Remove stealth detection from D2k buildings

This commit is contained in:
reaperrr
2015-09-27 16:40:27 +02:00
parent 70163e9c86
commit e8defccd95
2 changed files with 0 additions and 11 deletions

View File

@@ -284,7 +284,6 @@
AttackTurreted:
AutoTarget:
RenderRangeCircle:
RenderDetectionCircle:
-GivesBuildableArea:
-WithCrumbleOverlay:
-WithMakeAnimation:

View File

@@ -424,9 +424,6 @@ outpost:
RevealsShroud:
Range: 10c0
ProvidesRadar:
DetectCloaked:
Range: 6c0
RenderDetectionCircle:
RenderSprites:
Image: outpost.harkonnen
FactionImages:
@@ -585,8 +582,6 @@ medium_gun_turret:
Weapon: 110mm_Gun
LocalOffset: 512,0,432
MuzzleSequence: muzzle
DetectCloaked:
Range: 5c0
Power:
Amount: -50
SelectionDecorations:
@@ -630,8 +625,6 @@ large_gun_turret:
RequiresPower:
CanPowerDown:
DisabledOverlay:
DetectCloaked:
Range: 6c0
Power:
Amount: -60
SelectionDecorations:
@@ -808,9 +801,6 @@ palace:
atreides: palace.atreides
ordos: palace.ordos
corrino: palace.corrino
RenderDetectionCircle:
DetectCloaked:
Range: 4c0
Power:
Amount: -200
ProvidesPrerequisite@nuke: