Implement new mod/map updater framework.
This commit is contained in:
@@ -578,9 +578,6 @@
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<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
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<Compile Include="UtilityCommands\RemapShpCommand.cs" />
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<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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<Compile Include="UtilityCommands\Rgba2Hex.cs" />
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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@@ -847,6 +844,17 @@
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<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
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<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
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<Compile Include="Widgets\Logic\ServerListLogic.cs" />
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<Compile Include="UpdateRules\UpdateRule.cs" />
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<Compile Include="UtilityCommands\UpdateModCommand.cs" />
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<Compile Include="UpdateRules\UpdatePath.cs" />
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<Compile Include="UpdateRules\UpdateUtils.cs" />
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<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
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<Compile Include="UpdateRules\Rules\RemoveTerrainTypeIsWaterFlag.cs" />
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<Compile Include="UpdateRules\Rules\RemoveWeaponScanRadius.cs" />
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<Compile Include="UpdateRules\Rules\DefineSoundDefaults.cs" />
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<Compile Include="UpdateRules\Rules\SplitTurretAimAnimation.cs" />
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<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
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<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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78
OpenRA.Mods.Common/UpdateRules/Rules/DefineSoundDefaults.cs
Normal file
78
OpenRA.Mods.Common/UpdateRules/Rules/DefineSoundDefaults.cs
Normal file
@@ -0,0 +1,78 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class DefineSoundDefaults : UpdateRule
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{
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public override string Name { get { return "Move mod-specific sound defaults to yaml"; } }
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public override string Description
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{
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get
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{
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return "Mod-specific default sound values have been removed from several traits.\n" +
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"The original values are added back via yaml.";
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}
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}
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Tuple<string, string, string, List<MiniYamlNode>>[] fields =
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{
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Tuple.Create("ParaDrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("EjectOnDeath", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("ProductionParadrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("Building", "BuildSounds", "placbldg.aud, build5.aud", new List<MiniYamlNode>()),
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Tuple.Create("Building", "UndeploySounds", "cashturn.aud", new List<MiniYamlNode>())
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};
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public override IEnumerable<string> BeforeUpdate(ModData modData)
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{
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// Reset state for each mod/map
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foreach (var field in fields)
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field.Item4.Clear();
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yield break;
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}
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string BuildMessage(Tuple<string, string, string, List<MiniYamlNode>> field)
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{
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return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2)
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+ "You may wish to explicitly define `{0}: {1}` at the following\n".F(field.Item2, field.Item3)
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+ "locations if the sound has not already been inherited from a parent definition.\n"
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+ UpdateUtils.FormatMessageList(field.Item4.Select(n => n.Location.ToString()));
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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foreach (var field in fields)
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if (field.Item4.Any())
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yield return BuildMessage(field);
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var field in fields)
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{
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foreach (var traitNode in actorNode.ChildrenMatching(field.Item1))
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{
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var node = traitNode.LastChildMatching(field.Item2);
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if (node == null)
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field.Item4.Add(traitNode);
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}
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}
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yield break;
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}
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}
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}
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@@ -0,0 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveTerrainTypeIsWaterFlag : UpdateRule
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{
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public override string Name { get { return "Remove TerrainType IsWater flag"; } }
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public override string Description
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{
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get
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{
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return "The IsWater flag on terrain type definitions has been unused for some time.\n" +
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"This flag has now been removed from the tileset yaml.";
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}
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}
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public override IEnumerable<string> UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode)
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{
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if (tilesetNode.Key == "Terrain")
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foreach (var type in tilesetNode.Value.Nodes)
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type.Value.Nodes.RemoveAll(n => n.Key == "IsWater");
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yield break;
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}
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}
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}
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@@ -0,0 +1,53 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveWeaponScanRadius : UpdateRule
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{
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public override string Name { get { return "Remove Weapon ScanRadius parameters"; } }
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public override string Description
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{
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get
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{
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return "The *ScanRadius parameters have been removed from weapon projectiles and warheads.\n" +
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"These values are now automatically determined by the engine.\n" +
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"CreateEffect.ImpactActors: False has been added to replace VictimScanRadius: 0";
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}
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}
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public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
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{
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foreach (var node in weaponNode.ChildrenMatching("Warhead"))
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{
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if (node.Value.Value == "CreateEffect")
