move ThrowsShrapnel to Mods.Commons
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@@ -693,6 +693,7 @@
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<Compile Include="Traits\CreatesShroud.cs" />
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<Compile Include="Traits\CreatesShroud.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Lint\CheckRevealFootprint.cs" />
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<Compile Include="Lint\CheckRevealFootprint.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -12,7 +12,7 @@ using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
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[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
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public class ThrowsShrapnelInfo : ITraitInfo
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public class ThrowsShrapnelInfo : ITraitInfo
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@@ -93,7 +93,6 @@
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Sandworm.cs" />
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<Compile Include="Traits\Sandworm.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
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<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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