Merge pull request #10777 from reaperrr/fix-missile-cruise

Fix missiles not moving to CruiseAltitude if launched above it
This commit is contained in:
Oliver Brakmann
2016-04-23 15:04:54 +02:00
2 changed files with 11 additions and 0 deletions

View File

@@ -664,6 +664,11 @@ namespace OpenRA.Mods.Common.Effects
// of vertical facing bound by the maximum vertical rate of turn
var vDist = new WVec(-diffClfMslHgt - info.CruiseAltitude.Length, -speed, 0);
desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
// If the missile is launched above CruiseAltitude, it has to descend instead of climbing
if (-diffClfMslHgt > info.CruiseAltitude.Length)
desiredVFacing = -desiredVFacing;
desiredVFacing = desiredVFacing.Clamp(-info.VerticalRateOfTurn, info.VerticalRateOfTurn);
ChangeSpeed();
@@ -675,6 +680,11 @@ namespace OpenRA.Mods.Common.Effects
// of vertical facing bound by the maximum vertical rate of turn
var vDist = new WVec(-diffClfMslHgt - info.CruiseAltitude.Length, -speed, 0);
desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
// If the missile is launched above CruiseAltitude, it has to descend instead of climbing
if (-diffClfMslHgt > info.CruiseAltitude.Length)
desiredVFacing = -desiredVFacing;
desiredVFacing = desiredVFacing.Clamp(-info.VerticalRateOfTurn, info.VerticalRateOfTurn);
ChangeSpeed();

View File

@@ -14,6 +14,7 @@ Maverick:
Inaccuracy: 512
Image: DRAGON
HorizontalRateOfTurn: 5
CruiseAltitude: 2c0
RangeLimit: 60
Warhead@1Dam: SpreadDamage
Spread: 128