Convert lobby checkboxes to new options backend.

This commit is contained in:
Paul Chote
2016-04-20 08:08:38 +02:00
parent 3e92c1944a
commit eb884ca76f
14 changed files with 134 additions and 328 deletions

View File

@@ -191,20 +191,12 @@ namespace OpenRA.Network
public int Timestep = 40;
public int OrderLatency = 3; // net tick frames (x 120 = ms)
public int RandomSeed = 0;
public bool AllowCheats = false;
public bool AllowSpectators = true;
public bool Dedicated;
public string Difficulty;
public bool Crates = true;
public bool Creeps = true;
public bool Shroud = true;
public bool Fog = true;
public bool AllyBuildRadius = true;
public int StartingCash = 5000;
public string TechLevel;
public string StartingUnitsClass;
public string GameSpeedType = "default";
public bool ShortGame = true;
public bool AllowVersionMismatch;
public string GameUid;
public bool DisableSingleplayer;

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@@ -149,7 +149,6 @@ namespace OpenRA.Server
RandomSeed = randomSeed,
Map = settings.Map,
ServerName = settings.Name,
Dedicated = dedicated,
DisableSingleplayer = settings.DisableSinglePlayer,
}
};

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@@ -9,10 +9,12 @@
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Traits
{
[Desc("Attach this to the player actor.")]
public class DeveloperModeInfo : ITraitInfo
public class DeveloperModeInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the developer mode checkbox in the lobby.")]
public bool Enabled = false;
@@ -56,6 +58,11 @@ namespace OpenRA.Traits
[Desc("Enable the actor tags overlay by default.")]
public bool ShowActorTags;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("cheats", "Debug Menu", Enabled, Locked);
}
public object Create(ActorInitializer init) { return new DeveloperMode(this); }
}
@@ -106,7 +113,8 @@ namespace OpenRA.Traits
void INotifyCreated.Created(Actor self)
{
Enabled = self.World.LobbyInfo.GlobalSettings.AllowCheats || self.World.LobbyInfo.IsSinglePlayer;
Enabled = self.World.LobbyInfo.IsSinglePlayer || self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("cheats", info.Enabled);
}
public void ResolveOrder(Actor self, Order order)

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@@ -12,11 +12,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Network;
namespace OpenRA.Traits
{
[Desc("Required for shroud and fog visibility checks. Add this to the player actor.")]
public class ShroudInfo : ITraitInfo
public class ShroudInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the fog checkbox in the lobby.")]
public bool FogEnabled = true;
@@ -30,7 +31,13 @@ namespace OpenRA.Traits
[Desc("Prevent the explore map enabled state from being changed in the lobby.")]
public bool ExploredMapLocked = false;
public object Create(ActorInitializer init) { return new Shroud(init.Self); }
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("explored", "Explored Map", ExploredMapEnabled, ExploredMapLocked);
yield return new LobbyBooleanOption("fog", "Fog of War", FogEnabled, FogLocked);
}
public object Create(ActorInitializer init) { return new Shroud(init.Self, this); }
}
public class Shroud : ISync, INotifyCreated
@@ -38,6 +45,7 @@ namespace OpenRA.Traits
public event Action<IEnumerable<PPos>> CellsChanged;
readonly Actor self;
readonly ShroudInfo info;
readonly Map map;
readonly CellLayer<short> visibleCount;
@@ -72,9 +80,10 @@ namespace OpenRA.Traits
public int Hash { get; private set; }
public Shroud(Actor self)
public Shroud(Actor self, ShroudInfo info)
{
this.self = self;
this.info = info;
map = self.World.Map;
visibleCount = new CellLayer<short>(map);
@@ -84,9 +93,11 @@ namespace OpenRA.Traits
void INotifyCreated.Created(Actor self)
{
fogEnabled = self.World.LobbyInfo.GlobalSettings.Fog;
var shroudEnabled = self.World.LobbyInfo.GlobalSettings.Shroud;
if (!shroudEnabled)
var gs = self.World.LobbyInfo.GlobalSettings;
fogEnabled = gs.OptionOrDefault("fog", info.FogEnabled);
var exploreMap = gs.OptionOrDefault("explored", info.ExploredMapEnabled);
if (exploreMap)
self.World.AddFrameEndTask(w => ExploreAll());
}

