Increase damage and HP by 100x

This commit is contained in:
Arular101
2017-12-27 11:08:29 +01:00
committed by reaperrr
parent 3a9ee8d51a
commit ede72410ff
27 changed files with 247 additions and 238 deletions

View File

@@ -12,7 +12,7 @@ DPOD:
InitialFacing: 0 InitialFacing: 0
LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
Health: Health:
HP: 60 HP: 6000
Armor: Armor:
Type: Light Type: Light
Cargo: Cargo:
@@ -47,7 +47,7 @@ DSHP:
LandingSound: dropdwn1.aud LandingSound: dropdwn1.aud
IdealSeparation: 1275 IdealSeparation: 1275
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -86,7 +86,7 @@ ORCA:
TakeoffSound: orcaup1.aud TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud LandingSound: orcadwn1.aud
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -137,7 +137,7 @@ ORCAB:
LandingSound: orcadwn1.aud LandingSound: orcadwn1.aud
ReturnOnIdle: ReturnOnIdle:
Health: Health:
HP: 260 HP: 26000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -185,7 +185,7 @@ ORCATRAN:
LandingSound: orcadwn1.aud LandingSound: orcadwn1.aud
IdealSeparation: 1275 IdealSeparation: 1275
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -225,7 +225,7 @@ TRNSPORT:
Voice: Move Voice: Move
LocalOffset: 0,0,-317 LocalOffset: 0,0,-317
Health: Health:
HP: 175 HP: 17500
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -267,7 +267,7 @@ SCRIN:
LandingSound: dropdwn1.aud LandingSound: dropdwn1.aud
ReturnOnIdle: ReturnOnIdle:
Health: Health:
HP: 280 HP: 28000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -314,7 +314,7 @@ APACHE:
Speed: 130 Speed: 130
MoveIntoShroud: false MoveIntoShroud: false
Health: Health:
HP: 225 HP: 22500
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -352,7 +352,7 @@ HUNTER:
Tooltip: Tooltip:
Name: Hunter-Seeker Droid Name: Hunter-Seeker Droid
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Light Type: Light
AttackSuicides: AttackSuicides:

View File

@@ -41,7 +41,7 @@ CABHUT:
TargetTypes: Ground, Building, Bridge TargetTypes: Ground, Building, Bridge
RequiresForceFire: true RequiresForceFire: true
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Concrete Type: Concrete
HitShape: HitShape:

View File

@@ -9,7 +9,7 @@ WEEDGUY:
Mobile: Mobile:
Speed: 42 Speed: 42
Health: Health:
HP: 130 HP: 13000
Crushable: Crushable:
CrushSound: squishy2.aud CrushSound: squishy2.aud
Armament: Armament:
@@ -39,7 +39,7 @@ UMAGON:
Mobile: Mobile:
Speed: 71 Speed: 71
Health: Health:
HP: 150 HP: 15000
Passenger: Passenger:
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
@@ -61,7 +61,7 @@ CHAMSPY:
Voiced: Voiced:
VoiceSet: Spy VoiceSet: Spy
Health: Health:
HP: 120 HP: 12000
Mobile: Mobile:
Speed: 85 Speed: 85
RevealsShroud: RevealsShroud:
@@ -94,7 +94,7 @@ MUTANT:
Voiced: Voiced:
VoiceSet: Mutant VoiceSet: Mutant
Health: Health:
HP: 50 HP: 5000
Mobile: Mobile:
Speed: 56 Speed: 56
RevealsShroud: RevealsShroud:
@@ -120,7 +120,7 @@ MWMN:
Voiced: Voiced:
VoiceSet: CivilianFemale VoiceSet: CivilianFemale
Health: Health:
HP: 50 HP: 5000
Mobile: Mobile:
Speed: 56 Speed: 56
RevealsShroud: RevealsShroud:
@@ -146,7 +146,7 @@ MUTANT3:
Voiced: Voiced:
VoiceSet: Mutant VoiceSet: Mutant
Health: Health:
HP: 50 HP: 5000
Mobile: Mobile:
Speed: 56 Speed: 56
RevealsShroud: RevealsShroud:
@@ -170,7 +170,7 @@ TRATOS:
Voiced: Voiced:
VoiceSet: Tratos VoiceSet: Tratos
Health: Health:
HP: 200 HP: 20000
Mobile: Mobile:
Speed: 71 Speed: 71
RevealsShroud: RevealsShroud:
@@ -187,7 +187,7 @@ OXANNA:
Voiced: Voiced:
VoiceSet: Oxanna VoiceSet: Oxanna
Health: Health:
HP: 50 HP: 5000
Mobile: Mobile:
Speed: 56 Speed: 56
RevealsShroud: RevealsShroud:
@@ -204,7 +204,7 @@ SLAV:
Voiced: Voiced:
VoiceSet: Slavick VoiceSet: Slavick
Health: Health:
HP: 300 HP: 30000
Mobile: Mobile:
Speed: 56 Speed: 56
RevealsShroud: RevealsShroud:

