remove redundant MissionIsOver check in Tick
This commit is contained in:
@@ -50,12 +50,10 @@ Tick = function()
|
||||
SetGunboatPath()
|
||||
end
|
||||
|
||||
if not Mission.MissionIsOver then
|
||||
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||
MissionFailed()
|
||||
end
|
||||
if Mission.RequiredUnitsAreDestroyed(enemy) then
|
||||
MissionAccomplished()
|
||||
end
|
||||
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||
MissionFailed()
|
||||
end
|
||||
if Mission.RequiredUnitsAreDestroyed(enemy) then
|
||||
MissionAccomplished()
|
||||
end
|
||||
end
|
||||
@@ -34,15 +34,13 @@ end
|
||||
|
||||
Tick = function()
|
||||
Mission.TickTakeOre(ussr)
|
||||
|
||||
if not Mission.MissionIsOver then
|
||||
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||
MissionFailed()
|
||||
end
|
||||
if not trucksSent and Mission.RequiredUnitsAreDestroyed(ussr) and Mission.RequiredUnitsAreDestroyed(badGuy) then
|
||||
SendTrucks()
|
||||
trucksSent = true
|
||||
end
|
||||
|
||||
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||
MissionFailed()
|
||||
end
|
||||
if not trucksSent and Mission.RequiredUnitsAreDestroyed(ussr) and Mission.RequiredUnitsAreDestroyed(badGuy) then
|
||||
SendTrucks()
|
||||
trucksSent = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user