Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings
This commit is contained in:
@@ -405,7 +405,7 @@ capyr03:
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Inherits: ^cabase
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Inherits: ^cabase
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Defaults:
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Defaults:
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Offset: -24, -36, 36
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Offset: -24, -36, 36
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DepthSpriteOffset: -24, 0
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DepthSpriteOffset: -24, 48
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^city4x3:
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^city4x3:
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Inherits: ^cabase
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Inherits: ^cabase
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@@ -415,6 +415,8 @@ capyr03:
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city01:
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city01:
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Inherits: ^city4x2
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Inherits: ^city4x2
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Defaults:
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Offset: -12, -30, 36
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city02:
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city02:
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Inherits: ^city2x3
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Inherits: ^city2x3
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@@ -433,6 +435,8 @@ city06:
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city07:
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city07:
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Inherits: ^city4x2
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Inherits: ^city4x2
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Defaults:
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Offset: -12, -30, 36
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city08:
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city08:
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Inherits: ^city2x2
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Inherits: ^city2x2
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@@ -461,7 +465,7 @@ city15:
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city16:
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city16:
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Inherits: ^city4x2
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Inherits: ^city4x2
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Defaults:
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Defaults:
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DepthSpriteOffset: -10, 0
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Offset: -24, -30, 36
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city17:
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city17:
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Inherits: ^city4x3
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Inherits: ^city4x3
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