View File

@@ -9,7 +9,7 @@ ABAN01:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 600 HP: 60000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -28,7 +28,7 @@ ABAN02:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 600 HP: 60000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -47,7 +47,7 @@ ABAN03:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -66,7 +66,7 @@ ABAN04:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -89,7 +89,7 @@ ABAN05:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -104,7 +104,7 @@ ABAN06:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -119,7 +119,7 @@ ABAN07:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 350 HP: 35000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -134,7 +134,7 @@ ABAN08:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -149,7 +149,7 @@ ABAN09:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 350 HP: 35000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -164,7 +164,7 @@ ABAN10:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -179,7 +179,7 @@ ABAN11:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -194,7 +194,7 @@ ABAN12:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -208,7 +208,7 @@ ABAN13:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -222,7 +222,7 @@ ABAN14:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 300 HP: 30000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -236,7 +236,7 @@ ABAN15:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -251,7 +251,7 @@ ABAN16:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -265,7 +265,7 @@ ABAN17:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -279,7 +279,7 @@ ABAN18:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: TEMPERATE ExcludeTilesets: TEMPERATE
@@ -293,7 +293,7 @@ AMMOCRAT:
Armor: Armor:
Type: none Type: none
Health: Health:
HP: 1 HP: 100
RenderSprites: RenderSprites:
Palette: player Palette: player
@@ -430,7 +430,7 @@ CA0001:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 400 HP: 40000
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
Pieces: 5, 9 Pieces: 5, 9
ThrowsShrapnel@LARGE: ThrowsShrapnel@LARGE:
@@ -447,7 +447,7 @@ CA0002:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 400 HP: 40000
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
Pieces: 5, 9 Pieces: 5, 9
ThrowsShrapnel@LARGE: ThrowsShrapnel@LARGE:
@@ -464,7 +464,7 @@ CA0003:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 300 HP: 30000
CA0004: CA0004:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -477,7 +477,7 @@ CA0004:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 300 HP: 30000
CA0005: CA0005:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -490,7 +490,7 @@ CA0005:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 300 HP: 30000
CA0006: CA0006:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -503,7 +503,7 @@ CA0006:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 300 HP: 30000
CA0007: CA0007:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -516,7 +516,7 @@ CA0007:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 400 HP: 40000
CA0008: CA0008:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -529,7 +529,7 @@ CA0008:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 400 HP: 40000
CA0009: CA0009:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -542,7 +542,7 @@ CA0009:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 400 HP: 40000
CA0010: CA0010:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -555,7 +555,7 @@ CA0010:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 300 HP: 30000
CA0011: CA0011:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -568,7 +568,7 @@ CA0011:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 200 HP: 20000
CA0012: CA0012:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -581,7 +581,7 @@ CA0012:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 100 HP: 10000
CA0013: CA0013:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -594,7 +594,7 @@ CA0013:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 300 HP: 30000
CA0014: CA0014:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -606,7 +606,7 @@ CA0014:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 300 HP: 30000
CA0015: CA0015:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -618,7 +618,7 @@ CA0015:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 300 HP: 30000
CA0016: CA0016:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -630,7 +630,7 @@ CA0016:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 300 HP: 30000
CA0017: CA0017:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -642,7 +642,7 @@ CA0017:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 300 HP: 30000
CA0018: CA0018:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -658,7 +658,7 @@ CA0018:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 200 HP: 20000
CA0019: CA0019:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -674,7 +674,7 @@ CA0019:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 200 HP: 20000
CA0020: CA0020:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -690,7 +690,7 @@ CA0020:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 200 HP: 20000
CA0021: CA0021:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -706,7 +706,7 @@ CA0021:
Armor: Armor:
Type: light Type: light
Health: Health:
HP: 200 HP: 20000
CAARAY: CAARAY:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -719,7 +719,7 @@ CAARAY:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 400 HP: 40000
RenderSprites: RenderSprites:
Palette: player Palette: player
WithIdleOverlay@SATELLITE: WithIdleOverlay@SATELLITE:
@@ -746,7 +746,7 @@ CAARMR:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 800 HP: 80000
RenderSprites: RenderSprites:
Palette: player Palette: player
ProvidesPrerequisite: ProvidesPrerequisite:
@@ -785,7 +785,7 @@ CAHOSP:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 800 HP: 80000
RenderSprites: RenderSprites:
Palette: player Palette: player
Capturable: Capturable:
@@ -809,7 +809,7 @@ CAPYR01:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: SNOW ExcludeTilesets: SNOW
@@ -824,7 +824,7 @@ CAPYR02:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: SNOW ExcludeTilesets: SNOW
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -843,7 +843,7 @@ CAPYR03:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: SNOW ExcludeTilesets: SNOW
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -862,7 +862,7 @@ CITY01:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -881,7 +881,7 @@ CITY02:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 700 HP: 70000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -900,7 +900,7 @@ CITY03:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -919,7 +919,7 @@ CITY04:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 600 HP: 60000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -938,7 +938,7 @@ CITY05:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 600 HP: 60000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -957,7 +957,7 @@ CITY06:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -976,7 +976,7 @@ CITY07:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -995,7 +995,7 @@ CITY08:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 300 HP: 30000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1010,7 +1010,7 @@ CITY09:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1025,7 +1025,7 @@ CITY10:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 300 HP: 30000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1040,7 +1040,7 @@ CITY11:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1055,7 +1055,7 @@ CITY12:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 600 HP: 60000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1070,7 +1070,7 @@ CITY13:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1084,7 +1084,7 @@ CITY14:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 600 HP: 60000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1099,7 +1099,7 @@ CITY15:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -1118,7 +1118,7 @@ CITY16:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -1137,7 +1137,7 @@ CITY17:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 300 HP: 30000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -1156,7 +1156,7 @@ CITY18:
Armor: Armor:
Type: concrete Type: concrete
Health: Health:
HP: 600 HP: 60000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -1175,7 +1175,7 @@ CITY19:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 500 HP: 50000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1189,7 +1189,7 @@ CITY20:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 250 HP: 25000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1203,7 +1203,7 @@ CITY21:
Armor: Armor:
Type: none Type: none
Health: Health:
HP: 100 HP: 10000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1218,7 +1218,7 @@ CITY22:
Armor: Armor:
Type: none Type: none
Health: Health:
HP: 100 HP: 10000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
@@ -1236,7 +1236,7 @@ CTDAM:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 1000 HP: 100000
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: anypower Prerequisite: anypower
EditorTilesetFilter: EditorTilesetFilter:
@@ -1261,7 +1261,7 @@ CTVEGA:
Armor: Armor:
Type: none Type: none
Health: Health:
HP: 100 HP: 10000
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: SNOW ExcludeTilesets: SNOW
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -1282,7 +1282,7 @@ GAKODK:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 1500 HP: 150000
RenderSprites: RenderSprites:
Palette: player Palette: player
WithIdleOverlay@LARGELIGHTS: WithIdleOverlay@LARGELIGHTS:
@@ -1341,7 +1341,7 @@ GASAND:
Tooltip: Tooltip:
Name: Sandbags Name: Sandbags
Health: Health:
HP: 250 HP: 25000
Armor: Armor:
Type: Light Type: Light
LineBuild: LineBuild:
@@ -1369,7 +1369,7 @@ GASPOT:
Armor: Armor:
Type: wood Type: wood
Health: Health:
HP: 400 HP: 40000
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
MaxHeightDelta: 3 MaxHeightDelta: 3
@@ -1390,7 +1390,7 @@ GALITE:
-WithMakeAnimation: -WithMakeAnimation:
-WithDeathAnimation: -WithDeathAnimation:
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1426,7 +1426,7 @@ GAICBM:
Name: Deployed ICBM Name: Deployed ICBM
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -1453,7 +1453,7 @@ NAMNTK:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 1500 HP: 150000
RenderSprites: RenderSprites:
Palette: player Palette: player
WithIdleOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
@@ -1472,7 +1472,7 @@ NTPYRA:
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 1500 HP: 150000
RenderSprites: RenderSprites:
Palette: player Palette: player
WithIdleOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
@@ -1496,7 +1496,7 @@ UFO:
Tooltip: Tooltip:
Name: Scrin Ship Name: Scrin Ship
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Heavy Type: Heavy
EditorTilesetFilter: EditorTilesetFilter:

