Merge pull request #3071 from psydev/bleed

Dune 2000 balancing
This commit is contained in:
Matthias Mailänder
2013-04-15 05:58:15 -07:00
7 changed files with 19 additions and 21 deletions

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@@ -127,7 +127,6 @@ COMBATA:
Tooltip:
Icon: combataicon
Buildable:
Prerequisites: heavya
Owner: atreides
BuiltAt: heavya
RevealsShroud:
@@ -244,4 +243,4 @@ FREMEN:
InitialDelay: 250
CloakDelay: 250
CloakSound:
UncloakSound:
UncloakSound:

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@@ -390,7 +390,7 @@ GUNTOWER:
Armor:
Type: Concrete
RevealsShroud:
Range: 6
Range: 7
RenderRangeCircle:
-RenderBuilding:
-AutoTargetIgnore:
@@ -408,7 +408,7 @@ GUNTOWER:
HuskActor: Guntower.Husk
RenderDetectionCircle:
DetectCloaked:
Range: 3
Range: 5
-Bib:
GUNTOWER.Husk:
@@ -447,7 +447,7 @@ ROCKETTOWER:
Armor:
Type: Concrete
RevealsShroud:
Range: 6
Range: 9
RenderRangeCircle:
-RenderBuilding:
-AutoTargetIgnore:
@@ -467,7 +467,7 @@ ROCKETTOWER:
HuskActor: Rockettower.Husk
RenderDetectionCircle:
DetectCloaked:
Range: 3
Range: 6
-Bib:
ROCKETTOWER.Husk:

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@@ -2,38 +2,33 @@ Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .5
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: BuildingReady
BlockedAudio: NoRoom
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .5
LowPowerSlowdown: 3
BlockedAudio: NoRoom
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .5
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
ClassicProductionQueue@Armor:
Type: Armor
BuildSpeed: .5
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
ClassicProductionQueue@Starport:
Type: Starport
BuildSpeed: .8
BuildSpeedModified: .2
LowPowerSlowdown: 2
BlockedAudio: NoRoom
QueuedAudio: OrderPlaced
ReadyAudio:
ClassicProductionQueue@Aircraft:
Type: Aircraft
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom

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@@ -359,8 +359,9 @@ MISSILETANK.Husk:
MISSILETANK.starport:
Inherits: MISSILETANK
Buildable:
Prerequisites: Heavy
Queue: Starport
Owner: atreides, harkonnen, ordos
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 1250
Cost: 1250

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@@ -187,10 +187,10 @@ QuadRockets:
Spread: 3
Versus:
None: 25%
Wood: 50%
Wood: 25%
Light: 85%
Heavy: 40%
Concrete: 60%
Concrete: 30%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
@@ -208,9 +208,9 @@ TurretGun:
Image: 90MM
Inaccuracy: 9
Warhead:
Spread: 5
Spread: 8
Versus:
None: 25%
None: 50%
Wood: 75%
Light: 75%
Concrete: 65%
@@ -239,7 +239,7 @@ TowerMissile:
Speed: 45
RangeLimit: 50
Warhead:
Spread: 7
Spread: 12
Versus:
None: 80%
Wood: 45%
@@ -264,8 +264,9 @@ TowerMissile:
Spread: 4
Versus:
None: 30%
Wood: 50%
Light: 65%
Concrete: 80%
Concrete: 40%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
@@ -284,8 +285,9 @@ TowerMissile:
Spread: 4
Versus:
None: 30%
Wood: 50%
Light: 65%
Concrete: 80%
Concrete: 40%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
@@ -306,6 +308,7 @@ DevBullet:
Spread: 6
Versus:
None: 35%
Wood: 50%
Light: 65%
Concrete: 75%
Explosion: large_explosion
@@ -392,7 +395,7 @@ FakeMissile:
Wood: 85%
Light: 50%
Heavy: 15%
Concrete: 80%
Concrete: 50%
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: explsml2