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{
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var victimScanRadius = node.LastChildMatching("VictimScanRadius");
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if (victimScanRadius != null && victimScanRadius.NodeValue<int>() == 0)
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node.AddNode("ImpactActors", "false");
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node.RemoveNodes("VictimScanRadius");
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}
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}
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var projectile = weaponNode.LastChildMatching("Projectile");
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if (projectile != null)
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{
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projectile.RemoveNodes("BounceBlockerScanRadius");
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projectile.RemoveNodes("BlockerScanRadius");
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projectile.RemoveNodes("AreaVictimScanRadius");
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}
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yield break;
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}
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}
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}
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@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveWithReloadingSpriteTurret : UpdateRule
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{
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public override string Name { get { return "Remove WithReloadingSpriteTurret trait"; } }
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public override string Description
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{
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get
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{
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return "WithReloadingSpriteTurret has been superseded by conditions.\n" +
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"The trait is switched for with WithSpriteTurret.\n";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var turret in actorNode.ChildrenMatching("WithReloadingSpriteTurret"))
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{
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turret.RenameKeyPreservingSuffix("WithSpriteTurret");
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yield return turret.Location.ToString() + ": WithReloadingSpriteTurret has been replaced by WithSpriteTurret.\n" +
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"You should use AmmoPool.AmmoConditions to switch turret type when reloading to restore the previous behaviour.";
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}
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yield break;
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}
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}
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}
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44
OpenRA.Mods.Common/UpdateRules/Rules/RenameWormSpawner.cs
Normal file
44
OpenRA.Mods.Common/UpdateRules/Rules/RenameWormSpawner.cs
Normal file
@@ -0,0 +1,44 @@
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#region Copyright & License Information
|
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameWormSpawner : UpdateRule
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{
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public override string Name { get { return "WormSpawner renamed and generalized to ActorSpawner"; } }
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public override string Description
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{
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get
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{
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return "The D2k-specific WormSpawner trait was renamed to ActorSpawner,\n" +
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"generalized, and moved into the common mod code.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var spawner in actorNode.ChildrenMatching("WormSpawner"))
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spawner.RenameKeyPreservingSuffix("ActorSpawner");
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foreach (var manager in actorNode.ChildrenMatching("WormManager"))
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{
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manager.RenameKeyPreservingSuffix("ActorSpawnManager");
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var signature = manager.LastChildMatching("WormSignature");
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if (signature != null)
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signature.RenameKeyPreservingSuffix("Actors");
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}
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yield break;
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}
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}
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}
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@@ -0,0 +1,91 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
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#endregion
|
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|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
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namespace OpenRA.Mods.Common.UpdateRules.Rules
|
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{
|
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public class SplitTurretAimAnimation : UpdateRule
|
||||
{
|
||||
public override string Name { get { return "Introduce WithTurretAimAnimation trait"; } }
|
||||
public override string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return "WithSpriteTurret.AimSequence and WithTurretAttackAnimation.AimSequence\n" +
|
||||
"have been split into a new WithTurretAimAnimation trait.";
|
||||
}
|
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}
|
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|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||
{
|
||||
var turretAttack = actorNode.LastChildMatching("WithTurretAttackAnimation");
|
||||
if (turretAttack != null)
|
||||
{
|
||||
var attackSequence = turretAttack.LastChildMatching("AttackSequence");
|
||||
var aimSequence = turretAttack.LastChildMatching("AimSequence");
|
||||
|
||||
// If only AimSequence is null, just rename AttackSequence to Sequence (ReloadPrefix is very unlikely to be defined in that case).
|
||||
// If only AttackSequence is null, just rename the trait and property (the delay properties will likely be undefined).
|
||||
// If both aren't null, split/copy everything relevant to the new WithTurretAimAnimation.
|
||||
// If both are null (extremely unlikely), do nothing.
|
||||
if (attackSequence == null && aimSequence != null)
|
||||
{
|
||||
turretAttack.RenameKeyPreservingSuffix("WithTurretAimAnimation");
|
||||
aimSequence.RenameKeyPreservingSuffix("Sequence");
|
||||
}
|
||||
else if (attackSequence != null && aimSequence == null)
|
||||
attackSequence.RenameKeyPreservingSuffix("Sequence");
|
||||
else if (attackSequence != null && aimSequence != null)
|
||||
{
|
||||
var turretAim = new MiniYamlNode("WithTurretAimAnimation", "");
|
||||
aimSequence.RenameKeyPreservingSuffix("Sequence");
|
||||
turretAim.Value.Nodes.Add(aimSequence);
|
||||
turretAttack.Value.Nodes.Remove(aimSequence);
|
||||
|
||||
var reloadPrefix = turretAttack.LastChildMatching("ReloadPrefix");
|
||||
var turret = turretAttack.LastChildMatching("Turret");
|
||||
var armament = turretAttack.LastChildMatching("Armament");
|
||||
if (reloadPrefix != null)
|
||||
{
|
||||
turretAim.Value.Nodes.Add(reloadPrefix);
|
||||
turretAttack.Value.Nodes.Remove(reloadPrefix);
|
||||
}
|
||||
|
||||
if (turret != null)
|
||||
turretAim.Value.Nodes.Add(turret);
|
||||
if (armament != null)
|
||||
turretAim.Value.Nodes.Add(armament);
|
||||
|
||||
attackSequence.RenameKeyPreservingSuffix("Sequence");
|
||||
actorNode.Value.Nodes.Add(turretAim);
|
||||
}
|
||||
}
|
||||
|
||||
var spriteTurret = actorNode.LastChildMatching("WithSpriteTurret");
|
||||
if (spriteTurret != null)
|
||||
{
|
||||
var aimSequence = spriteTurret.Value.Nodes.FirstOrDefault(n => n.Key == "AimSequence");
|
||||
if (aimSequence != null)
|
||||
{
|
||||
var aimAnim = new MiniYamlNode("WithTurretAimAnimation", "");
|
||||
aimSequence.RenameKeyPreservingSuffix("Sequence");
|
||||
aimAnim.Value.Nodes.Add(aimSequence);
|
||||
spriteTurret.Value.Nodes.Remove(aimSequence);
|
||||
actorNode.Value.Nodes.Add(aimAnim);
|
||||
}
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
95
OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
Normal file
95
OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.UpdateRules.Rules;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules
|
||||
{
|
||||
public class UpdatePath
|
||||
{
|
||||
// Define known update paths from stable tags to the current bleed tip
|
||||
//
|
||||
// This file should be maintained separately on prep branches vs bleed.
|
||||
// The bleed version of this file should ignore the presence of the prep branch
|
||||
// and list rules from the playtest that forked the prep branch and current bleed.
|
||||
// The prep branch should maintain its own list of rules along the prep branch
|
||||
// until the eventual final release.