View File

@@ -12,7 +12,7 @@
TurnSpeed: 5 TurnSpeed: 5
Crushes: wall, crate, infantry Crushes: wall, crate, infantry
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -36,6 +36,7 @@
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
WithVoxelTurret: WithVoxelTurret:
WithVoxelBarrel: WithVoxelBarrel:
WithMuzzleOverlay: WithMuzzleOverlay:
@@ -47,7 +48,7 @@
Tooltip: Tooltip:
Name: Truck Name: Truck
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -70,7 +71,7 @@ ICBM:
Tooltip: Tooltip:
Name: Ballistic Missile Launcher Name: Ballistic Missile Launcher
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -99,7 +100,7 @@ BUS:
Speed: 113 Speed: 113
RequiresCondition: !empdisable && !loading RequiresCondition: !empdisable && !loading
Health: Health:
HP: 100 HP: 10000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -125,7 +126,7 @@ PICK:
Speed: 113 Speed: 113
RequiresCondition: !empdisable && !loading RequiresCondition: !empdisable && !loading
Health: Health:
HP: 100 HP: 10000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -151,7 +152,7 @@ CAR:
Speed: 113 Speed: 113
RequiresCondition: !empdisable && !loading RequiresCondition: !empdisable && !loading
Health: Health:
HP: 100 HP: 10000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -177,7 +178,7 @@ WINI:
Speed: 113 Speed: 113
RequiresCondition: !empdisable && !loading RequiresCondition: !empdisable && !loading
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:

View File

@@ -6,7 +6,7 @@ DOGGIE:
Tooltip: Tooltip:
Name: Tiberian Fiend Name: Tiberian Fiend
Health: Health:
HP: 250 HP: 25000
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
Valued: Valued:
@@ -43,7 +43,7 @@ VISC_SML:
Tooltip: Tooltip:
Name: Baby Visceroid Name: Baby Visceroid
Health: Health:
HP: 200 HP: 20000
AttackWander: AttackWander:
WanderMoveRadius: 2 WanderMoveRadius: 2
MinMoveDelay: 30 MinMoveDelay: 30
@@ -58,7 +58,7 @@ VISC_LRG:
Tooltip: Tooltip:
Name: Adult Visceroid Name: Adult Visceroid
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -88,7 +88,7 @@ JFISH:
Tooltip: Tooltip:
Name: Tiberium Floater Name: Tiberium Floater
Health: Health:
HP: 500 HP: 50000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Mobile: Mobile:

View File

@@ -51,7 +51,7 @@
RequiresCondition: rank-elite RequiresCondition: rank-elite
Modifier: 75 Modifier: 75
SelfHealing@ELITE: SelfHealing@ELITE:
Step: 2 Step: 200
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
@@ -344,6 +344,7 @@
RepairableBuilding: RepairableBuilding:
IndicatorPalette: mouse IndicatorPalette: mouse
PlayerExperience: 25 PlayerExperience: 25
RepairStep: 700
WithDeathAnimation: WithDeathAnimation:
DeathSequence: dead DeathSequence: dead
UseDeathTypeSuffix: false UseDeathTypeSuffix: false
@@ -368,7 +369,7 @@
Inherits: ^BasicBuilding Inherits: ^BasicBuilding
-UpdatesPlayerStatistics: -UpdatesPlayerStatistics:
Health: Health:
HP: 900 HP: 90000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -388,7 +389,7 @@
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 400 HP: 40000
RenderSprites: RenderSprites:
-Palette: -Palette:
-Cloak@EXTERNALCLOAK: -Cloak@EXTERNALCLOAK:
@@ -403,7 +404,7 @@
Armor: Armor:
Type: heavy Type: heavy
Health: Health:
HP: 400 HP: 40000
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: TEMPERATE RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
@@ -496,7 +497,7 @@
Huntable: Huntable:
DrawLineToTarget: DrawLineToTarget:
Health: Health:
HP: 50 HP: 5000
Armor: Armor:
Type: None Type: None
Valued: Valued:
@@ -546,7 +547,7 @@
ActorLostNotification: ActorLostNotification:
DamagedByTerrain: DamagedByTerrain:
Terrain: Tiberium, BlueTiberium Terrain: Tiberium, BlueTiberium
Damage: 2 Damage: 200
DamageInterval: 16 DamageInterval: 16
DamageTypes: ExplosionDeath, TriggerVisceroid DamageTypes: ExplosionDeath, TriggerVisceroid
RequiresCondition: !inside-tunnel RequiresCondition: !inside-tunnel
@@ -554,7 +555,7 @@
Voice: Move Voice: Move
Guardable: Guardable:
SelfHealing@HOSPITAL: SelfHealing@HOSPITAL:
Step: 5 Step: 500
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
@@ -864,7 +865,7 @@
CameraPitch: 90 CameraPitch: 90
Aircraft: Aircraft:
Health: Health:
HP: 280 HP: 28000
Armor: Armor:
Type: Heavy Type: Heavy
HiddenUnderFog: HiddenUnderFog:
@@ -1050,7 +1051,7 @@
Types: Infantry Types: Infantry
UnloadVoice: Unload UnloadVoice: Unload
Health: Health:
HP: 100 HP: 10000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -1131,7 +1132,7 @@
Valued: Valued:
Cost: 250 Cost: 250
Health: Health:
HP: 350 HP: 35000
Armor: Armor:
Type: Heavy Type: Heavy
LineBuildNode: LineBuildNode:
@@ -1185,7 +1186,7 @@
^HealsOnTiberium: ^HealsOnTiberium:
DamagedByTerrain: DamagedByTerrain:
Damage: -2 Damage: -200
DamageInterval: 16 DamageInterval: 16
Terrain: Tiberium, BlueTiberium Terrain: Tiberium, BlueTiberium
RequiresCondition: !inside-tunnel RequiresCondition: !inside-tunnel

