Convert lobby checkboxes to new options backend.
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@@ -15,22 +15,36 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Controls the 'Creeps' checkbox in the lobby options.")]
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public class MapCreepsInfo : TraitInfo<MapCreeps>
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public class MapCreepsInfo : ITraitInfo, ILobbyOptions
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{
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[Desc("Default value of the creeps checkbox in the lobby.")]
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public readonly bool Enabled = true;
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[Desc("Prevent the creeps state from being changed in the lobby.")]
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public readonly bool Locked = false;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("creeps", "Worms", Enabled, Locked);
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}
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public object Create(ActorInitializer init) { return new MapCreeps(this); }
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}
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public class MapCreeps : INotifyCreated
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{
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readonly MapCreepsInfo info;
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public bool Enabled { get; private set; }
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public MapCreeps(MapCreepsInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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Enabled = self.World.LobbyInfo.GlobalSettings.Creeps;
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Enabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("creeps", info.Enabled);
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}
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}
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}
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