|
||||
//
|
||||
// When a final release has been tagged the update paths from the prep branch
|
||||
// can be merged back into bleed by replacing the forking-playtest-to-bleed path
|
||||
// with the prep playtest-to-playtest-to-release paths and finally a new/modified
|
||||
// release-to-bleed path.
|
||||
[SuppressMessage("StyleCop.CSharp.ReadabilityRules", "SA1118:ParameterMustNotSpanMultipleLines",
|
||||
Justification = "Extracting update lists to temporary variables obfuscates the definitions.")]
|
||||
static readonly UpdatePath[] Paths =
|
||||
{
|
||||
new UpdatePath("release-20180218", "release-20180307", new UpdateRule[0]),
|
||||
|
||||
new UpdatePath("release-20180307", new UpdateRule[]
|
||||
{
|
||||
// Bleed only changes here
|
||||
new RemoveTerrainTypeIsWaterFlag(),
|
||||
new RemoveWeaponScanRadius(),
|
||||
new SplitTurretAimAnimation(),
|
||||
new DefineSoundDefaults(),
|
||||
new RenameWormSpawner(),
|
||||
new RemoveWithReloadingSpriteTurret()
|
||||
})
|
||||
};
|
||||
|
||||
public static IEnumerable<UpdateRule> FromSource(ObjectCreator objectCreator, string source)
|
||||
{
|
||||
// Use reflection to identify types
|
||||
var namedType = objectCreator.FindType(source);
|
||||
if (namedType != null && namedType.IsSubclassOf(typeof(UpdateRule)))
|
||||
return new[] { (UpdateRule)objectCreator.CreateBasic(namedType) };
|
||||
|
||||
var namedPath = Paths.FirstOrDefault(p => p.source == source);
|
||||
return namedPath != null ? namedPath.Rules : null;
|
||||
}
|
||||
|
||||
public static IEnumerable<string> KnownPaths { get { return Paths.Select(p => p.source); } }
|
||||
public static IEnumerable<string> KnownRules(ObjectCreator objectCreator)
|
||||
{
|
||||
return objectCreator.GetTypesImplementing<UpdateRule>().Select(t => t.Name);
|
||||
}
|
||||
|
||||
readonly string source;
|
||||
readonly string chainToSource;
|
||||
readonly UpdateRule[] rules;
|
||||
UpdatePath(string source, UpdateRule[] rules)
|
||||
: this(source, null, rules) { }
|
||||
|
||||
UpdatePath(string source, string chainToSource, UpdateRule[] rules)
|
||||
{
|
||||
this.source = source;
|
||||
this.rules = rules;
|
||||
this.chainToSource = chainToSource;
|
||||
}
|
||||
|
||||
IEnumerable<UpdateRule> Rules
|
||||
{
|
||||
get
|
||||
{
|
||||
if (chainToSource != null)
|
||||
{
|
||||
var chain = Paths.First(p => p.source == chainToSource);
|
||||
return rules.Concat(chain.Rules);
|
||||
}
|
||||
|
||||
return rules;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
34
OpenRA.Mods.Common/UpdateRules/UpdateRule.cs
Normal file
34
OpenRA.Mods.Common/UpdateRules/UpdateRule.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules
|
||||
{
|
||||
public abstract class UpdateRule
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
public abstract string Description { get; }
|
||||
|
||||
/// <summary>Defines a transformation that is run on each top-level node in a yaml file set.</summary>
|
||||
/// <returns>An enumerable of manual steps to be run by the user</returns>
|
||||
public delegate IEnumerable<string> TopLevelNodeTransform(ModData modData, MiniYamlNode node);
|
||||
|
||||
public virtual IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode) { yield break; }
|
||||
|
||||
public virtual IEnumerable<string> BeforeUpdate(ModData modData) { yield break; }
|
||||
public virtual IEnumerable<string> AfterUpdate(ModData modData) { yield break; }
|
||||
}
|
||||
}
|
||||
196
OpenRA.Mods.Common/UpdateRules/UpdateUtils.cs
Normal file
196
OpenRA.Mods.Common/UpdateRules/UpdateUtils.cs
Normal file
@@ -0,0 +1,196 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileSystem;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules
|
||||
{
|
||||
using YamlFileSet = List<Tuple<IReadWritePackage, string, List<MiniYamlNode>>>;
|
||||
|
||||
public static class UpdateUtils
|
||||
{
|
||||
static YamlFileSet LoadYaml(ModData modData, IEnumerable<string> files)
|
||||
{
|
||||
var yaml = new YamlFileSet();
|
||||
foreach (var filename in files)
|
||||
{
|
||||
string name;
|
||||
IReadOnlyPackage package;
|
||||
if (!modData.ModFiles.TryGetPackageContaining(filename, out package, out name) || !(package is IReadWritePackage))
|
||||
{
|
||||
Console.WriteLine("Failed to load file `{0}` for writing. It will not be updated.", filename);
|
||||
continue;
|
||||
}
|
||||
|
||||
yaml.Add(Tuple.Create((IReadWritePackage)package, name, MiniYaml.FromStream(package.GetStream(name), name)));
|
||||
}
|
||||
|
||||
return yaml;
|
||||
}
|
||||
|
||||
static YamlFileSet LoadMapYaml(ModData modData, IReadWritePackage mapPackage, MiniYaml yaml)
|
||||
{
|
||||
var fileSet = new YamlFileSet()
|
||||
{
|
||||
Tuple.Create<IReadWritePackage, string, List<MiniYamlNode>>(null, "map.yaml", yaml.Nodes)
|
||||
};
|
||||
|
||||
var files = FieldLoader.GetValue<string[]>("value", yaml.Value);
|
||||
foreach (var filename in files)
|
||||
{
|
||||
if (!filename.Contains("|") && mapPackage.Contains(filename))
|
||||
fileSet.Add(Tuple.Create(mapPackage, filename, MiniYaml.FromStream(mapPackage.GetStream(filename))));
