move ThrowsShrapnel to Mods.Commons

This commit is contained in:
Matthias Mailänder
2015-07-09 09:22:48 +02:00
parent 559d6cb84b
commit ec9f0a4634
3 changed files with 2 additions and 2 deletions

View File

@@ -693,6 +693,7 @@
<Compile Include="Traits\CreatesShroud.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

View File

@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
public class ThrowsShrapnelInfo : ITraitInfo

View File

@@ -93,7 +93,6 @@
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
<Compile Include="Traits\Sandworm.cs" />
<Compile Include="Traits\TemporaryOwnerManager.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
<Compile Include="Traits\World\D2kResourceLayer.cs" />
<Compile Include="Traits\World\FogPaletteFromR8.cs" />