Use the scrollbar arrow "pressed" variants

This commit is contained in:
Paul Chote
2011-05-20 22:49:36 +12:00
parent 75cee824be
commit e73248f55c
4 changed files with 14 additions and 11 deletions

View File

@@ -88,13 +88,14 @@ namespace OpenRA.Widgets
ButtonWidget.DrawBackground(thumbRect, false, (Focused && thumbRect.Contains(Viewport.LastMousePos)),
thumbRect.Contains(Viewport.LastMousePos));
var upOffset = !UpPressed || thumbHeight == 0 || ListOffset >= 0 ? 4 : 4 + ButtonDepth;
var downOffset = !DownPressed || thumbHeight == 0 || ListOffset <= Bounds.Height - ContentHeight
? 4 : 4 + ButtonDepth;
var upDisabled = thumbHeight == 0 || ListOffset >= 0;
var downDisabled = thumbHeight == 0 || ListOffset <= Bounds.Height - ContentHeight;
var upOffset = !UpPressed || upDisabled ? 4 : 4 + ButtonDepth;
var downOffset = !DownPressed || downDisabled ? 4 : 4 + ButtonDepth;
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "up_arrow"),
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", UpPressed || upDisabled ? "up_pressed" : "up_arrow"),
new float2(upButtonRect.Left + upOffset, upButtonRect.Top + upOffset));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "down_arrow"),
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", DownPressed || downDisabled ? "down_pressed" : "down_arrow"),
new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));
Game.Renderer.EnableScissor(backgroundRect.X + 1, backgroundRect.Y + 1, backgroundRect.Width - 2, backgroundRect.Height - 2);