Multiple armament check fix in AttackGarrisoned
This commit is contained in:
@@ -157,7 +157,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
var barrel = a.CheckFire(a.Actor, facing.Value, target);
|
||||
if (barrel == null)
|
||||
return;
|
||||
continue;
|
||||
|
||||
if (a.Info.MuzzleSequence != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user