View File

@@ -12,7 +12,7 @@ E2:
Tooltip: Tooltip:
Name: Disc Thrower Name: Disc Thrower
Health: Health:
HP: 150 HP: 15000
Mobile: Mobile:
Speed: 56 Speed: 56
Armament: Armament:
@@ -49,7 +49,7 @@ MEDIC:
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 125 HP: 12500
Crushable: Crushable:
CrushSound: squishy2.aud CrushSound: squishy2.aud
Armament: Armament:
@@ -66,6 +66,7 @@ MEDIC:
DefaultAttackSequence: heal DefaultAttackSequence: heal
SelfHealing: SelfHealing:
Delay: 60 Delay: 60
Step: 500
Passenger: Passenger:
PipType: Red PipType: Red
@@ -92,7 +93,7 @@ JUMPJET:
TerrainSpeeds: TerrainSpeeds:
Jumpjet: 110 Jumpjet: 110
Health: Health:
HP: 120 HP: 12000
Armor: Armor:
Type: Light Type: Light
Passenger: Passenger:
@@ -211,7 +212,7 @@ GHOST:
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 200 HP: 20000
Passenger: Passenger:
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0

View File

@@ -16,7 +16,7 @@ GAPOWR:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 750 HP: 75000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -84,7 +84,7 @@ GAPILE:
Bounds: 88, 48, 0, -8 Bounds: 88, 48, 0, -8
DecorationBounds: 88, 56, 0, -8 DecorationBounds: 88, 56, 0, -8
Health: Health:
HP: 800 HP: 80000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -143,7 +143,7 @@ GAWEAP:
Bounds: 154, 96, -2, -12 Bounds: 154, 96, -2, -12
DecorationBounds: 154, 100, -2, -12 DecorationBounds: 154, 100, -2, -12
Health: Health:
HP: 1000 HP: 100000
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
MaxHeightDelta: 3 MaxHeightDelta: 3
@@ -203,7 +203,7 @@ GAHPAD:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 600 HP: 60000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
MaxHeightDelta: 3 MaxHeightDelta: 3
@@ -222,6 +222,7 @@ GAHPAD:
RepairsUnits: RepairsUnits:
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
ProductionBar: ProductionBar:
WithIdleOverlay@PLATFORM: WithIdleOverlay@PLATFORM:
Sequence: idle-platform Sequence: idle-platform
@@ -264,7 +265,7 @@ GADEPT:
Bounds: 96, 64, -6, -6 Bounds: 96, 64, -6, -6
DecorationBounds: 98, 68, -6, -6 DecorationBounds: 98, 68, -6, -6
Health: Health:
HP: 1100 HP: 110000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
MaxHeightDelta: 3 MaxHeightDelta: 3
@@ -272,6 +273,7 @@ GADEPT:
RepairsUnits: RepairsUnits:
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
RallyPoint: RallyPoint:
Palette: mouse Palette: mouse
IsPlayerPalette: false IsPlayerPalette: false
@@ -324,7 +326,7 @@ GARADR:
Bounds: 96, 48, 0, -6 Bounds: 96, 48, 0, -6
DecorationBounds: 96, 118, 0, -38 DecorationBounds: 96, 118, 0, -38
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
ProvidesRadar: ProvidesRadar:
@@ -368,7 +370,7 @@ GATECH:
Bounds: 110, 60, 3, -4 Bounds: 110, 60, 3, -4
DecorationBounds: 110, 60, 3, -4 DecorationBounds: 110, 60, 3, -4
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -411,7 +413,7 @@ GAPLUG:
RequiresCondition: !disabled && !empdisable RequiresCondition: !disabled && !empdisable
Sequence: idle-strip Sequence: idle-strip
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:

View File

@@ -9,7 +9,7 @@ GAWALL:
Tooltip: Tooltip:
Name: Concrete Wall Name: Concrete Wall
Health: Health:
HP: 225 HP: 22500
Armor: Armor:
Type: Concrete Type: Concrete
Crushable: Crushable:
@@ -56,7 +56,7 @@ GACTWR:
Bounds: 48, 36, 0, -6 Bounds: 48, 36, 0, -6
DecorationBounds: 48, 48, 0, -12 DecorationBounds: 48, 48, 0, -12
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Light Type: Light
BlocksProjectiles: BlocksProjectiles:

View File

@@ -17,7 +17,7 @@ APC:
Water: 80 Water: 80
RequiresCondition: !empdisable && !loading RequiresCondition: !empdisable && !loading
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -75,7 +75,7 @@ HVR:
BlueTiberium: 100 BlueTiberium: 100
Veins: 100 Veins: 100
Health: Health:
HP: 230 HP: 23000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -121,7 +121,7 @@ SMECH:
TurnSpeed: 5 TurnSpeed: 5
Speed: 99 Speed: 99
Health: Health:
HP: 175 HP: 17500
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -166,7 +166,7 @@ MMCH:
Speed: 56 Speed: 56
Crushes: wall, crate, infantry Crushes: wall, crate, infantry
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -227,8 +227,9 @@ HMEC:
Speed: 42 Speed: 42
Crushes: wall, crate, infantry Crushes: wall, crate, infantry
Health: Health:
HP: 800 HP: 80000
SelfHealing: SelfHealing:
Step: 500
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -273,7 +274,7 @@ SONIC:
Speed: 56 Speed: 56
Crushes: wall, crate, infantry Crushes: wall, crate, infantry
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -315,7 +316,7 @@ JUGG:
Prerequisites: ~gaweap, garadr, ~techlevel.high Prerequisites: ~gaweap, garadr, ~techlevel.high
Description: Mobile Artillery Mech.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Description: Mobile Artillery Mech.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Health: Health:
HP: 350 HP: 35000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:

View File

@@ -14,7 +14,7 @@ E3:
Voiced: Voiced:
VoiceSet: Rocket VoiceSet: Rocket
Health: Health:
HP: 100 HP: 10000
Mobile: Mobile:
Speed: 56 Speed: 56
Armament@PRIMARY: Armament@PRIMARY:
@@ -54,7 +54,7 @@ CYBORG:
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 300 HP: 30000
Passenger: Passenger:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
@@ -90,7 +90,7 @@ CYC2:
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 500 HP: 50000
Passenger: Passenger:
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
@@ -119,7 +119,7 @@ MHIJACK:
Voiced: Voiced:
VoiceSet: Hijacker VoiceSet: Hijacker
Health: Health:
HP: 300 HP: 30000
Mobile: Mobile:
Speed: 99 Speed: 99
-Crushable: -Crushable:

