@@ -86,7 +86,7 @@ MIG:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mig Attack Plane
|
||||
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
|
||||
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
|
||||
Health:
|
||||
HP: 70
|
||||
Armor:
|
||||
@@ -139,7 +139,7 @@ YAK:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Yak Attack Plane
|
||||
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
|
||||
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 60
|
||||
Armor:
|
||||
@@ -240,7 +240,7 @@ HELI:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Longbow
|
||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
|
||||
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 120
|
||||
Armor:
|
||||
@@ -289,7 +289,7 @@ HIND:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Hind
|
||||
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
||||
Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
|
||||
@@ -9,7 +9,7 @@ DOG:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Attack Dog
|
||||
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
GenericName: Dog
|
||||
Selectable:
|
||||
Bounds: 12,17,-1,-4
|
||||
@@ -43,7 +43,7 @@ E1:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Rifle Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
@@ -71,7 +71,7 @@ E2:
|
||||
Cost: 160
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
@@ -104,7 +104,7 @@ E3:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Rocket Soldier
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 45
|
||||
Mobile:
|
||||
@@ -135,7 +135,7 @@ E4:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Flamethrower
|
||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 40
|
||||
Mobile:
|
||||
@@ -164,7 +164,7 @@ E6:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
Description: Infiltrates and captures\nenemy structures.\n Unarmed
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
@@ -196,7 +196,7 @@ SPY:
|
||||
DisguiseToolTip:
|
||||
Name: Spy
|
||||
GenericName: Soldier
|
||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
@@ -245,7 +245,7 @@ E7:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Tanya
|
||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
@@ -285,7 +285,7 @@ MEDI:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
Description: Heals nearby infantry.\n Unarmed
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
@@ -319,7 +319,7 @@ MECH:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Mechanic
|
||||
Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
|
||||
Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
@@ -405,7 +405,7 @@ THF:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Thief
|
||||
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
|
||||
Description: Steals enemy credits.\n Unarmed
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
@@ -432,7 +432,7 @@ HIJACKER:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Hijacker
|
||||
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
@@ -459,7 +459,7 @@ SHOK:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Shock Trooper
|
||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
|
||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
@@ -486,7 +486,7 @@ SNIPER:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Sniper
|
||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildAtProductionType: Soldier
|
||||
|
||||
@@ -9,7 +9,7 @@ SS:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Submarine
|
||||
Description: Submerged anti-ship unit armed with\ntorpedoes.\nCan detect other submarines.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
||||
Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
@@ -63,7 +63,7 @@ MSUB:
|
||||
Cost: 2400
|
||||
Tooltip:
|
||||
Name: Missile Submarine
|
||||
Description: Submerged anti-ground unit armed with\nlong-range ballistic missiles.\nCan detect other submarines.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
|
||||
Description: Submerged anti-ground unit armed with\nlong-range ballistic missiles.\nCan detect other submarines.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -117,7 +117,7 @@ DD:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Destroyer
|
||||
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
||||
Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -171,7 +171,7 @@ CA:
|
||||
Cost: 2400
|
||||
Tooltip:
|
||||
Name: Cruiser
|
||||
Description: Very slow long-range ship.\n Strong vs Buildings\n Weak vs Ships, Submarines
|
||||
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
@@ -265,7 +265,7 @@ PT:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Ships, Submarines\n Weak vs Aircraft
|
||||
Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
|
||||
@@ -4,7 +4,7 @@ MSLO:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Missile Silo
|
||||
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\n\nMaximum 1 can be built
|
||||
Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 140
|
||||
@@ -90,7 +90,7 @@ SPEN:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Sub Pen
|
||||
Description: Produces and repairs submarines and\ntransports.
|
||||
Description: Produces and repairs\nsubmarines and transports.
