Add methods to retrieve player stats to Lua API
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@@ -245,6 +245,7 @@
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<Compile Include="Scripting\Properties\MobileProperties.cs" />
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<Compile Include="Scripting\Properties\MobileProperties.cs" />
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<Compile Include="Scripting\Properties\DemolitionProperties.cs" />
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<Compile Include="Scripting\Properties\DemolitionProperties.cs" />
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<Compile Include="Scripting\Properties\PlayerProperties.cs" />
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<Compile Include="Scripting\Properties\PlayerProperties.cs" />
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<Compile Include="Scripting\Properties\PlayerStatsProperties.cs" />
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<Compile Include="Scripting\Properties\PowerProperties.cs" />
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<Compile Include="Scripting\Properties\PowerProperties.cs" />
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<Compile Include="Scripting\Properties\ProductionProperties.cs" />
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<Compile Include="Scripting\Properties\ProductionProperties.cs" />
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<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
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<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
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@@ -0,0 +1,48 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Player")]
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public class PlayerStatsProperties : ScriptPlayerProperties, Requires<PlayerStatisticsInfo>
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{
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readonly PlayerStatistics stats;
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public PlayerStatsProperties(ScriptContext context, Player player)
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: base(context, player)
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{
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stats = player.PlayerActor.Trait<PlayerStatistics>();
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}
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[Desc("The combined value of units killed by this player.")]
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public int KillsCost { get { return stats.KillsCost; } }
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[Desc("The combined value of all units lost by this player.")]
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public int DeathsCost { get { return stats.DeathsCost; } }
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[Desc("The total number of units killed by this player.")]
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public int UnitsKilled { get { return stats.UnitsKilled; } }
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[Desc("The total number of units lost by this player.")]
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public int UnitsLost { get { return stats.UnitsDead; } }
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[Desc("The total number of buildings killed by this player.")]
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public int BuildingsKilled { get { return stats.BuildingsKilled; } }
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[Desc("The total number of buildings lost by this player.")]
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public int BuildingsLost { get { return stats.BuildingsDead; } }
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}
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}
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