Multiple armament check fix in AttackGarrisoned

This commit is contained in:
MartinCurwen
2017-04-12 00:56:03 +01:00
parent 6b18eb1993
commit ea6e1fdd64

View File

@@ -157,7 +157,7 @@ namespace OpenRA.Mods.Common.Traits
var barrel = a.CheckFire(a.Actor, facing.Value, target);
if (barrel == null)
return;
continue;
if (a.Info.MuzzleSequence != null)
{