Convert lobby checkboxes to new options backend.
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@@ -15,22 +15,36 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Controls the build radius checkboxes in the lobby options.")]
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public class MapBuildRadiusInfo : TraitInfo<MapBuildRadius>
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public class MapBuildRadiusInfo : ITraitInfo, ILobbyOptions
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{
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[Desc("Default value of the ally build radius checkbox in the lobby.")]
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public readonly bool AllyBuildRadiusEnabled = true;
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[Desc("Prevent the ally build radius state from being changed in the lobby.")]
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public readonly bool AllyBuildRadiusLocked = false;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("allybuild", "Build off Allies' ConYards", AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
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}
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public object Create(ActorInitializer init) { return new MapBuildRadius(this); }
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}
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public class MapBuildRadius : INotifyCreated
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{
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readonly MapBuildRadiusInfo info;
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public bool AllyBuildRadiusEnabled { get; private set; }
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public MapBuildRadius(MapBuildRadiusInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
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AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled);
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}
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}
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}
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