remove redundant MissionIsOver check in Tick
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@@ -50,12 +50,10 @@ Tick = function()
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SetGunboatPath()
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end
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if not Mission.MissionIsOver then
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if Mission.RequiredUnitsAreDestroyed(player) then
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MissionFailed()
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end
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if Mission.RequiredUnitsAreDestroyed(enemy) then
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MissionAccomplished()
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end
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if Mission.RequiredUnitsAreDestroyed(player) then
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MissionFailed()
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end
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if Mission.RequiredUnitsAreDestroyed(enemy) then
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MissionAccomplished()
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end
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end
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