Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings

This commit is contained in:
reaperrr
2016-10-22 02:37:11 +02:00
parent c3946d9371
commit e5fcf1d5f6

View File

@@ -405,7 +405,7 @@ capyr03:
Inherits: ^cabase Inherits: ^cabase
Defaults: Defaults:
Offset: -24, -36, 36 Offset: -24, -36, 36
DepthSpriteOffset: -24, 0 DepthSpriteOffset: -24, 48
^city4x3: ^city4x3:
Inherits: ^cabase Inherits: ^cabase
@@ -415,6 +415,8 @@ capyr03:
city01: city01:
Inherits: ^city4x2 Inherits: ^city4x2
Defaults:
Offset: -12, -30, 36
city02: city02:
Inherits: ^city2x3 Inherits: ^city2x3
@@ -433,6 +435,8 @@ city06:
city07: city07:
Inherits: ^city4x2 Inherits: ^city4x2
Defaults:
Offset: -12, -30, 36
city08: city08:
Inherits: ^city2x2 Inherits: ^city2x2
@@ -461,7 +465,7 @@ city15:
city16: city16:
Inherits: ^city4x2 Inherits: ^city4x2
Defaults: Defaults:
DepthSpriteOffset: -10, 0 Offset: -24, -30, 36
city17: city17:
Inherits: ^city4x3 Inherits: ^city4x3