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
@@ -261,7 +261,7 @@ IRON:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Iron Curtain
|
||||
Description: Makes a group of units invulnerable\nfor a short time. Requires power to operate.\n Special Ability: Invulnerability\n\nMaximum 1 can be built
|
||||
Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -307,7 +307,7 @@ PDOX:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Chronosphere
|
||||
Description: Teleports a group of units across the\nmap for a short time. Requires power to operate.\n Special Ability: Chronoshift\n\nMaximum 1 can be built
|
||||
Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -375,7 +375,7 @@ TSLA:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Tesla Coil
|
||||
Description: Advanced base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
|
||||
Building:
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
@@ -420,7 +420,7 @@ AGUN:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: AA Gun
|
||||
Description: Anti-Air base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Building:
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
@@ -467,7 +467,7 @@ DOME:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Radar Dome
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\n Requires power to operate.
|
||||
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
@@ -496,7 +496,7 @@ PBOX:
|
||||
Inherits: ^Defense
|
||||
Tooltip:
|
||||
Name: Pillbox
|
||||
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
@@ -542,7 +542,7 @@ HBOX:
|
||||
Inherits: ^Defense
|
||||
Tooltip:
|
||||
Name: Camo Pillbox
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
@@ -596,7 +596,7 @@ GUN:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Turret
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -637,7 +637,7 @@ FTUR:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flame Tower
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Aircraft
|
||||
Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -677,7 +677,7 @@ SAM:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: SAM Site
|
||||
Description: Anti-Air base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
@@ -925,7 +925,7 @@ PROC:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Ore Refinery
|
||||
Description: Refines Ore and Gems into credits.
|
||||
Description: Refines Ore and Gems\ninto credits.
|
||||
Building:
|
||||
Footprint: _x_ xxx x==
|
||||
Dimensions: 3,3
|
||||
@@ -977,7 +977,7 @@ SILO:
|
||||
Cost: 150
|
||||
Tooltip:
|
||||
Name: Silo
|
||||
Description: Stores excess refined Ore and gems.
|
||||
Description: Stores excess refined\nOre and Gems.
|
||||
Building:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -1007,7 +1007,7 @@ HPAD:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Description: Produces and reloads helicopters.
|
||||
Description: Produces and reloads\nhelicopters.
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
|
||||
@@ -8,7 +8,7 @@ V2RL:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: V2 Rocket
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
@@ -42,7 +42,7 @@ V2RL:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
@@ -83,7 +83,7 @@ V2RL:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 450
|
||||
Armor:
|
||||
@@ -126,7 +126,7 @@ V2RL:
|
||||
Cost: 1150
|
||||
Tooltip:
|
||||
Name: Heavy Tank
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 550
|
||||
Armor:
|
||||
@@ -171,7 +171,7 @@ V2RL:
|
||||
Value: 2500
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||
Health:
|
||||
HP: 900
|
||||
Armor:
|
||||
@@ -226,7 +226,7 @@ ARTY:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -347,7 +347,7 @@ JEEP:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Ranger
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -388,7 +388,7 @@ APC:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Armored Personnel Carrier
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -426,7 +426,7 @@ MNLY.AP:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer
|
||||
Description: Lays mines to destroy unwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -463,7 +463,7 @@ MNLY.AT:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer
|
||||
Description: Lays mines to destroy unwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -601,7 +601,7 @@ TTNK:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Tesla Tank
|
||||
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles\n and Buildings \n Weak vs Aircraft
|
||||
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -637,7 +637,7 @@ FTRK:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Mobile Flak
|
||||
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks
|
||||
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -678,7 +678,7 @@ DTRK:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Demolition Truck
|
||||
Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything
|
||||
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
@@ -711,7 +711,7 @@ CTNK:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Chrono Tank
|
||||
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Aircraft
|
||||
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
||||
Selectable:
|
||||
Bounds: 28,28
|
||||
Health:
|
||||
@@ -751,7 +751,7 @@ QTNK:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: MAD Tank
|
||||
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry
|
||||
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 900
|
||||
Armor:
|
||||
@@ -783,7 +783,7 @@ STNK:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Phase Transport
|
||||
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light Vehicles\n Weak vs Aircraft
|
||||
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
||||
Selectable:
|
||||
Bounds: 28,28
|
||||
Health:
|
||||
|
||||
Reference in New Issue
Block a user