Merge pull request #8725 from reaperrr/bye-rendersimple-pr1

Step towards removing RenderSimple and its derivatives (Part 1)
This commit is contained in:
Pavel Penev
2015-07-25 18:43:13 +03:00
13 changed files with 104 additions and 41 deletions

View File

@@ -404,7 +404,7 @@
<Compile Include="Traits\Render\RenderBuilding.cs" />
<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
<Compile Include="Traits\Render\RenderEditorOnly.cs" />
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />

View File

@@ -14,15 +14,15 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Invisible during games.")]
class RenderEditorOnlyInfo : RenderSimpleInfo
class RenderSpritesEditorOnlyInfo : RenderSpritesInfo
{
public override object Create(ActorInitializer init) { return new RenderEditorOnly(init, this); }
public override object Create(ActorInitializer init) { return new RenderSpritesEditorOnly(init, this); }
}
class RenderEditorOnly : RenderSimple
class RenderSpritesEditorOnly : RenderSprites
{
public RenderEditorOnly(ActorInitializer init, RenderEditorOnlyInfo info)
: base(init, info, () => 0) { }
public RenderSpritesEditorOnly(ActorInitializer init, RenderSpritesEditorOnlyInfo info)
: base(init, info) { }
public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return SpriteRenderable.None; }
}

View File

@@ -52,19 +52,20 @@ namespace OpenRA.Mods.Common.Traits
public void Tick(Actor self)
{
if (!IsModifying && !string.IsNullOrEmpty(wsb.Info.Sequence) && wsb.DefaultAnimation.HasSequence(NormalizeHarvesterSequence(self, wsb.Info.Sequence)))
{
if (wsb.DefaultAnimation.CurrentSequence.Name != NormalizeHarvesterSequence(self, wsb.Info.Sequence))
wsb.DefaultAnimation.ReplaceAnim(NormalizeHarvesterSequence(self, wsb.Info.Sequence));
}
var baseSequence = wsb.NormalizeSequence(self, wsb.Info.Sequence);
var sequence = NormalizeHarvesterSequence(self, baseSequence);
if (!IsModifying && wsb.DefaultAnimation.HasSequence(sequence) && wsb.DefaultAnimation.CurrentSequence.Name != sequence)
wsb.DefaultAnimation.ReplaceAnim(sequence);
}
public void Harvested(Actor self, ResourceType resource)
{
if (!IsModifying && !string.IsNullOrEmpty(Info.HarvestSequence) && wsb.DefaultAnimation.HasSequence(NormalizeHarvesterSequence(self, Info.HarvestSequence)))
var baseSequence = wsb.NormalizeSequence(self, Info.HarvestSequence);
var sequence = NormalizeHarvesterSequence(self, baseSequence);
if (!IsModifying && wsb.DefaultAnimation.HasSequence(sequence))
{
IsModifying = true;
wsb.PlayCustomAnimation(self, NormalizeHarvesterSequence(self, Info.HarvestSequence), () => IsModifying = false);
wsb.PlayCustomAnimation(self, sequence, () => IsModifying = false);
}
}

View File

@@ -81,8 +81,8 @@ namespace OpenRA.Mods.Common.Traits
public void PlayCustomAnimationRepeating(Actor self, string name)
{
DefaultAnimation.PlayThen(name,
() => PlayCustomAnimationRepeating(self, name));
var sequence = NormalizeSequence(self, name);
DefaultAnimation.PlayThen(sequence, () => PlayCustomAnimationRepeating(self, sequence));
}
public void PlayCustomAnimationBackwards(Actor self, string name, Action after = null)

View File

@@ -1637,6 +1637,32 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20150720)
{
// Rename RenderEditorOnly to RenderSpritesEditorOnly
if (depth == 0)
{
var reo = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderEditorOnly"));
if (reo != null)
{
reo.Key = "RenderSpritesEditorOnly";
var wsbNodes = reo.Value.Nodes.Where(n => n.Key == "Sequence").ToList();
if (wsbNodes.Any())
node.Value.Nodes.Add(new MiniYamlNode("WithSpriteBody", new MiniYaml("", wsbNodes)));
else
node.Value.Nodes.Add(new MiniYamlNode("WithSpriteBody", ""));
reo.Value.Nodes.RemoveAll(n => wsbNodes.Contains(n));
}
var rreo = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderEditorOnly"));
if (rreo != null)
rreo.Key = "-RenderSpritesEditorOnly";
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -516,8 +516,10 @@
Name: Field (Destroyed)
GenericVisibility: None
BodyOrientation:
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
FrozenUnderFog:
StartsRevealed: true
ScriptTriggers:
@@ -555,8 +557,10 @@
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
RenderSprites:
Palette: staticterrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: __ x_
Dimensions: 2,2
@@ -592,8 +596,10 @@
^Rock:
Tooltip:
Name: Rock
RenderBuilding:
RenderSprites:
Palette: staticterrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: __ x_
Dimensions: 2,2

View File

@@ -34,7 +34,8 @@ mpspawn:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
WithSpriteBody:
RenderSpritesEditorOnly:
Palette: chrome
BodyOrientation:
@@ -42,7 +43,8 @@ waypoint:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
WithSpriteBody:
RenderSpritesEditorOnly:
Palette: chrome
BodyOrientation:

View File

@@ -114,22 +114,22 @@ mpspawn:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
waypoint:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
^carryall.colorpicker:
Inherits: carryall
WithFacingSpriteBody:
Helicopter:
InitialFacing: 104
AutoSelectionSize:
RenderSprites:
Image: carryall
Palette: colorpicker
@@ -149,7 +149,8 @@ wormspawner:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
WormSpawner:

View File

@@ -524,8 +524,10 @@
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
@@ -621,8 +623,10 @@
^Rock:
Tooltip:
Name: Rock
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: __ x_
Dimensions: 2,2

View File

@@ -181,7 +181,8 @@ CAMERA:
BodyOrientation:
DetectCloaked:
Range: 10
RenderEditorOnly:
WithSpriteBody:
RenderSpritesEditorOnly:
Image: camera
camera.paradrop:
@@ -234,8 +235,10 @@ MINE:
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
@@ -250,8 +253,10 @@ GMINE:
HiddenUnderShroud:
Tooltip:
Name: Gem Mine
RenderBuilding:
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
@@ -267,8 +272,10 @@ RAILMINE:
HiddenUnderShroud:
Tooltip:
Name: Abandoned Mine
RenderBuilding:
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: xx
Dimensions: 2,1
@@ -284,7 +291,9 @@ QUEE:
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
@@ -297,8 +306,10 @@ LAR1:
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
@@ -311,8 +322,10 @@ LAR2:
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
@@ -378,14 +391,16 @@ mpspawn:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
WithSpriteBody:
RenderSpritesEditorOnly:
BodyOrientation:
waypoint:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
WithSpriteBody:
RenderSpritesEditorOnly:
BodyOrientation:
^fact.colorpicker:

View File

@@ -528,8 +528,10 @@
^Tree:
HiddenUnderShroud:
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1, 1
@@ -540,8 +542,10 @@
^Rock:
HiddenUnderShroud:
RenderBuilding:
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1, 1

View File

@@ -2,14 +2,16 @@ mpspawn:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
waypoint:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
^mmch.colorpicker:

View File

@@ -108,6 +108,8 @@ VEINHOLE:
AppearsOnRadar:
Tooltip:
Name: Veinhole
RenderBuilding:
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize: