Fix RA vehicles not using the being-captured condition

This commit is contained in:
abcdefg30
2018-10-10 01:19:45 +02:00
committed by abcdefg30
parent a06cfb4004
commit ed5bb1b1a1

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@@ -391,7 +391,7 @@ JEEP:
Mobile:
TurnSpeed: 10
Speed: 170
RequiresCondition: !notmobile
RequiresCondition: !notmobile && !being-captured
RevealsShroud:
Range: 8c0
RevealGeneratedShroud: False
@@ -434,7 +434,7 @@ APC:
Type: Heavy
Mobile:
Speed: 142
RequiresCondition: !notmobile
RequiresCondition: !notmobile && !being-captured
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
@@ -769,10 +769,10 @@ QTNK:
Armor:
Type: Heavy
Mobile:
RequiresCondition: !deployed
RequiresCondition: !deployed && !being-captured
Speed: 56
Chronoshiftable:
RequiresCondition: !deployed
RequiresCondition: !deployed && !being-captured
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
@@ -807,7 +807,7 @@ STNK:
Mobile:
Speed: 142
Locomotor: heavywheeled
RequiresCondition: !notmobile
RequiresCondition: !notmobile && !being-captured
RevealsShroud:
Range: 7c0
RevealGeneratedShroud: False