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@@ -465,78 +465,6 @@ namespace OpenRA.Mods.Common.Server
return true;
}
},
{ "allowcheats",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var devMode = server.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
if (devMode.Locked)
{
server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration.");
return true;
}
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} {1} the Debug Menu."
.F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "enabled" : "disabled"));
return true;
}
},
{ "shroud",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var shroud = server.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
if (shroud.ExploredMapLocked)
{
server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration.");
return true;
}
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} {1} Explored map."
.F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "disabled" : "enabled"));
return true;
}
},
{ "fog",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var shroud = server.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
if (shroud.FogLocked)
{
server.SendOrderTo(conn, "Message", "Map has disabled fog configuration.");
return true;
}
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} {1} Fog of War."
.F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));
return true;
}
},
{ "assignteams",
s =>
{
@@ -578,78 +506,6 @@ namespace OpenRA.Mods.Common.Server
return true;
}
},
{ "crates",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var crateSpawner = server.Map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
if (crateSpawner == null || crateSpawner.Locked)
{
server.SendOrderTo(conn, "Message", "Map has disabled crate configuration.");
return true;
}
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} {1} Crates."
.F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));
return true;
}
},
{ "creeps",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var mapCreeps = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MapCreepsInfo>();
if (mapCreeps == null || mapCreeps.Locked)
{
server.SendOrderTo(conn, "Message", "Map has disabled Creeps spawning configuration.");
return true;
}
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Creeps);
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} {1} Creeps spawning."
.F(client.Name, server.LobbyInfo.GlobalSettings.Creeps ? "enabled" : "disabled"));
return true;
}
},
{ "allybuildradius",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var mapBuildRadius = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
if (mapBuildRadius == null || mapBuildRadius.AllyBuildRadiusLocked)
{
server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration.");
return true;
}
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} {1} Build off Allies' ConYards."
.F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));
return true;
}
},
{ "difficulty",
s =>
{
@@ -1016,30 +872,6 @@ namespace OpenRA.Mods.Common.Server
return true;
}
},
{ "shortgame",
s =>
{
if (!client.IsAdmin)
{
server.SendOrderTo(conn, "Message", "Only the host can set that option.");
return true;
}
var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
if (mapOptions.ShortGameLocked)
{
server.SendOrderTo(conn, "Message", "Map has disabled short game configuration.");
return true;
}
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.ShortGame);
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} {1} Short Game."
.F(client.Name, server.LobbyInfo.GlobalSettings.ShortGame ? "enabled" : "disabled"));
return true;
}
},
{ "sync_lobby",
s =>
{
@@ -1139,30 +971,13 @@ namespace OpenRA.Mods.Common.Server
gs.LobbyOptions[o.Id] = state;
}
var devMode = rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
gs.AllowCheats = devMode.Enabled;
var crateSpawner = rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
gs.Crates = crateSpawner != null && crateSpawner.Enabled;
var shroud = rules.Actors["player"].TraitInfo<ShroudInfo>();
gs.Fog = shroud.FogEnabled;
gs.Shroud = !shroud.ExploredMapEnabled;
var resources = rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
gs.StartingCash = resources.DefaultCash;
var startingUnits = rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
gs.StartingUnitsClass = startingUnits == null ? "none" : startingUnits.StartingUnitsClass;
var mapBuildRadius = rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
gs.AllyBuildRadius = mapBuildRadius != null && mapBuildRadius.AllyBuildRadiusEnabled;
var mapCreeps = rules.Actors["world"].TraitInfoOrDefault<MapCreepsInfo>();
gs.Creeps = mapCreeps != null && mapCreeps.Enabled;
var mapOptions = rules.Actors["world"].TraitInfo<MapOptionsInfo>();
gs.ShortGame = mapOptions.ShortGameEnabled;
gs.TechLevel = mapOptions.TechLevel;
gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
}