|
||||
else
|
||||
fileSet.AddRange(LoadYaml(modData, new[] { filename }));
|
||||
}
|
||||
|
||||
return fileSet;
|
||||
}
|
||||
|
||||
public static List<string> UpdateMap(ModData modData, IReadWritePackage mapPackage, UpdateRule rule, out YamlFileSet files)
|
||||
{
|
||||
var manualSteps = new List<string>();
|
||||
|
||||
var mapStream = mapPackage.GetStream("map.yaml");
|
||||
if (mapStream == null)
|
||||
{
|
||||
// Not a valid map
|
||||
files = new YamlFileSet();
|
||||
return manualSteps;
|
||||
}
|
||||
|
||||
var yaml = new MiniYaml(null, MiniYaml.FromStream(mapStream, mapPackage.Name));
|
||||
files = new YamlFileSet() { Tuple.Create(mapPackage, "map.yaml", yaml.Nodes) };
|
||||
|
||||
manualSteps.AddRange(rule.BeforeUpdate(modData));
|
||||
|
||||
var mapRulesNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Rules");
|
||||
if (mapRulesNode != null)
|
||||
{
|
||||
var mapRules = LoadMapYaml(modData, mapPackage, mapRulesNode.Value);
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, mapRules, rule.UpdateActorNode));
|
||||
files.AddRange(mapRules);
|
||||
}
|
||||
|
||||
var mapWeaponsNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Weapons");
|
||||
if (mapWeaponsNode != null)
|
||||
{
|
||||
var mapWeapons = LoadMapYaml(modData, mapPackage, mapWeaponsNode.Value);
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, mapWeapons, rule.UpdateWeaponNode));
|
||||
files.AddRange(mapWeapons);
|
||||
}
|
||||
|
||||
manualSteps.AddRange(rule.AfterUpdate(modData));
|
||||
|
||||
return manualSteps;
|
||||
}
|
||||
|
||||
public static List<string> UpdateMod(ModData modData, UpdateRule rule, out YamlFileSet files)
|
||||
{
|
||||
var manualSteps = new List<string>();
|
||||
var modRules = LoadYaml(modData, modData.Manifest.Rules);
|
||||
var modWeapons = LoadYaml(modData, modData.Manifest.Weapons);
|
||||
var modTilesets = LoadYaml(modData, modData.Manifest.TileSets);
|
||||
var modChromeLayout = LoadYaml(modData, modData.Manifest.ChromeLayout);
|
||||
|
||||
manualSteps.AddRange(rule.BeforeUpdate(modData));
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, modRules, rule.UpdateActorNode));
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, modWeapons, rule.UpdateWeaponNode));
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, modTilesets, rule.UpdateTilesetNode));
|
||||
manualSteps.AddRange(rule.AfterUpdate(modData));
|
||||
|
||||
files = modRules.ToList();
|
||||
files.AddRange(modWeapons);
|
||||
files.AddRange(modTilesets);
|
||||
files.AddRange(modChromeLayout);
|
||||
|
||||
return manualSteps;
|
||||
}
|
||||
|
||||
static IEnumerable<string> ApplyTopLevelTransform(ModData modData, YamlFileSet files, UpdateRule.TopLevelNodeTransform transform)
|
||||
{
|
||||
if (transform == null)
|
||||
yield break;
|
||||
|
||||
foreach (var file in files)
|
||||
foreach (var node in file.Item3)
|
||||
foreach (var manualStep in transform(modData, node))
|
||||
yield return manualStep;
|
||||
}
|
||||
|
||||
public static string FormatMessageList(IEnumerable<string> messages, int indent = 0)
|
||||
{
|
||||
var prefix = string.Concat(Enumerable.Repeat(" ", indent));
|
||||
return string.Concat(messages.Select(m => prefix + " * {0}\n".F(m.Replace("\n", "\n " + prefix))));
|
||||
}
|
||||
}
|
||||
|
||||
public static class UpdateExtensions
|
||||
{
|
||||
public static void Save(this YamlFileSet files)
|
||||
{
|
||||
foreach (var file in files)
|
||||
if (file.Item1 != null)
|
||||
file.Item1.Update(file.Item2, Encoding.ASCII.GetBytes(file.Item3.WriteToString()));
|
||||
}
|
||||
|
||||
/// <summary>Renames a yaml key preserving any @suffix</summary>
|
||||
public static void RenameKeyPreservingSuffix(this MiniYamlNode node, string newKey)
|
||||
{
|
||||
var split = node.Key.IndexOf("@", StringComparison.Ordinal);
|
||||
if (split == -1)
|
||||
node.Key = newKey;
|
||||
else
|
||||
node.Key = newKey + node.Key.Substring(split);
|
||||
}
|
||||
|
||||
public static T NodeValue<T>(this MiniYamlNode node)
|
||||
{
|
||||
return FieldLoader.GetValue<T>(node.Key, node.Value.Value);
|
||||
}
|
||||
|
||||
public static void AddNode(this MiniYamlNode node, string key, object value)
|
||||
{
|
||||
node.Value.Nodes.Add(new MiniYamlNode(key, FieldSaver.FormatValue(value)));
|
||||
}
|
||||
|
||||
/// <summary>Removes children with keys equal to [match] or [match]@[arbitrary suffix]</summary>
|
||||
public static int RemoveNodes(this MiniYamlNode node, string match)
|
||||
{
|
||||
return node.Value.Nodes.RemoveAll(n => n.KeyMatches(match));
|
||||
}
|
||||
|
||||
/// <summary>Returns true if the node is of the form <match> or <match>@arbitrary</summary>
|
||||
public static bool KeyMatches(this MiniYamlNode node, string match)
|
||||
{
|
||||
if (node.Key == match)
|
||||
return true;
|
||||
|
||||
var atPosition = node.Key.IndexOf('@');
|
||||
return atPosition > 0 && node.Key.Substring(0, atPosition) == match;
|
||||
}
|
||||
|
||||
/// <summary>Returns children with keys equal to [match] or [match]@[arbitrary suffix]</summary>
|
||||
