Revert "Fix WithInfantryBody wrongly overwriting attack animations"

This reverts commit 1a63cc4a414665b5f6fc41bde8147b31d20f6aac.
This commit is contained in:
Paul Chote
2020-12-09 21:53:39 +00:00
committed by reaperrr
parent 408d66cdaf
commit ed94f7680a

View File

@@ -160,10 +160,6 @@ namespace OpenRA.Mods.Common.Traits.Render
protected virtual void Tick(Actor self)
{
// Attacking takes care of reverting back to PlayStandAnimation
if (state == AnimationState.Attacking)
return;
if (rsm != null)
{
if (wasModifying != rsm.IsModifyingSequence)