View File

@@ -39,24 +39,6 @@ namespace OpenRA.Mods.Common.Server
server.SendOrderTo(conn, "Message", options[kv.Key].Name + ": " + kv.Value.Value);
}
if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
if (server.LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
server.SendOrderTo(conn, "Message", "Explored map: {0}".F(!server.LobbyInfo.GlobalSettings.Shroud));
if (server.LobbyInfo.GlobalSettings.Fog != defaults.Fog)
server.SendOrderTo(conn, "Message", "Fog of war: {0}".F(server.LobbyInfo.GlobalSettings.Fog));
if (server.LobbyInfo.GlobalSettings.Crates != defaults.Crates)
server.SendOrderTo(conn, "Message", "Crates Appear: {0}".F(server.LobbyInfo.GlobalSettings.Crates));
if (server.LobbyInfo.GlobalSettings.Creeps != defaults.Creeps)
server.SendOrderTo(conn, "Message", "Creeps Spawn: {0}".F(server.LobbyInfo.GlobalSettings.Creeps));
if (server.LobbyInfo.GlobalSettings.AllyBuildRadius != defaults.AllyBuildRadius)
server.SendOrderTo(conn, "Message", "Build off Ally ConYards: {0}".F(server.LobbyInfo.GlobalSettings.AllyBuildRadius));
if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
{
var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
@@ -70,9 +52,6 @@ namespace OpenRA.Mods.Common.Server
if (server.LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
server.SendOrderTo(conn, "Message", "Tech Level: {0}".F(server.LobbyInfo.GlobalSettings.TechLevel));
if (server.LobbyInfo.GlobalSettings.ShortGame != defaults.ShortGame)
server.SendOrderTo(conn, "Message", "Short Game: {0}".F(server.LobbyInfo.GlobalSettings.ShortGame));
}
}
}

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@@ -54,7 +54,8 @@ namespace OpenRA.Mods.Common.Traits
var map = init.World.Map;
// Explore map-placed actors if the "Explore Map" option is enabled
var exploredMap = !init.World.LobbyInfo.GlobalSettings.Shroud;
var shroudInfo = init.World.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
var exploredMap = init.World.LobbyInfo.GlobalSettings.OptionOrDefault("explored", shroudInfo.ExploredMapEnabled);
startsRevealed = exploredMap && init.Contains<SpawnedByMapInit>() && !init.Contains<HiddenUnderFogInit>();
var footprintCells = FootprintUtils.FrozenUnderFogTiles(init.Self).ToList();
footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray();

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@@ -13,12 +13,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class CrateSpawnerInfo : ITraitInfo
public class CrateSpawnerInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the crates checkbox in the lobby.")]
public readonly bool Enabled = true;
@@ -64,27 +65,39 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Spawn and remove the plane this far outside the map.")]
public readonly WDist Cordon = new WDist(5120);
public object Create(ActorInitializer init) { return new CrateSpawner(this, init.Self); }
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("crates", "Crates", Enabled, Locked);
}
public object Create(ActorInitializer init) { return new CrateSpawner(init.Self, this); }
}
public class CrateSpawner : ITick
public class CrateSpawner : ITick, INotifyCreated
{
readonly CrateSpawnerInfo info;
readonly Actor self;
int crates = 0;
int ticks = 0;
readonly CrateSpawnerInfo info;
bool enabled;
int crates;
int ticks;
public CrateSpawner(CrateSpawnerInfo info, Actor self)
public CrateSpawner(Actor self, CrateSpawnerInfo info)
{
this.info = info;
this.self = self;
this.info = info;
ticks = info.InitialSpawnDelay;
}
void INotifyCreated.Created(Actor self)
{
enabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("crates", info.Enabled);
}
public void Tick(Actor self)
{
if (!self.World.LobbyInfo.GlobalSettings.Crates)
if (!enabled)
return;
if (--ticks <= 0)

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@@ -15,22 +15,36 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the build radius checkboxes in the lobby options.")]
public class MapBuildRadiusInfo : TraitInfo<MapBuildRadius>
public class MapBuildRadiusInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusEnabled = true;
[Desc("Prevent the ally build radius state from being changed in the lobby.")]
public readonly bool AllyBuildRadiusLocked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("allybuild", "Build off Allies' ConYards", AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
}
public object Create(ActorInitializer init) { return new MapBuildRadius(this); }
}
public class MapBuildRadius : INotifyCreated
{
readonly MapBuildRadiusInfo info;
public bool AllyBuildRadiusEnabled { get; private set; }
public MapBuildRadius(MapBuildRadiusInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled);
}
}
}