public static IEnumerable<MiniYamlNode> ChildrenMatching(this MiniYamlNode node, string match)
|
||||
{
|
||||
return node.Value.Nodes.Where(n => n.KeyMatches(match));
|
||||
}
|
||||
|
||||
public static MiniYamlNode LastChildMatching(this MiniYamlNode node, string match)
|
||||
{
|
||||
return node.ChildrenMatching(match).LastOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
121
OpenRA.Mods.Common/UtilityCommands/UpdateMapCommand.cs
Normal file
121
OpenRA.Mods.Common/UtilityCommands/UpdateMapCommand.cs
Normal file
@@ -0,0 +1,121 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Mods.Common.UpdateRules;
|
||||
|
||||
namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
using YamlFileSet = List<Tuple<IReadWritePackage, string, List<MiniYamlNode>>>;
|
||||
|
||||
class UpdateMapCommand : IUtilityCommand
|
||||
{
|
||||
string IUtilityCommand.Name { get { return "--update-map"; } }
|
||||
|
||||
bool IUtilityCommand.ValidateArguments(string[] args)
|
||||
{
|
||||
return args.Length >= 2;
|
||||
}
|
||||
|
||||
[Desc("MAP SOURCE [--detailed] [--apply]", "Updates a map to the latest engine version. SOURCE is either a known tag or the name of an update rule.")]
|
||||
void IUtilityCommand.Run(Utility utility, string[] args)
|
||||
{
|
||||
// HACK: The engine code assumes that Game.modData is set.
|
||||
var modData = Game.ModData = utility.ModData;
|
||||
|
||||
// HACK: We know that maps can only be oramap or folders, which are ReadWrite
|
||||
var package = new Folder(".").OpenPackage(args[1], modData.ModFiles) as IReadWritePackage;
|
||||
if (package == null)
|
||||
throw new FileNotFoundException(args[1]);
|
||||
|
||||
IEnumerable<UpdateRule> rules = null;
|
||||
if (args.Length > 1)
|
||||
rules = UpdatePath.FromSource(modData.ObjectCreator, args[2]);
|
||||
|
||||
if (rules == null)
|
||||
{
|
||||
Console.WriteLine("--update-map MAP SOURCE [--detailed] [--apply]");
|
||||
|
||||
if (args.Length > 2)
|
||||
Console.WriteLine("Unknown source: " + args[2]);
|
||||
|
||||
Console.WriteLine("Valid sources are:");
|
||||
|
||||
// Print known tags
|
||||
Console.WriteLine(" Update Paths:");
|
||||
foreach (var p in UpdatePath.KnownPaths)
|
||||
Console.WriteLine(" " + p);
|
||||
|
||||
// Print known rules
|
||||
Console.WriteLine(" Individual Rules:");
|
||||
foreach (var r in UpdatePath.KnownRules(modData.ObjectCreator))
|
||||
Console.WriteLine(" " + r);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Contains("--apply"))
|
||||
ApplyRules(modData, package, rules);
|
||||
else
|
||||
UpdateModCommand.PrintSummary(rules, args.Contains("--detailed"));
|
||||
}
|
||||
|
||||
static void ApplyRules(ModData modData, IReadWritePackage mapPackage, IEnumerable<UpdateRule> rules)
|
||||
{
|
||||
foreach (var rule in rules)
|
||||
{
|
||||
Console.WriteLine("{0}: {1}", rule.GetType().Name, rule.Name);
|
||||
var mapFiles = new YamlFileSet();
|
||||
var manualSteps = new List<string>();
|
||||
|
||||
Console.Write(" Updating map... ");
|
||||
|
||||
try
|
||||
{
|
||||
manualSteps = UpdateUtils.UpdateMap(modData, mapPackage, rule, out mapFiles);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("FAILED");
|
||||
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" The automated changes for this rule were not applied because of an error.");
|
||||
Console.WriteLine(" After the issue reported below is resolved you should run the updater");
|
||||
Console.WriteLine(" with SOURCE set to {0} to retry these changes", rule.GetType().Name);
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" The exception reported was:");
|
||||
Console.WriteLine(" " + ex.ToString().Replace("\n", "\n "));
|
||||
continue;
|
||||
}
|
||||
|
||||
// Files are saved after each successful automated rule update
|
||||
mapFiles.Save();
|
||||
Console.WriteLine("COMPLETE");
|
||||
|
||||
if (manualSteps.Any())
|
||||
{
|
||||
Console.WriteLine(" Manual changes are required to complete this update:");
|
||||
foreach (var manualStep in manualSteps)
|
||||
Console.WriteLine(" * " + manualStep.Replace("\n", "\n "));
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
Console.WriteLine("Semi-automated update complete.");
|
||||
Console.WriteLine("Please review the messages above for any manual actions that must be applied.");
|
||||
}
|
||||
}
|
||||
}
|
||||
206
OpenRA.Mods.Common/UtilityCommands/UpdateModCommand.cs
Normal file
206
OpenRA.Mods.Common/UtilityCommands/UpdateModCommand.cs
Normal file
@@ -0,0 +1,206 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Mods.Common.UpdateRules;
|
||||
|
||||
namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
using YamlFileSet = List<Tuple<IReadWritePackage, string, List<MiniYamlNode>>>;
|
||||
|
||||
class UpdateModCommand : IUtilityCommand
|
||||
{
|
||||
string IUtilityCommand.Name { get { return "--update-mod"; } }
|
||||
|
||||
bool IUtilityCommand.ValidateArguments(string[] args) { return true; }
|
||||
|
||||
[Desc("SOURCE [--detailed] [--apply] [--skip-maps]", "Updates a mod to the latest version. SOURCE is either a known tag or the name of an update rule.")]
