Convert lobby checkboxes to new options backend.

This commit is contained in:
Paul Chote
2016-04-20 08:08:38 +02:00
parent 3e92c1944a
commit eb884ca76f
14 changed files with 134 additions and 328 deletions

View File

@@ -54,7 +54,8 @@ namespace OpenRA.Mods.Common.Traits
var map = init.World.Map;
// Explore map-placed actors if the "Explore Map" option is enabled
var exploredMap = !init.World.LobbyInfo.GlobalSettings.Shroud;
var shroudInfo = init.World.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
var exploredMap = init.World.LobbyInfo.GlobalSettings.OptionOrDefault("explored", shroudInfo.ExploredMapEnabled);
startsRevealed = exploredMap && init.Contains<SpawnedByMapInit>() && !init.Contains<HiddenUnderFogInit>();
var footprintCells = FootprintUtils.FrozenUnderFogTiles(init.Self).ToList();
footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray();

View File

@@ -13,12 +13,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class CrateSpawnerInfo : ITraitInfo
public class CrateSpawnerInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the crates checkbox in the lobby.")]
public readonly bool Enabled = true;
@@ -64,27 +65,39 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Spawn and remove the plane this far outside the map.")]
public readonly WDist Cordon = new WDist(5120);
public object Create(ActorInitializer init) { return new CrateSpawner(this, init.Self); }
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("crates", "Crates", Enabled, Locked);
}
public object Create(ActorInitializer init) { return new CrateSpawner(init.Self, this); }
}
public class CrateSpawner : ITick
public class CrateSpawner : ITick, INotifyCreated
{
readonly CrateSpawnerInfo info;
readonly Actor self;
int crates = 0;
int ticks = 0;
readonly CrateSpawnerInfo info;
bool enabled;
int crates;
int ticks;
public CrateSpawner(CrateSpawnerInfo info, Actor self)
public CrateSpawner(Actor self, CrateSpawnerInfo info)
{
this.info = info;
this.self = self;
this.info = info;
ticks = info.InitialSpawnDelay;
}
void INotifyCreated.Created(Actor self)
{
enabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("crates", info.Enabled);
}
public void Tick(Actor self)
{
if (!self.World.LobbyInfo.GlobalSettings.Crates)
if (!enabled)
return;
if (--ticks <= 0)

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@@ -15,22 +15,36 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the build radius checkboxes in the lobby options.")]
public class MapBuildRadiusInfo : TraitInfo<MapBuildRadius>
public class MapBuildRadiusInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusEnabled = true;
[Desc("Prevent the ally build radius state from being changed in the lobby.")]
public readonly bool AllyBuildRadiusLocked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("allybuild", "Build off Allies' ConYards", AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
}
public object Create(ActorInitializer init) { return new MapBuildRadius(this); }
}
public class MapBuildRadius : INotifyCreated
{
readonly MapBuildRadiusInfo info;
public bool AllyBuildRadiusEnabled { get; private set; }
public MapBuildRadius(MapBuildRadiusInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled);
}
}
}

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@@ -15,22 +15,36 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the 'Creeps' checkbox in the lobby options.")]
public class MapCreepsInfo : TraitInfo<MapCreeps>
public class MapCreepsInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the creeps checkbox in the lobby.")]
public readonly bool Enabled = true;
[Desc("Prevent the creeps state from being changed in the lobby.")]
public readonly bool Locked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("creeps", "Worms", Enabled, Locked);
}
public object Create(ActorInitializer init) { return new MapCreeps(this); }
}
public class MapCreeps : INotifyCreated
{
readonly MapCreepsInfo info;
public bool Enabled { get; private set; }
public MapCreeps(MapCreepsInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
Enabled = self.World.LobbyInfo.GlobalSettings.Creeps;
Enabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("creeps", info.Enabled);
}
}
}

View File

@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the map difficulty, tech level, and short game lobby options.")]
public class MapOptionsInfo : TraitInfo<MapOptions>
public class MapOptionsInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the short game checkbox in the lobby.")]
public readonly bool ShortGameEnabled = true;
@@ -37,15 +37,30 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Prevent the difficulty from being changed in the lobby.")]
public readonly bool DifficultyLocked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("shortgame", "Short Game", ShortGameEnabled, ShortGameLocked);
}
public object Create(ActorInitializer init) { return new MapOptions(this); }
}
public class MapOptions : INotifyCreated
{
readonly MapOptionsInfo info;
public bool ShortGame { get; private set; }
public MapOptions(MapOptionsInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
ShortGame = self.World.LobbyInfo.GlobalSettings.ShortGame;
ShortGame = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("shortgame", info.ShortGameEnabled);
}
}
}