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@@ -15,22 +15,36 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the 'Creeps' checkbox in the lobby options.")]
public class MapCreepsInfo : TraitInfo<MapCreeps>
public class MapCreepsInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the creeps checkbox in the lobby.")]
public readonly bool Enabled = true;
[Desc("Prevent the creeps state from being changed in the lobby.")]
public readonly bool Locked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("creeps", "Worms", Enabled, Locked);
}
public object Create(ActorInitializer init) { return new MapCreeps(this); }
}
public class MapCreeps : INotifyCreated
{
readonly MapCreepsInfo info;
public bool Enabled { get; private set; }
public MapCreeps(MapCreepsInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
Enabled = self.World.LobbyInfo.GlobalSettings.Creeps;
Enabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("creeps", info.Enabled);
}
}
}

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@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Controls the map difficulty, tech level, and short game lobby options.")]
public class MapOptionsInfo : TraitInfo<MapOptions>
public class MapOptionsInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the short game checkbox in the lobby.")]
public readonly bool ShortGameEnabled = true;
@@ -37,15 +37,30 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Prevent the difficulty from being changed in the lobby.")]
public readonly bool DifficultyLocked = false;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("shortgame", "Short Game", ShortGameEnabled, ShortGameLocked);
}
public object Create(ActorInitializer init) { return new MapOptions(this); }
}
public class MapOptions : INotifyCreated
{
readonly MapOptionsInfo info;
public bool ShortGame { get; private set; }
public MapOptions(MapOptionsInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
ShortGame = self.World.LobbyInfo.GlobalSettings.ShortGame;
ShortGame = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("shortgame", info.ShortGameEnabled);
}
}
}

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@@ -75,12 +75,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
// Debug/Cheats tab
if (lp != null && world.LobbyInfo.GlobalSettings.AllowCheats)
// Can't use DeveloperMode.Enabled because there is a hardcoded hack to *always*
// enable developer mode for singleplayer games, but we only want to show the button
// if it has been explicitly enabled
var def = world.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().Enabled;
var developerEnabled = world.LobbyInfo.GlobalSettings.OptionOrDefault("cheats", def);
if (lp != null && developerEnabled)
{
numTabs++;
var debugTabButton = widget.Get<ButtonWidget>(string.Concat("BUTTON", numTabs.ToString()));
debugTabButton.Text = "Debug";
debugTabButton.IsVisible = () => lp != null && world.LobbyInfo.GlobalSettings.AllowCheats && numTabs > 1 && !hasError;
debugTabButton.IsVisible = () => lp != null && numTabs > 1 && !hasError;
debugTabButton.IsDisabled = () => world.IsGameOver;
debugTabButton.OnClick = () => activePanel = IngameInfoPanel.Debug;
debugTabButton.IsHighlighted = () => activePanel == IngameInfoPanel.Debug;

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@@ -12,6 +12,7 @@
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -67,7 +68,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var debug = widget.GetOrNull<MenuButtonWidget>("DEBUG_BUTTON");
if (debug != null)
{
debug.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
// Can't use DeveloperMode.Enabled because there is a hardcoded hack to *always*
// enable developer mode for singleplayer games, but we only want to show the button
// if it has been explicitly enabled
var def = world.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().Enabled;
var enabled = world.LobbyInfo.GlobalSettings.OptionOrDefault("cheats", def);
debug.IsVisible = () => enabled;
debug.IsDisabled = () => disableSystemButtons;
debug.OnClick = () => OpenMenuPanel(debug, new WidgetArgs()
{