|
||||
void IUtilityCommand.Run(Utility utility, string[] args)
|
||||
{
|
||||
// HACK: The engine code assumes that Game.modData is set.
|
||||
var modData = Game.ModData = utility.ModData;
|
||||
|
||||
IEnumerable<UpdateRule> rules = null;
|
||||
if (args.Length > 1)
|
||||
rules = UpdatePath.FromSource(modData.ObjectCreator, args[1]);
|
||||
|
||||
if (rules == null)
|
||||
{
|
||||
Console.WriteLine("--update-mod SOURCE [--detailed] [--apply] [--skip-maps]");
|
||||
|
||||
if (args.Length > 1)
|
||||
Console.WriteLine("Unknown source: " + args[1]);
|
||||
|
||||
Console.WriteLine("Valid sources are:");
|
||||
|
||||
// Print known tags
|
||||
Console.WriteLine(" Update Paths:");
|
||||
foreach (var p in UpdatePath.KnownPaths)
|
||||
Console.WriteLine(" " + p);
|
||||
|
||||
// Print known rules
|
||||
Console.WriteLine(" Individual Rules:");
|
||||
foreach (var r in UpdatePath.KnownRules(modData.ObjectCreator))
|
||||
Console.WriteLine(" " + r);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Contains("--apply"))
|
||||
{
|
||||
if (!args.Contains("--yes"))
|
||||
{
|
||||
Console.WriteLine("WARNING: This command will automatically rewrite your mod rules.");
|
||||
Console.WriteLine("Side effects of this command may include changing the whitespace to ");
|
||||
Console.WriteLine("match the default conventions, and any yaml comments will be removed.");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("We strongly recommend that you have a backup of your mod rules, and ");
|
||||
Console.WriteLine("for best results, to use a Git client to review the line-by-line ");
|
||||
Console.WriteLine("changes and discard any unwanted side effects.");
|
||||
Console.WriteLine();
|
||||
Console.Write("Press y to continue, or any other key to cancel: ");
|
||||
|
||||
var confirmKey = Console.ReadKey().KeyChar;
|
||||
Console.WriteLine();
|
||||
|
||||
if (confirmKey != 'y')
|
||||
{
|
||||
Console.WriteLine("Update cancelled.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ApplyRules(modData, rules, args.Contains("--skip-maps"));
|
||||
}
|
||||
else
|
||||
PrintSummary(rules, args.Contains("--detailed"));
|
||||
}
|
||||
|
||||
public static void PrintSummary(IEnumerable<UpdateRule> rules, bool detailed)
|
||||
{
|
||||
var count = rules.Count();
|
||||
if (count == 1)
|
||||
Console.WriteLine("Found 1 API change:");
|
||||
else
|
||||
Console.WriteLine("Found {0} API changes:", count);
|
||||
|
||||
foreach (var rule in rules)
|
||||
{
|
||||
Console.WriteLine(" * {0}: {1}", rule.GetType().Name, rule.Name);
|
||||
if (detailed)
|
||||
{
|
||||
Console.WriteLine(" " + rule.Description.Replace("\n", "\n "));
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
if (!detailed)
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Run this command with the --detailed flag to view detailed information on each change.");
|
||||
}
|
||||
|
||||
Console.WriteLine("Run this command with the --apply flag to apply the update rules.");
|
||||
}
|
||||
|
||||
static void ApplyRules(ModData modData, IEnumerable<UpdateRule> rules, bool skipMaps)
|
||||
{
|
||||
Console.WriteLine();
|
||||
foreach (var rule in rules)
|
||||
{
|
||||
var manualSteps = new List<string>();
|
||||
var allFiles = new YamlFileSet();
|
||||
|
||||
Console.WriteLine("{0}: {1}", rule.GetType().Name, rule.Name);
|
||||
|
||||
try
|
||||
{
|
||||
Console.Write(" Updating mod... ");
|
||||
manualSteps.AddRange(UpdateUtils.UpdateMod(modData, rule, out allFiles));
|
||||
Console.WriteLine("COMPLETE");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("FAILED");
|
||||
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" The automated changes for this rule were not applied because of an error.");
|
||||
Console.WriteLine(" After the issue reported below is resolved you should run the updater");
|
||||
Console.WriteLine(" with SOURCE set to {0} to retry these changes", rule.GetType().Name);
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" The exception reported was:");
|
||||
Console.WriteLine(" " + ex.ToString().Replace("\n", "\n "));
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Console.Write(" Updating system maps... ");
|
||||
if (!skipMaps)
|
||||
{
|
||||
var mapsFailed = false;
|
||||
foreach (var package in modData.MapCache.EnumerateMapPackagesWithoutCaching())
|
||||
{
|
||||
try
|
||||
{
|
||||
YamlFileSet mapFiles;
|
||||
var mapSteps = UpdateUtils.UpdateMap(modData, package, rule, out mapFiles);
|
||||
allFiles.AddRange(mapFiles);
|
||||
|
||||
if (mapSteps.Any())
|
||||
manualSteps.Add("Map: " + package.Name + ":\n" + UpdateUtils.FormatMessageList(mapSteps));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("FAILED");
|
||||
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" The automated changes for this rule were not applied because of an error.");
|
||||
