Pull the traits into their own files
This commit is contained in:
91
OpenRA.Game/ServerTraits/PlayerCommands.cs
Normal file
91
OpenRA.Game/ServerTraits/PlayerCommands.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Network;
|
||||
|
||||
namespace OpenRA.Server.Traits
|
||||
{
|
||||
public class PlayerCommands : IInterpretCommand
|
||||
{
|
||||
public bool InterpretCommand(Connection conn, string cmd)
|
||||
{
|
||||
var dict = new Dictionary<string, Func<string, bool>>
|
||||
{
|
||||
{ "name",
|
||||
s =>
|
||||
{
|
||||
Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
|
||||
Server.GetClient(conn).Name = s;
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "race",
|
||||
s =>
|
||||
{
|
||||
Server.GetClient(conn).Country = s;
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "team",
|
||||
s =>
|
||||
{
|
||||
int team;
|
||||
if (!int.TryParse(s, out team)) { Log.Write("server", "Invalid team: {0}", s ); return false; }
|
||||
|
||||
Server.GetClient(conn).Team = team;
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "spawn",
|
||||
s =>
|
||||
{
|
||||
int spawnPoint;
|
||||
if (!int.TryParse(s, out spawnPoint) || spawnPoint < 0 || spawnPoint > 8) //TODO: SET properly!
|
||||
{
|
||||
Log.Write("server", "Invalid spawn point: {0}", s);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Server.lobbyInfo.Clients.Where( c => c != Server.GetClient(conn) ).Any( c => (c.SpawnPoint == spawnPoint) && (c.SpawnPoint != 0) ))
|
||||
{
|
||||
Server.SendChatTo( conn, "You can't be at the same spawn point as another player" );
|
||||
return true;
|
||||
}
|
||||
|
||||
Server.GetClient(conn).SpawnPoint = spawnPoint;
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}},
|
||||
{ "color",
|
||||
s =>
|
||||
{
|
||||
var c = s.Split(',').Select(cc => int.Parse(cc)).ToArray();
|
||||
Server.GetClient(conn).Color1 = Color.FromArgb(c[0],c[1],c[2]);
|
||||
Server.GetClient(conn).Color2 = Color.FromArgb(c[3],c[4],c[5]);
|
||||
Server.SyncLobbyInfo();
|
||||
return true;
|
||||
}}
|
||||
};
|
||||
|
||||
var cmdName = cmd.Split(' ').First();
|
||||
var cmdValue = string.Join(" ", cmd.Split(' ').Skip(1).ToArray());
|
||||
|
||||
Func<string,bool> a;
|
||||
if (!dict.TryGetValue(cmdName, out a))
|
||||
return false;
|
||||
|
||||
return a(cmdValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user