View File

@@ -347,73 +347,31 @@ namespace OpenRA.Mods.Common.Widgets.Logic
forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;
// Options panel
var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
if (allowCheats != null)
var optionCheckboxes = new Dictionary<string, string>()
{
var cheatsLocked = new CachedTransform<MapPreview, bool>(
map => map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().Locked);
{ "EXPLORED_MAP_CHECKBOX", "explored" },
{ "CRATES_CHECKBOX", "crates" },
{ "SHORTGAME_CHECKBOX", "shortgame" },
{ "FOG_CHECKBOX", "fog" },
{ "ALLYBUILDRADIUS_CHECKBOX", "allybuild" },
{ "ALLOWCHEATS_CHECKBOX", "cheats" },
{ "CREEPS_CHECKBOX", "creeps" },
};
allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
allowCheats.IsDisabled = () => configurationDisabled() || cheatsLocked.Update(Map);
allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
}
var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
if (crates != null)
foreach (var kv in optionCheckboxes)
{
var cratesLocked = new CachedTransform<MapPreview, bool>(map =>
var checkbox = optionsBin.GetOrNull<CheckboxWidget>(kv.Key);
if (checkbox != null)
{
var crateSpawner = map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
return crateSpawner == null || crateSpawner.Locked;
});
var option = new CachedTransform<Session.Global, Session.LobbyOptionState>(
gs => gs.LobbyOptions[kv.Value]);
crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
crates.IsDisabled = () => configurationDisabled() || cratesLocked.Update(Map);
crates.OnClick = () => orderManager.IssueOrder(Order.Command(
"crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
}
var creeps = optionsBin.GetOrNull<CheckboxWidget>("CREEPS_CHECKBOX");
if (creeps != null)
{
var creepsLocked = new CachedTransform<MapPreview, bool>(map =>
{
var mapCreeps = map.Rules.Actors["world"].TraitInfoOrDefault<MapCreepsInfo>();
return mapCreeps == null || mapCreeps.Locked;
});
creeps.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Creeps;
creeps.IsDisabled = () => configurationDisabled() || creepsLocked.Update(Map);
creeps.OnClick = () => orderManager.IssueOrder(Order.Command(
"creeps {0}".F(!orderManager.LobbyInfo.GlobalSettings.Creeps)));
}
var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
if (allybuildradius != null)
{
var allyBuildRadiusLocked = new CachedTransform<MapPreview, bool>(map =>
{
var mapBuildRadius = map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
return mapBuildRadius == null || mapBuildRadius.AllyBuildRadiusLocked;
});
allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
allybuildradius.IsDisabled = () => configurationDisabled() || allyBuildRadiusLocked.Update(Map);
allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
"allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
}
var shortGame = optionsBin.GetOrNull<CheckboxWidget>("SHORTGAME_CHECKBOX");
if (shortGame != null)
{
var shortGameLocked = new CachedTransform<MapPreview, bool>(
map => map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>().ShortGameLocked);
shortGame.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.ShortGame;
shortGame.IsDisabled = () => configurationDisabled() || shortGameLocked.Update(Map);
shortGame.OnClick = () => orderManager.IssueOrder(Order.Command(
"shortgame {0}".F(!orderManager.LobbyInfo.GlobalSettings.ShortGame)));
checkbox.IsChecked = () => option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled;
checkbox.IsDisabled = () => configurationDisabled() ||
option.Update(orderManager.LobbyInfo.GlobalSettings).Locked;
checkbox.OnClick = () => orderManager.IssueOrder(Order.Command(
"option {0} {1}".F(kv.Value, !option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled)));
}
}
var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
@@ -593,30 +551,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
}
var exploredMap = optionsBin.GetOrNull<CheckboxWidget>("EXPLORED_MAP_CHECKBOX");
if (exploredMap != null)
{
var exploredMapLocked = new CachedTransform<MapPreview, bool>(
map => map.Rules.Actors["player"].TraitInfo<ShroudInfo>().ExploredMapLocked);
exploredMap.IsChecked = () => !orderManager.LobbyInfo.GlobalSettings.Shroud;
exploredMap.IsDisabled = () => configurationDisabled() || exploredMapLocked.Update(Map);
exploredMap.OnClick = () => orderManager.IssueOrder(Order.Command(
"shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
}
var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
if (enableFog != null)
{
var fogLocked = new CachedTransform<MapPreview, bool>(
map => map.Rules.Actors["player"].TraitInfo<ShroudInfo>().FogLocked);
enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
enableFog.IsDisabled = () => configurationDisabled() || fogLocked.Update(Map);
enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
"fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
}
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };