Revert "Fix WithInfantryBody wrongly overwriting attack animations"
This reverts commit 1a63cc4a414665b5f6fc41bde8147b31d20f6aac.
This commit is contained in:
@@ -160,10 +160,6 @@ namespace OpenRA.Mods.Common.Traits.Render
|
|||||||
|
|
||||||
protected virtual void Tick(Actor self)
|
protected virtual void Tick(Actor self)
|
||||||
{
|
{
|
||||||
// Attacking takes care of reverting back to PlayStandAnimation
|
|
||||||
if (state == AnimationState.Attacking)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (rsm != null)
|
if (rsm != null)
|
||||||
{
|
{
|
||||||
if (wasModifying != rsm.IsModifyingSequence)
|
if (wasModifying != rsm.IsModifyingSequence)
|
||||||
|
|||||||
Reference in New Issue
Block a user