all spread in pixels now.
This commit is contained in:
@@ -91,7 +91,7 @@ namespace OpenRA
|
||||
if (!WeaponValidForTarget(weapon, target))
|
||||
return 0f;
|
||||
|
||||
var distance = (target.CenterLocation - loc).Length*1/24f;
|
||||
var distance = (target.CenterLocation - loc).Length;
|
||||
var rawDamage = weapon.Damage * modifier * (float)Math.Exp(-distance / warhead.Spread);
|
||||
var multiplier = warhead.EffectivenessAgainst(target.Info.Traits.Get<OwnedActorInfo>().Armor);
|
||||
return rawDamage * multiplier;
|
||||
|
||||
Reference in New Issue
Block a user