Multiple armament check fix in AttackGarrisoned
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@@ -157,7 +157,7 @@ namespace OpenRA.Mods.Common.Traits
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var barrel = a.CheckFire(a.Actor, facing.Value, target);
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var barrel = a.CheckFire(a.Actor, facing.Value, target);
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if (barrel == null)
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if (barrel == null)
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return;
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continue;
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if (a.Info.MuzzleSequence != null)
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if (a.Info.MuzzleSequence != null)
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{
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{
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