View File

@@ -19,7 +19,7 @@ NAPOWR:
Bounds: 88, 48, 2, -6 Bounds: 88, 48, 2, -6
DecorationBounds: 88, 80, 2, -12 DecorationBounds: 88, 80, 2, -12
Health: Health:
HP: 750 HP: 75000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -58,7 +58,7 @@ NAAPWR:
Bounds: 100, 54, 0, -4 Bounds: 100, 54, 0, -4
DecorationBounds: 100, 74, 0, -12 DecorationBounds: 100, 74, 0, -12
Health: Health:
HP: 750 HP: 75000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -98,7 +98,7 @@ NAHAND:
Bounds: 116, 60, 3, -6 Bounds: 116, 60, 3, -6
DecorationBounds: 116, 78, 3, -8 DecorationBounds: 116, 78, 3, -8
Health: Health:
HP: 800 HP: 80000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -155,7 +155,7 @@ NAWEAP:
Bounds: 149, 80, -3, -10 Bounds: 149, 80, -3, -10
DecorationBounds: 149, 116, -3, -20 DecorationBounds: 149, 116, -3, -20
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -211,7 +211,7 @@ NAHPAD:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 600 HP: 60000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
MaxHeightDelta: 3 MaxHeightDelta: 3
@@ -230,6 +230,7 @@ NAHPAD:
RepairsUnits: RepairsUnits:
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 15
HpPerStep: 1000
ProductionBar: ProductionBar:
WithIdleOverlay@PLATFORM: WithIdleOverlay@PLATFORM:
Sequence: idle-platform Sequence: idle-platform
@@ -275,7 +276,7 @@ NARADR:
Bounds: 96, 48, 0, -6 Bounds: 96, 48, 0, -6
DecorationBounds: 96, 72, 0, -12 DecorationBounds: 96, 72, 0, -12
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
ProvidesRadar: ProvidesRadar:
@@ -319,7 +320,7 @@ NATECH:
Bounds: 86, 48, 0, -4 Bounds: 86, 48, 0, -4
DecorationBounds: 86, 58, 0, -4 DecorationBounds: 86, 58, 0, -4
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -357,7 +358,7 @@ NATMPL:
Selectable: Selectable:
Bounds: 134, 120, 12, -12 Bounds: 134, 120, 12, -12
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:

View File

@@ -9,7 +9,7 @@ NAWALL:
Tooltip: Tooltip:
Name: Concrete Wall Name: Concrete Wall
Health: Health:
HP: 225 HP: 22500
Armor: Armor:
Type: Concrete Type: Concrete
Crushable: Crushable:
@@ -48,7 +48,7 @@ NAPOST:
Tooltip: Tooltip:
Name: Laser Fence Name: Laser Fence
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Concrete Type: Concrete
LineBuild: LineBuild:
@@ -147,7 +147,7 @@ NALASR:
Bounds: 40, 30, -8, -6 Bounds: 40, 30, -8, -6
DecorationBounds: 40, 36, -8, -8 DecorationBounds: 40, 36, -8, -8
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -192,7 +192,7 @@ NAOBEL:
Bounds: 88, 42, 0, -6 Bounds: 88, 42, 0, -6
DecorationBounds: 88, 72, 0, -12 DecorationBounds: 88, 72, 0, -12
Health: Health:
HP: 725 HP: 72500
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -235,7 +235,7 @@ NASAM:
Bounds: 40, 30, -3, -8 Bounds: 40, 30, -3, -8
DecorationBounds: 40, 36, -3, -8 DecorationBounds: 40, 36, -3, -8
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Wood Type: Wood
BodyOrientation: BodyOrientation:
@@ -275,7 +275,7 @@ NASTLH:
Footprint: xxx XXX Footprint: xxx XXX
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -324,7 +324,7 @@ NAMISL:
Bounds: 75,48 Bounds: 75,48
DecorationBounds: 75,48 DecorationBounds: 75,48
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -380,7 +380,7 @@ NAWAST:
Bounds: 100, 60, 5, -5 Bounds: 100, 60, 5, -5
DecorationBounds: 100, 60, 5, -5 DecorationBounds: 100, 60, 5, -5
Health: Health:
HP: 400 HP: 40000
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
MaxHeightDelta: 3 MaxHeightDelta: 3

View File

@@ -16,7 +16,7 @@ BGGY:
TurnSpeed: 8 TurnSpeed: 8
Speed: 142 Speed: 142
Health: Health:
HP: 220 HP: 22000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -54,7 +54,7 @@ BIKE:
TurnSpeed: 8 TurnSpeed: 8
Speed: 170 Speed: 170
Health: Health:
HP: 150 HP: 15000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -101,7 +101,7 @@ TTNK:
Crushes: wall, crate, infantry Crushes: wall, crate, infantry
RequiresCondition: !empdisable && undeployed RequiresCondition: !empdisable && undeployed
Health: Health:
HP: 350 HP: 35000
Armor: Armor:
Type: Light Type: Light
RequiresCondition: undeployed RequiresCondition: undeployed
@@ -210,7 +210,7 @@ ART2:
Prerequisites: ~naweap, naradr, ~techlevel.high Prerequisites: ~naweap, naradr, ~techlevel.high
Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -286,7 +286,7 @@ REPAIR:
Tooltip: Tooltip:
Name: Mobile Repair Vehicle Name: Mobile Repair Vehicle
Health: Health:
HP: 200 HP: 20000
Mobile: Mobile:
Speed: 85 Speed: 85
TurnSpeed: 5 TurnSpeed: 5
@@ -333,11 +333,12 @@ WEED:
Speed: 71 Speed: 71
TurnSpeed: 5 TurnSpeed: 5
Health: Health:
HP: 600 HP: 60000
SelfHealing: SelfHealing:
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -375,7 +376,7 @@ SAPC:
TerrainSpeeds: TerrainSpeeds:
Subterranean: 120 Subterranean: 120
Health: Health:
HP: 175 HP: 17500
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -422,7 +423,7 @@ SUBTANK:
TerrainSpeeds: TerrainSpeeds:
Subterranean: 120 Subterranean: 120
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -458,7 +459,7 @@ STNK:
Speed: 85 Speed: 85
Crushes: wall, crate, infantry Crushes: wall, crate, infantry
Health: Health:
HP: 180 HP: 18000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:

