Use the scrollbar arrow "pressed" variants
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@@ -95,18 +95,18 @@ namespace OpenRA.Widgets
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public override void DrawInner()
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{
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var rb = RenderBounds;
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var disabled = IsDisabled();
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if (Font == "Regular" && Bold)
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Font = "Bold";
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var font = Game.Renderer.Fonts[Font];
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var text = GetText();
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var s = font.Measure(text);
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var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
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DrawBackground(rb, IsDisabled(), Depressed, rb.Contains(Viewport.LastMousePos));
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font.DrawText(text,
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new int2(rb.X + UsableWidth / 2, rb.Y + Bounds.Height / 2)
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- new int2(font.Measure(text).X / 2,
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font.Measure(text).Y / 2) + stateOffset, IsDisabled() ? Color.Gray : Color.White);
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DrawBackground(rb, disabled, Depressed, rb.Contains(Viewport.LastMousePos));
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font.DrawText(text, new int2(rb.X + (UsableWidth - s.X)/ 2, rb.Y + (Bounds.Height - s.Y) / 2) + stateOffset,
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disabled ? Color.Gray : Color.White);
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}
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public override Widget Clone() { return new ButtonWidget(this); }
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@@ -35,7 +35,7 @@ namespace OpenRA.Widgets
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base.DrawInner();
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var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
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var image = ChromeProvider.GetImage("scrollbar", "down_arrow");
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var image = ChromeProvider.GetImage("scrollbar", IsDisabled() ? "down_pressed" : "down_arrow");
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var rb = RenderBounds;
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WidgetUtils.DrawRGBA( image,
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@@ -88,13 +88,14 @@ namespace OpenRA.Widgets
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ButtonWidget.DrawBackground(thumbRect, false, (Focused && thumbRect.Contains(Viewport.LastMousePos)),
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thumbRect.Contains(Viewport.LastMousePos));
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var upOffset = !UpPressed || thumbHeight == 0 || ListOffset >= 0 ? 4 : 4 + ButtonDepth;
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var downOffset = !DownPressed || thumbHeight == 0 || ListOffset <= Bounds.Height - ContentHeight
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? 4 : 4 + ButtonDepth;
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var upDisabled = thumbHeight == 0 || ListOffset >= 0;
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var downDisabled = thumbHeight == 0 || ListOffset <= Bounds.Height - ContentHeight;
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var upOffset = !UpPressed || upDisabled ? 4 : 4 + ButtonDepth;
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var downOffset = !DownPressed || downDisabled ? 4 : 4 + ButtonDepth;
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "up_arrow"),
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", UpPressed || upDisabled ? "up_pressed" : "up_arrow"),
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new float2(upButtonRect.Left + upOffset, upButtonRect.Top + upOffset));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "down_arrow"),
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", DownPressed || downDisabled ? "down_pressed" : "down_arrow"),
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new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));
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Game.Renderer.EnableScissor(backgroundRect.X + 1, backgroundRect.Y + 1, backgroundRect.Width - 2, backgroundRect.Height - 2);
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@@ -209,7 +209,9 @@ music: musicplayer.png
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scrollbar: buttons.png
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down_arrow: 16,112,16,16
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down_pressed: 16,112,16,16
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up_arrow: 32,112,16,16
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up_pressed: 32,112,16,16
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# A copy of dialog3
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progressbar-bg: dialog.png
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