraits-xy
Rename WithTurret, WithBarrel and WithReloadingTurret to include 'Sprite' in trait name
This commit is contained in:
@@ -402,6 +402,7 @@
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<Compile Include="Traits\Render\LeavesTrails.cs" />
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<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
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<Compile Include="Traits\Render\WithTurretedSpriteBody.cs" />
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<Compile Include="Traits\Render\RenderUtils.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
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@@ -411,7 +412,7 @@
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<Compile Include="Traits\Render\ProductionBar.cs" />
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<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
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<Compile Include="Traits\Render\TimedUpgradeBar.cs" />
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<Compile Include="Traits\Render\WithBarrel.cs" />
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<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
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<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
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<Compile Include="Traits\Render\WithActiveAnimation.cs" />
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<Compile Include="Traits\Render\WithAttackAnimation.cs" />
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@@ -440,7 +441,7 @@
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSmoke.cs" />
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<Compile Include="Traits\Render\WithSpriteBody.cs" />
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<Compile Include="Traits\Render\WithTurret.cs" />
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<Compile Include="Traits\Render\WithSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
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@@ -166,7 +166,7 @@ namespace OpenRA.Mods.Common.Traits
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() => PortOffset(self, port),
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() => false,
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() => false,
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p => WithTurret.ZOffsetFromCenter(self, p, 1024));
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p => RenderUtils.ZOffsetFromCenter(self, p, 1024));
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muzzles.Add(muzzleFlash);
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muzzleAnim.PlayThen(sequence, () => muzzles.Remove(muzzleFlash));
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23
OpenRA.Mods.Common/Traits/Render/RenderUtils.cs
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23
OpenRA.Mods.Common/Traits/Render/RenderUtils.cs
Normal file
@@ -0,0 +1,23 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class RenderUtils
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{
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public static int ZOffsetFromCenter(Actor self, WPos pos, int offset)
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{
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var delta = self.CenterPosition - pos;
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return delta.Y + delta.Z + offset;
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}
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}
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}
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => IsTraitDisabled || !buildComplete,
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() => (info.PauseOnLowPower && self.IsDisabled()) || !buildComplete,
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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p => RenderUtils.ZOffsetFromCenter(self, p, 1));
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
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() => info.IgnoreOffset ? WVec.Zero : armClosure.MuzzleOffset(self, barrel),
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() => IsTraitDisabled || !visible[barrel],
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() => false,
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p => WithTurret.ZOffsetFromCenter(self, p, 2)));
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p => RenderUtils.ZOffsetFromCenter(self, p, 2)));
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}
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}
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}
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => IsTraitDisabled && !renderProlonged,
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() => false,
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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p => RenderUtils.ZOffsetFromCenter(self, p, 1));
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var rs = self.Trait<RenderSprites>();
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rs.Add(anim, info.Palette);
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !visible || !buildComplete,
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() => info.PauseOnLowPower && self.IsDisabled(),
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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p => RenderUtils.ZOffsetFromCenter(self, p, 1));
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders barrels for units with the Turreted trait.")]
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public class WithBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<TurretedInfo>,
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public class WithSpriteBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<TurretedInfo>,
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Requires<ArmamentInfo>, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
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{
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[Desc("Sequence name to use.")]
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Visual offset.")]
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public readonly WVec LocalOffset = WVec.Zero;
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public override object Create(ActorInitializer init) { return new WithBarrel(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithSpriteBarrel(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class WithBarrel : UpgradableTrait<WithBarrelInfo>
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public class WithSpriteBarrel : UpgradableTrait<WithSpriteBarrelInfo>
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{
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public readonly Animation DefaultAnimation;
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readonly RenderSprites rs;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly Turreted turreted;
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readonly BodyOrientation body;
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public WithBarrel(Actor self, WithBarrelInfo info)
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public WithSpriteBarrel(Actor self, WithSpriteBarrelInfo info)
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: base(info)
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{
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this.self = self;
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => turreted.TurretFacing);
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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rs.Add(new AnimationWithOffset(
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DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, () => false, p => WithTurret.ZOffsetFromCenter(self, p, 0)));
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DefaultAnimation, () => BarrelOffset(), () => IsTraitDisabled, () => false, p => RenderUtils.ZOffsetFromCenter(self, p, 0)));
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// Restrict turret facings to match the sprite
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turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders turrets for units with the Turreted trait.")]
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public class WithTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo,
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public class WithSpriteTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo,
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Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<BodyOrientationInfo>, Requires<ArmamentInfo>
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{
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[Desc("Sequence name to use")]
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Render recoil")]
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public readonly bool Recoils = true;
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public override object Create(ActorInitializer init) { return new WithTurret(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithSpriteTurret(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class WithTurret : UpgradableTrait<WithTurretInfo>, ITick, INotifyDamageStateChanged
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public class WithSpriteTurret : UpgradableTrait<WithSpriteTurretInfo>, ITick, INotifyDamageStateChanged
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{
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public readonly Animation DefaultAnimation;
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protected readonly AttackBase Attack;
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly Turreted t;
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readonly Armament[] arms;
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public WithTurret(Actor self, WithTurretInfo info)
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public WithSpriteTurret(Actor self, WithSpriteTurretInfo info)
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: base(info)
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{
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rs = self.Trait<RenderSprites>();
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
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DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, info.Sequence));
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rs.Add(new AnimationWithOffset(
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DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, () => false, p => ZOffsetFromCenter(self, p, 1)));
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DefaultAnimation, () => TurretOffset(self), () => IsTraitDisabled, () => false, p => RenderUtils.ZOffsetFromCenter(self, p, 1)));
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// Restrict turret facings to match the sprite
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t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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@@ -116,11 +116,5 @@ namespace OpenRA.Mods.Common.Traits
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var sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
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DefaultAnimation.ReplaceAnim(sequence);
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}
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public static int ZOffsetFromCenter(Actor self, WPos pos, int offset)
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{
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var delta = self.CenterPosition - pos;
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return delta.Y + delta.Z + offset;
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}
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}
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}
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@@ -2456,6 +2456,60 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20151127)
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{
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// Rename WithTurret to WithSpriteTurret
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if (depth == 1 && node.Key.StartsWith("WithTurret"))
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{
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var parts = node.Key.Split('@');
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node.Key = "WithSpriteTurret";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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if (depth == 1 && node.Key.StartsWith("-WithTurret"))
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{
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var parts = node.Key.Split('@');
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node.Key = "-WithSpriteTurret";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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// Rename WithBarrel to WithSpriteBarrel
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if (depth == 1 && node.Key.StartsWith("WithBarrel"))
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{
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var parts = node.Key.Split('@');
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node.Key = "WithSpriteBarrel";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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if (depth == 1 && node.Key.StartsWith("-WithBarrel"))
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{
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var parts = node.Key.Split('@');
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node.Key = "-WithSpriteBarrel";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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// Rename WithReloadingTurret to WithReloadingSpriteTurret
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if (depth == 1 && node.Key.StartsWith("WithReloadingTurret"))
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{
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var parts = node.Key.Split('@');
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node.Key = "WithReloadingSpriteTurret";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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if (depth == 1 && node.Key.StartsWith("-WithReloadingTurret"))
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{
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var parts = node.Key.Split('@');
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node.Key = "-WithReloadingSpriteTurret";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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