View File

@@ -12,7 +12,7 @@ E1:
Tooltip: Tooltip:
Name: Light Infantry Name: Light Infantry
Health: Health:
HP: 125 HP: 12500
Mobile: Mobile:
Speed: 71 Speed: 71
Armament@PRIMARY: Armament@PRIMARY:
@@ -51,7 +51,7 @@ ENGINEER:
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 100 HP: 10000
Passenger: Passenger:
PipType: Yellow PipType: Yellow
EngineerRepair: EngineerRepair:
@@ -88,9 +88,9 @@ FLAMEGUY:
WithInfantryBody: WithInfantryBody:
IdleSequences: run IdleSequences: run
Health: Health:
HP: 160 HP: 16000
SelfHealing: SelfHealing:
Step: -10 Step: -1000
HealIfBelow: 101 HealIfBelow: 101
ScaredyCat: ScaredyCat:
PanicSequencePrefix: PanicSequencePrefix:

View File

@@ -11,7 +11,7 @@ GACNST:
Prerequisites: ~disabled Prerequisites: ~disabled
Description: Builds base structures. Description: Builds base structures.
Health: Health:
HP: 1500 HP: 150000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -75,7 +75,7 @@ PROC:
Bounds: 134, 96, 0, -12 Bounds: 134, 96, 0, -12
DecorationBounds: 134, 122, 0, -18 DecorationBounds: 134, 122, 0, -18
Health: Health:
HP: 900 HP: 90000
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
MaxHeightDelta: 3 MaxHeightDelta: 3
@@ -133,7 +133,7 @@ GASILO:
DecorationBounds: 80, 48, -5, 0 DecorationBounds: 80, 48, -5, 0
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:

View File

@@ -18,7 +18,7 @@ NAPULS:
Bounds: 78, 54, 0, -12 Bounds: 78, 54, 0, -12
DecorationBounds: 78, 54, 0, -12 DecorationBounds: 78, 54, 0, -12
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:

View File

@@ -14,7 +14,7 @@ MCV:
Priority: 3 Priority: 3
DecorationBounds: 42,42 DecorationBounds: 42,42
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -80,11 +80,12 @@ HARV:
BlueTiberium: 80 BlueTiberium: 80
Veins: 80 Veins: 80
Health: Health:
HP: 1000 HP: 100000
SelfHealing: SelfHealing:
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -125,7 +126,7 @@ LPST:
Name: Mobile Sensor Array (deployed) Name: Mobile Sensor Array (deployed)
RequiresCondition: deployed RequiresCondition: deployed
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Wood Type: Wood
Mobile: Mobile:

View File

@@ -11,7 +11,7 @@
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 108 Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0 Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 36 Damage: 3600
Versus: Versus:
None: 25 None: 25
Wood: 65 Wood: 65
@@ -50,7 +50,7 @@
Blockable: false Blockable: false
LaunchAngle: 0 LaunchAngle: 0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 70 Damage: 7000
120mmx: 120mmx:
Inherits: ^Cannon Inherits: ^Cannon
@@ -58,7 +58,7 @@
Burst: 2 Burst: 2
BurstDelays: 5 BurstDelays: 5
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 50 Damage: 5000
RPGTower: RPGTower:
Inherits: ^Cannon Inherits: ^Cannon
@@ -71,7 +71,7 @@ RPGTower:
Image: canister Image: canister
Palette: player Palette: player
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 110 Damage: 11000
Versus: Versus:
None: 30 None: 30
Wood: 75 Wood: 75
@@ -106,7 +106,7 @@ RPGTower:
LaunchAngle: 165 LaunchAngle: 165
MinRange: 5c0 MinRange: 5c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 150 Damage: 15000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: large_explosion Explosions: large_explosion
ImpactSounds: expnew06.aud ImpactSounds: expnew06.aud
@@ -125,7 +125,7 @@ Jugg90mm:
LaunchAngle: 165 LaunchAngle: 165
Inaccuracy: 2c0 Inaccuracy: 2c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 75 Damage: 7500
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: small_explosion Explosions: small_explosion
ImpactSounds: expnew13.aud ImpactSounds: expnew13.aud
@@ -146,7 +146,7 @@ Grenade:
BounceCount: 2 BounceCount: 2
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 154 Spread: 154
Damage: 40 Damage: 4000
Versus: Versus:
Light: 70 Light: 70
Concrete: 28 Concrete: 28

