Convert lobby checkboxes to new options backend.

This commit is contained in:
Paul Chote
2016-04-20 08:08:38 +02:00
parent 3e92c1944a
commit eb884ca76f
14 changed files with 134 additions and 328 deletions

View File

@@ -15,22 +15,36 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the 'Creeps' checkbox in the lobby options.")]
public class MapCreepsInfo : TraitInfo<MapCreeps>
public class MapCreepsInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the creeps checkbox in the lobby.")]
public readonly bool Enabled = true;
[Desc("Prevent the creeps state from being changed in the lobby.")]
public readonly bool Locked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("creeps", "Worms", Enabled, Locked);
}
public object Create(ActorInitializer init) { return new MapCreeps(this); }
}
public class MapCreeps : INotifyCreated
{
readonly MapCreepsInfo info;
public bool Enabled { get; private set; }
public MapCreeps(MapCreepsInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
Enabled = self.World.LobbyInfo.GlobalSettings.Creeps;
Enabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("creeps", info.Enabled);
}
}
}