Console.WriteLine(" After the issue reported below is resolved you should run the updater");
|
||||
Console.WriteLine(" with SOURCE set to {0} to retry these changes", rule.GetType().Name);
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" The map that caused the error was:");
|
||||
Console.WriteLine(" " + package.Name);
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(" The exception reported was:");
|
||||
Console.WriteLine(" " + ex.ToString().Replace("\n", "\n "));
|
||||
mapsFailed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (mapsFailed)
|
||||
continue;
|
||||
|
||||
Console.WriteLine("COMPLETE");
|
||||
}
|
||||
else
|
||||
Console.WriteLine("SKIPPED");
|
||||
|
||||
// Files are saved after each successful automated rule update
|
||||
allFiles.Save();
|
||||
|
||||
if (manualSteps.Any())
|
||||
{
|
||||
Console.WriteLine(" Manual changes are required to complete this update:");
|
||||
Console.WriteLine(UpdateUtils.FormatMessageList(manualSteps, 1));
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
Console.WriteLine("Semi-automated update complete.");
|
||||
Console.WriteLine("Please review the messages above for any manual actions that must be applied.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileSystem;
|
||||
|
||||
namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
class UpgradeMapCommand : IUtilityCommand
|
||||
{
|
||||
string IUtilityCommand.Name { get { return "--upgrade-map"; } }
|
||||
|
||||
bool IUtilityCommand.ValidateArguments(string[] args)
|
||||
{
|
||||
return args.Length >= 3;
|
||||
}
|
||||
|
||||
delegate void UpgradeAction(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth);
|
||||
|
||||
static Stream Open(string filename, IReadOnlyPackage package, IReadOnlyFileSystem fallback)
|
||||
{
|
||||
// Explicit package paths never refer to a map
|
||||
if (!filename.Contains("|") && package.Contains(filename))
|
||||
return package.GetStream(filename);
|
||||
|
||||
return fallback.Open(filename);
|
||||
}
|
||||
|
||||
static void ProcessYaml(ModData modData, IReadOnlyPackage package, MiniYaml yaml, int engineDate, UpgradeAction processYaml)
|
||||
{
|
||||
if (yaml == null)
|
||||
return;
|
||||
|
||||
if (yaml.Value != null)
|
||||
{
|
||||
var files = FieldLoader.GetValue<string[]>("value", yaml.Value);
|
||||
foreach (var filename in files)
|
||||
{
|
||||
var fileNodes = MiniYaml.FromStream(Open(filename, package, modData.DefaultFileSystem), filename);
|
||||
processYaml(modData, engineDate, ref fileNodes, null, 0);
|
||||
|
||||
// HACK: Obtain the writable save path using knowledge of the underlying filesystem workings
|
||||
var packagePath = filename;
|
||||
var p = package;
|
||||
if (filename.Contains("|"))
|
||||
modData.DefaultFileSystem.TryGetPackageContaining(filename, out p, out packagePath);
|
||||
|
||||
((IReadWritePackage)p).Update(packagePath, Encoding.ASCII.GetBytes(fileNodes.WriteToString()));
|
||||
}
|
||||
}
|
||||
|
||||
processYaml(modData, engineDate, ref yaml.Nodes, null, 1);
|
||||
}
|
||||
|
||||
public static void UpgradeMap(ModData modData, IReadWritePackage package, int engineDate)
|
||||
{
|
||||
UpgradeRules.UpgradeMapFormat(modData, package);
|
||||
|
||||
if (engineDate < UpgradeRules.MinimumSupportedVersion)
|
||||
{
|
||||
Console.WriteLine("Unsupported engine version. Use the release-{0} utility to update to that version, and then try again",
|
||||
UpgradeRules.MinimumSupportedVersion);
|
||||
return;
|
||||
}
|
||||
|
||||
var mapStream = package.GetStream("map.yaml");
|
||||
if (mapStream == null)
|
||||
return;
|
||||
|
||||
var yaml = new MiniYaml(null, MiniYaml.FromStream(mapStream, package.Name));
|
||||
|
||||
var rules = yaml.Nodes.FirstOrDefault(n => n.Key == "Rules");
|
||||
if (rules != null)
|
||||
ProcessYaml(modData, package, rules.Value, engineDate, UpgradeRules.UpgradeActorRules);
|
||||
|
||||
var weapons = yaml.Nodes.FirstOrDefault(n => n.Key == "Weapons");
|
||||
if (weapons != null)
|
||||
ProcessYaml(modData, package, weapons.Value, engineDate, UpgradeRules.UpgradeWeaponRules);
|
||||
|
||||
var sequences = yaml.Nodes.FirstOrDefault(n => n.Key == "Sequences");
|
||||
if (sequences != null)
|
||||
ProcessYaml(modData, package, sequences.Value, engineDate, UpgradeRules.UpgradeSequences);
|
||||
|
||||
var players = yaml.Nodes.FirstOrDefault(n => n.Key == "Players");
|
||||
if (players != null)
|
||||
UpgradeRules.UpgradePlayers(modData, engineDate, ref players.Value.Nodes, null, 0);
|
||||
|
||||
var actors = yaml.Nodes.FirstOrDefault(n => n.Key == "Actors");
|
||||
if (actors != null)
|
||||
UpgradeRules.UpgradeActors(modData, engineDate, ref actors.Value.Nodes, null, 0);
|
||||
|
||||
package.Update("map.yaml", Encoding.UTF8.GetBytes(yaml.Nodes.WriteToString()));
|
||||
}
|
||||
|
||||
[Desc("MAP", "OLDENGINE", "Upgrade map rules to the latest engine version.")]