View File

@@ -12,7 +12,7 @@
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Range: 0, 32 Range: 0, 32
Falloff: 100, 100 Falloff: 100, 100
Damage: 150 Damage: 15000
AffectsParent: false AffectsParent: false
Versus: Versus:
None: 100 None: 100
@@ -29,7 +29,7 @@ LtRail:
Warhead@2Dam: SpreadDamage Warhead@2Dam: SpreadDamage
Range: 0, 32 Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units Falloff: 50, 50 # Only does half damage to friendly units
Damage: 150 Damage: 15000
InfDeath: 6 InfDeath: 6
AffectsParent: false AffectsParent: false
ValidStances: Ally ValidStances: Ally
@@ -50,7 +50,7 @@ MechRailgun:
Projectile: Railgun Projectile: Railgun
BeamColor: 00FFFFC8 BeamColor: 00FFFFC8
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 200 Damage: 20000
Versus: Versus:
None: 200 None: 200
Wood: 175 Wood: 175
@@ -76,7 +76,7 @@ SonicZap:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Range: 0, 32 Range: 0, 32
Falloff: 100, 100 Falloff: 100, 100
Damage: 8 Damage: 800
AffectsParent: false AffectsParent: false
ValidStances: Neutral, Enemy ValidStances: Neutral, Enemy
Versus: Versus:
@@ -86,7 +86,7 @@ SonicZap:
Warhead@2Dam: SpreadDamage Warhead@2Dam: SpreadDamage
Range: 0, 32 Range: 0, 32
Falloff: 50, 50 Falloff: 50, 50
Damage: 8 Damage: 800
InvalidTargets: Disruptor # Does not affect friendly disruptors at all InvalidTargets: Disruptor # Does not affect friendly disruptors at all
AffectsParent: false AffectsParent: false
ValidStances: Ally ValidStances: Ally
@@ -131,7 +131,7 @@ CyCannon:
TerrainHeightAware: true TerrainHeightAware: true
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 43 Spread: 43
Damage: 120 Damage: 12000
Versus: Versus:
None: 350 None: 350
Wood: 260 Wood: 260
@@ -153,7 +153,7 @@ Proton:
Image: TORPEDO Image: TORPEDO
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 20 Damage: 2000
Versus: Versus:
None: 25 None: 25
Wood: 65 Wood: 65
@@ -176,7 +176,7 @@ Proton:
SecondaryBeamColor: FF000040 SecondaryBeamColor: FF000040
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 250 Damage: 25000
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
ObeliskLaserFire: ObeliskLaserFire:
@@ -185,7 +185,7 @@ ObeliskLaserFire:
Range: 10c512 Range: 10c512
Report: obelray1.aud Report: obelray1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 250 Damage: 25000
TurretLaserFire: TurretLaserFire:
Inherits: ^Laser Inherits: ^Laser
@@ -198,12 +198,12 @@ TurretLaserFire:
SecondaryBeamWidth: 144 SecondaryBeamWidth: 144
SecondaryBeamColor: FF000030 SecondaryBeamColor: FF000030
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 30 Damage: 3000
LaserFence: LaserFence:
TargetActorCenter: true TargetActorCenter: true
Projectile: InstantHit Projectile: InstantHit
Warhead@1Dam: TargetDamage Warhead@1Dam: TargetDamage
DebugOverlayColor: FF0000 DebugOverlayColor: FF0000
Damage: 99999 Damage: 9999900
DamageTypes: FireDeath DamageTypes: FireDeath

View File

@@ -2,7 +2,7 @@
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Falloff: 100, 50, 25, 12, 6, 3, 0 Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 500 Damage: 50000
Versus: Versus:
None: 90 None: 90
Wood: 75 Wood: 75
@@ -24,7 +24,7 @@ UnitExplodeSmall:
Inherits: ^DamagingExplosion Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192 Spread: 192
Damage: 40 Damage: 4000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: medium_brnl Explosions: medium_brnl
ImpactSounds: expnew13.aud ImpactSounds: expnew13.aud
@@ -49,7 +49,7 @@ TiberiumExplosion:
Inherits: ^DamagingExplosion Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 9 Spread: 9
Damage: 10 Damage: 1000
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@Res: CreateResource Warhead@Res: CreateResource
AddsResourceType: Tiberium AddsResourceType: Tiberium

View File

@@ -7,7 +7,7 @@
Projectile: InstantHit Projectile: InstantHit
Warhead@1Dam: TargetDamage Warhead@1Dam: TargetDamage
DebugOverlayColor: 00FF00 DebugOverlayColor: 00FF00
Damage: -50 Damage: -5000
ValidTargets: Infantry ValidTargets: Infantry
Heal: Heal:

View File

@@ -25,7 +25,7 @@
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 108 Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0 Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 25 Damage: 2500
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
None: 25 None: 25
@@ -62,7 +62,7 @@ HoverMissile:
Projectile: Missile Projectile: Missile
RangeLimit: 11c0 RangeLimit: 11c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 30 Damage: 3000
MammothTusk: MammothTusk:
Inherits: ^DefaultMissile Inherits: ^DefaultMissile
@@ -75,7 +75,7 @@ MammothTusk:
RangeLimit: 9c0 RangeLimit: 9c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 144 Spread: 144
Damage: 40 Damage: 4000
ValidTargets: Air ValidTargets: Air
Versus: Versus:
None: 100 None: 100
@@ -101,7 +101,7 @@ BikeMissile:
Projectile: Missile Projectile: Missile
RangeLimit: 7c0 RangeLimit: 7c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 40 Damage: 4000
ValidTargets: Ground, Air ValidTargets: Ground, Air
Dragon: Dragon:
@@ -110,7 +110,7 @@ Dragon:
Burst: 2 Burst: 2
Report: misl1.aud Report: misl1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 30 Damage: 3000
Hellfire: Hellfire:
Inherits: ^DefaultMissile Inherits: ^DefaultMissile
@@ -120,7 +120,7 @@ Hellfire:
ValidTargets: Ground ValidTargets: Ground
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 72 Spread: 72
Damage: 30 Damage: 3000
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
None: 30 None: 30
@@ -143,7 +143,7 @@ RedEye2:
Speed: 288 Speed: 288
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 33 Damage: 3300
ValidTargets: Air, Ground ValidTargets: Air, Ground
DamageTypes: SmallExplosionDeath DamageTypes: SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect

View File

@@ -11,7 +11,7 @@ FireballLauncher:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 288 Spread: 288
Falloff: 100, 50, 25, 12, 6, 3, 0 Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 25 Damage: 2500
Versus: Versus:
None: 600 None: 600
Wood: 148 Wood: 148
@@ -38,7 +38,7 @@ Bomb:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 512 Spread: 512
Falloff: 100, 50, 25, 12, 6, 3, 0 Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 160 Damage: 16000
Versus: Versus:
None: 200 None: 200
Wood: 90 Wood: 90
@@ -76,7 +76,7 @@ FiendShard:
LaunchAngle: 60 LaunchAngle: 60
Palette: greentiberium Palette: greentiberium
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 35 Damage: 3500
Versus: Versus:
Light: 60 Light: 60
Heavy: 40 Heavy: 40
@@ -96,7 +96,7 @@ SlimeAttack:
Projectile: InstantHit Projectile: InstantHit
InvalidTargets: Wall, Bridge InvalidTargets: Wall, Bridge
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 100 Damage: 10000
InvalidTargets: Wall, Bridge InvalidTargets: Wall, Bridge
Versus: Versus:
Light: 60 Light: 60
@@ -111,7 +111,7 @@ Tentacle:
Projectile: InstantHit Projectile: InstantHit
InvalidTargets: Wall, Bridge InvalidTargets: Wall, Bridge
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 160 Damage: 16000
InvalidTargets: Wall, Bridge InvalidTargets: Wall, Bridge
Versus: Versus:
None: 60 None: 60
@@ -124,7 +124,7 @@ Tentacle:
Veins: Veins:
ReloadDelay: 16 ReloadDelay: 16
Warhead@Damage: TargetDamage Warhead@Damage: TargetDamage
Damage: 5 Damage: 500
DamageTypes: BulletDeath DamageTypes: BulletDeath
Warhead@Effect: CreateEffect Warhead@Effect: CreateEffect
Explosions: veins Explosions: veins
@@ -142,7 +142,7 @@ Veins:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 200 Spread: 200
Falloff: 100, 100, 0 Falloff: 100, 100, 0
Damage: 10 Damage: 1000
Versus: Versus:
None: 100 None: 100
Wood: 85 Wood: 85
@@ -174,7 +174,7 @@ LargeDebris:
Sequences: 2, 3, 4, 6, 7, 9, 10 Sequences: 2, 3, 4, 6, 7, 9, 10
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Damage: 20 Damage: 2000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: small_twlt Explosions: small_twlt
ImpactSounds: expnew06.aud ImpactSounds: expnew06.aud

