Merge pull request #3071 from psydev/bleed

Dune 2000 balancing
This commit is contained in:
Matthias Mailänder
2013-04-15 05:58:15 -07:00
7 changed files with 19 additions and 21 deletions

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@@ -127,7 +127,6 @@ COMBATA:
Tooltip: Tooltip:
Icon: combataicon Icon: combataicon
Buildable: Buildable:
Prerequisites: heavya
Owner: atreides Owner: atreides
BuiltAt: heavya BuiltAt: heavya
RevealsShroud: RevealsShroud:

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@@ -390,7 +390,7 @@ GUNTOWER:
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
Range: 6 Range: 7
RenderRangeCircle: RenderRangeCircle:
-RenderBuilding: -RenderBuilding:
-AutoTargetIgnore: -AutoTargetIgnore:
@@ -408,7 +408,7 @@ GUNTOWER:
HuskActor: Guntower.Husk HuskActor: Guntower.Husk
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 3 Range: 5
-Bib: -Bib:
GUNTOWER.Husk: GUNTOWER.Husk:
@@ -447,7 +447,7 @@ ROCKETTOWER:
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
Range: 6 Range: 9
RenderRangeCircle: RenderRangeCircle:
-RenderBuilding: -RenderBuilding:
-AutoTargetIgnore: -AutoTargetIgnore:
@@ -467,7 +467,7 @@ ROCKETTOWER:
HuskActor: Rockettower.Husk HuskActor: Rockettower.Husk
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:
Range: 3 Range: 6
-Bib: -Bib:
ROCKETTOWER.Husk: ROCKETTOWER.Husk:

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@@ -2,38 +2,33 @@ Player:
TechTree: TechTree:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
Type: Building Type: Building
BuildSpeed: .5
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: BuildingReady ReadyAudio: BuildingReady
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
BuildSpeed: .5
LowPowerSlowdown: 3 LowPowerSlowdown: 3
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
Type: Vehicle Type: Vehicle
BuildSpeed: .5
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Armor: ClassicProductionQueue@Armor:
Type: Armor Type: Armor
BuildSpeed: .5
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Starport: ClassicProductionQueue@Starport:
Type: Starport Type: Starport
BuildSpeed: .8 BuildSpeedModified: .2
LowPowerSlowdown: 2 LowPowerSlowdown: 2
BlockedAudio: NoRoom BlockedAudio: NoRoom
QueuedAudio: OrderPlaced QueuedAudio: OrderPlaced
ReadyAudio: ReadyAudio:
ClassicProductionQueue@Aircraft: ClassicProductionQueue@Aircraft:
Type: Aircraft Type: Aircraft
BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom

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@@ -359,6 +359,7 @@ MISSILETANK.Husk:
MISSILETANK.starport: MISSILETANK.starport:
Inherits: MISSILETANK Inherits: MISSILETANK
Buildable: Buildable:
Prerequisites: Heavy
Queue: Starport Queue: Starport
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
BuiltAt: starporta, starporth, starporto BuiltAt: starporta, starporth, starporto

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@@ -187,10 +187,10 @@ QuadRockets:
Spread: 3 Spread: 3
Versus: Versus:
None: 25% None: 25%
Wood: 50% Wood: 25%
Light: 85% Light: 85%
Heavy: 40% Heavy: 40%
Concrete: 60% Concrete: 30%
InfDeath: 4 InfDeath: 4
Explosion: med_explosion Explosion: med_explosion
WaterExplosion: med_splash WaterExplosion: med_splash
@@ -208,9 +208,9 @@ TurretGun:
Image: 90MM Image: 90MM
Inaccuracy: 9 Inaccuracy: 9
Warhead: Warhead:
Spread: 5 Spread: 8
Versus: Versus:
None: 25% None: 50%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Concrete: 65% Concrete: 65%
@@ -239,7 +239,7 @@ TowerMissile:
Speed: 45 Speed: 45
RangeLimit: 50 RangeLimit: 50
Warhead: Warhead:
Spread: 7 Spread: 12
Versus: Versus:
None: 80% None: 80%
Wood: 45% Wood: 45%
@@ -264,8 +264,9 @@ TowerMissile:
Spread: 4 Spread: 4
Versus: Versus:
None: 30% None: 30%
Wood: 50%
Light: 65% Light: 65%
Concrete: 80% Concrete: 40%
Explosion: med_explosion Explosion: med_explosion
ImpactSound: kaboom30 ImpactSound: kaboom30
InfDeath: 4 InfDeath: 4
@@ -284,8 +285,9 @@ TowerMissile:
Spread: 4 Spread: 4
Versus: Versus:
None: 30% None: 30%
Wood: 50%
Light: 65% Light: 65%
Concrete: 80% Concrete: 40%
Explosion: med_explosion Explosion: med_explosion
ImpactSound: kaboom30 ImpactSound: kaboom30
InfDeath: 4 InfDeath: 4
@@ -306,6 +308,7 @@ DevBullet:
Spread: 6 Spread: 6
Versus: Versus:
None: 35% None: 35%
Wood: 50%
Light: 65% Light: 65%
Concrete: 75% Concrete: 75%
Explosion: large_explosion Explosion: large_explosion
@@ -392,7 +395,7 @@ FakeMissile:
Wood: 85% Wood: 85%
Light: 50% Light: 50%
Heavy: 15% Heavy: 15%
Concrete: 80% Concrete: 50%
Explosion: self_destruct Explosion: self_destruct
WaterExplosion: large_splash WaterExplosion: large_splash
ImpactSound: explsml2 ImpactSound: explsml2