|
||||
void IUtilityCommand.Run(Utility utility, string[] args)
|
||||
{
|
||||
// HACK: The engine code assumes that Game.modData is set.
|
||||
var modData = Game.ModData = utility.ModData;
|
||||
|
||||
// HACK: We know that maps can only be oramap or folders, which are ReadWrite
|
||||
var package = new Folder(".").OpenPackage(args[1], modData.ModFiles) as IReadWritePackage;
|
||||
if (package == null)
|
||||
throw new FileNotFoundException(args[1]);
|
||||
|
||||
var engineDate = Exts.ParseIntegerInvariant(args[2]);
|
||||
UpgradeMap(modData, package, engineDate);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileSystem;
|
||||
|
||||
namespace OpenRA.Mods.Common.UtilityCommands
|
||||
{
|
||||
class UpgradeModCommand : IUtilityCommand
|
||||
{
|
||||
string IUtilityCommand.Name { get { return "--upgrade-mod"; } }
|
||||
|
||||
bool IUtilityCommand.ValidateArguments(string[] args)
|
||||
{
|
||||
return args.Length >= 2;
|
||||
}
|
||||
|
||||
delegate void UpgradeAction(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth);
|
||||
|
||||
void ProcessYaml(string type, IEnumerable<string> files, ModData modData, int engineDate, UpgradeAction processFile)
|
||||
{
|
||||
Console.WriteLine("Processing {0}:", type);
|
||||
foreach (var filename in files)
|
||||
{
|
||||
Console.WriteLine("\t" + filename);
|
||||
string name;
|
||||
IReadOnlyPackage package;
|
||||
if (!modData.ModFiles.TryGetPackageContaining(filename, out package, out name) || !(package is Folder))
|
||||
{
|
||||
Console.WriteLine("\t\tFile cannot be opened for writing! Ignoring...");
|
||||
continue;
|
||||
}
|
||||
|
||||
var yaml = MiniYaml.FromStream(package.GetStream(name), name);
|
||||
processFile(modData, engineDate, ref yaml, null, 0);
|
||||
|
||||
// Generate the on-disk path
|
||||
var path = Path.Combine(package.Name, name);
|
||||
using (var file = new StreamWriter(path))
|
||||
file.Write(yaml.WriteToString());
|
||||
}
|
||||
}
|
||||
|
||||
[Desc("OLDENGINE", "Upgrade mod rules to the latest engine version.")]
|
||||
void IUtilityCommand.Run(Utility utility, string[] args)
|
||||
{
|
||||
// HACK: The engine code assumes that Game.modData is set.
|
||||
var modData = Game.ModData = utility.ModData;
|
||||
|
||||
var engineDate = Exts.ParseIntegerInvariant(args[1]);
|
||||
if (engineDate < UpgradeRules.MinimumSupportedVersion)
|
||||
{
|
||||
Console.WriteLine("Unsupported engine version. Use the release-{0} utility to update to that version, and then try again",
|
||||
UpgradeRules.MinimumSupportedVersion);
|
||||
return;
|
||||
}
|
||||
|
||||
ProcessYaml("Rules", modData.Manifest.Rules, modData, engineDate, UpgradeRules.UpgradeActorRules);
|
||||
ProcessYaml("Weapons", modData.Manifest.Weapons, modData, engineDate, UpgradeRules.UpgradeWeaponRules);
|
||||
ProcessYaml("Sequences", modData.Manifest.Sequences, modData, engineDate, UpgradeRules.UpgradeSequences);
|
||||
ProcessYaml("Tilesets", modData.Manifest.TileSets, modData, engineDate, UpgradeRules.UpgradeTileset);
|
||||
ProcessYaml("Cursors", modData.Manifest.Cursors, modData, engineDate, UpgradeRules.UpgradeCursors);
|
||||
ProcessYaml("Chrome Metrics", modData.Manifest.ChromeMetrics, modData, engineDate, UpgradeRules.UpgradeChromeMetrics);
|
||||
ProcessYaml("Chrome Layout", modData.Manifest.ChromeLayout, modData, engineDate, UpgradeRules.UpgradeChromeLayout);
|
||||
|
||||
// The map cache won't be valid if there was a map format upgrade, so walk the map packages manually
|
||||
// Only upgrade system maps - user maps must be updated manually using --upgrade-map
|
||||
Console.WriteLine("Processing System Maps:");
|
||||
foreach (var package in modData.MapCache.EnumerateMapPackagesWithoutCaching())
|
||||
{
|
||||
try
|
||||
{
|
||||
Console.WriteLine(package.Name);
|
||||
UpgradeMapCommand.UpgradeMap(modData, package, engineDate);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Failed to upgrade map {0}", package.Name);
|
||||
Console.WriteLine("Error was: {0}", e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user