View File

@@ -5,7 +5,7 @@
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 108 Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0 Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 15 Damage: 1500
Versus: Versus:
None: 100 None: 100
Wood: 60 Wood: 60
@@ -27,7 +27,7 @@ Minigun:
ReloadDelay: 21 ReloadDelay: 21
Report: infgun3.aud, gostgun1.aud, slvkgun1.aud Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 8 Damage: 800
M1Carbine: M1Carbine:
Inherits: ^MG Inherits: ^MG
@@ -37,7 +37,7 @@ Vulcan:
Inherits: ^MG Inherits: ^MG
Report: chaingn1.aud Report: chaingn1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 20 Damage: 2000
Vulcan2: Vulcan2:
Inherits: ^MG Inherits: ^MG
@@ -46,7 +46,7 @@ Vulcan2:
Range: 6c0 Range: 6c0
Report: tsgun4.aud Report: tsgun4.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 50 Damage: 5000
Vulcan3: Vulcan3:
Inherits: ^MG Inherits: ^MG
@@ -54,7 +54,7 @@ Vulcan3:
Burst: 3 Burst: 3
Report: cygun1.aud Report: cygun1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 10 Damage: 1000
VulcanTower: VulcanTower:
Inherits: ^MG Inherits: ^MG
@@ -62,7 +62,7 @@ VulcanTower:
Range: 6c0 Range: 6c0
Report: chaingn1.aud Report: chaingn1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 18 Damage: 1800
JumpCannon: JumpCannon:
Inherits: ^MG Inherits: ^MG
@@ -71,7 +71,7 @@ JumpCannon:
Range: 5c0 Range: 5c0
Report: jumpjet1.aud Report: jumpjet1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 15 Damage: 1500
AssaultCannon: AssaultCannon:
Inherits: ^MG Inherits: ^MG
@@ -79,7 +79,7 @@ AssaultCannon:
Range: 5c0 Range: 5c0
Report: tsgun4.aud Report: tsgun4.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 40 Damage: 4000
RaiderCannon: RaiderCannon:
Inherits: ^MG Inherits: ^MG
@@ -89,7 +89,7 @@ RaiderCannon:
BurstDelays: 55 BurstDelays: 55
Report: chaingn1.aud Report: chaingn1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 40 Damage: 4000
HarpyClaw: HarpyClaw:
Inherits: ^MG Inherits: ^MG
@@ -97,14 +97,14 @@ HarpyClaw:
Range: 5c0 Range: 5c0
Report: cygun1.aud Report: cygun1.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 60 Damage: 6000
Pistola: Pistola:
Inherits: ^MG Inherits: ^MG
Range: 3c0 Range: 3c0
Report: gun18.aud Report: gun18.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 2 Damage: 200
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piff Explosions: piff
Warhead@3EffWater: CreateEffect Warhead@3EffWater: CreateEffect
@@ -117,7 +117,7 @@ Sniper:
Report: silencer.aud Report: silencer.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 36 Spread: 36
Damage: 150 Damage: 15000
Versus: Versus:
Wood: 5 Wood: 5
Light: 5 Light: 5

View File

@@ -18,7 +18,7 @@ MultiCluster:
TerrainHeightAware: true TerrainHeightAware: true
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 65 Damage: 6500
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 25 None: 25
@@ -46,7 +46,7 @@ SuicideBomb:
Report: hunter2.aud Report: hunter2.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 110 Damage: 11000
Falloff: 10000, 3680, 1350, 500, 180, 70, 0 Falloff: 10000, 3680, 1350, 500, 180, 70, 0
Versus: Versus:
None: 90 None: 90
@@ -60,13 +60,13 @@ IonCannon:
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage Warhead@1Dam_impact: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 100 Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
DamageTypes: Prone100Percent, TriggerProne, EnergyDeath DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
Warhead@2Dam_area: SpreadDamage Warhead@2Dam_area: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 250 Damage: 25000
Falloff: 100, 50, 25, 0 Falloff: 100, 50, 25, 0
Delay: 3 Delay: 3
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
@@ -125,7 +125,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
Warhead@ImpactDamage0: SpreadDamage Warhead@ImpactDamage0: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 150 Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
Versus: Versus:
@@ -144,7 +144,7 @@ ClusterMissile:
Size: 1 Size: 1
Warhead@ClusterDamage1: SpreadDamage Warhead@ClusterDamage1: SpreadDamage
Spread: 2c0 Spread: 2c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5 Delay: 5
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
@@ -161,7 +161,7 @@ ClusterMissile:
Delay: 5 Delay: 5
Warhead@ClusterDamage2: SpreadDamage Warhead@ClusterDamage2: SpreadDamage
Spread: 3c0 Spread: 3c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10 Delay: 10
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
@@ -178,7 +178,7 @@ ClusterMissile:
Delay: 10 Delay: 10
Warhead@ClusterDamage3: SpreadDamage Warhead@ClusterDamage3: SpreadDamage
Spread: 4c0 Spread: 4c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15 Delay: 15
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air
@@ -195,7 +195,7 @@ ClusterMissile:
Delay: 15 Delay: 15
Warhead@ClusterDamage4: SpreadDamage Warhead@ClusterDamage4: SpreadDamage
Spread: 5c0 Spread: 5c0
Damage: 60 Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20 Delay: 20
ValidTargets: Ground, Water, Air ValidTargets: Ground, Water, Air