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@@ -127,7 +127,6 @@ COMBATA:
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Tooltip:
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Tooltip:
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Icon: combataicon
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Icon: combataicon
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Buildable:
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Buildable:
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Prerequisites: heavya
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Owner: atreides
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Owner: atreides
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BuiltAt: heavya
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BuiltAt: heavya
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RevealsShroud:
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RevealsShroud:
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@@ -390,7 +390,7 @@ GUNTOWER:
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Armor:
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Armor:
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Type: Concrete
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 7
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RenderRangeCircle:
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RenderRangeCircle:
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-RenderBuilding:
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-RenderBuilding:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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@@ -408,7 +408,7 @@ GUNTOWER:
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HuskActor: Guntower.Husk
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HuskActor: Guntower.Husk
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RenderDetectionCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 3
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Range: 5
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-Bib:
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-Bib:
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GUNTOWER.Husk:
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GUNTOWER.Husk:
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@@ -447,7 +447,7 @@ ROCKETTOWER:
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Armor:
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Armor:
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Type: Concrete
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 9
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RenderRangeCircle:
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RenderRangeCircle:
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-RenderBuilding:
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-RenderBuilding:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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@@ -467,7 +467,7 @@ ROCKETTOWER:
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HuskActor: Rockettower.Husk
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HuskActor: Rockettower.Husk
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RenderDetectionCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 3
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Range: 6
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-Bib:
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-Bib:
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ROCKETTOWER.Husk:
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ROCKETTOWER.Husk:
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@@ -2,38 +2,33 @@ Player:
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TechTree:
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TechTree:
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ClassicProductionQueue@Building:
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ClassicProductionQueue@Building:
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Type: Building
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Type: Building
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BuildSpeed: .5
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: BuildingReady
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ReadyAudio: BuildingReady
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BlockedAudio: NoRoom
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BlockedAudio: NoRoom
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ClassicProductionQueue@Infantry:
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ClassicProductionQueue@Infantry:
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Type: Infantry
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Type: Infantry
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BuildSpeed: .5
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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BlockedAudio: NoRoom
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BlockedAudio: NoRoom
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ClassicProductionQueue@Vehicle:
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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Type: Vehicle
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BuildSpeed: .5
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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BlockedAudio: NoRoom
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BlockedAudio: NoRoom
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||||||
ClassicProductionQueue@Armor:
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ClassicProductionQueue@Armor:
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Type: Armor
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Type: Armor
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||||||
BuildSpeed: .5
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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BlockedAudio: NoRoom
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BlockedAudio: NoRoom
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ClassicProductionQueue@Starport:
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ClassicProductionQueue@Starport:
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Type: Starport
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Type: Starport
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BuildSpeed: .8
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BuildSpeedModified: .2
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LowPowerSlowdown: 2
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LowPowerSlowdown: 2
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BlockedAudio: NoRoom
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BlockedAudio: NoRoom
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QueuedAudio: OrderPlaced
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QueuedAudio: OrderPlaced
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ReadyAudio:
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ReadyAudio:
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||||||
ClassicProductionQueue@Aircraft:
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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Type: Aircraft
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BuildSpeed: .4
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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BlockedAudio: NoRoom
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BlockedAudio: NoRoom
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@@ -359,6 +359,7 @@ MISSILETANK.Husk:
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MISSILETANK.starport:
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MISSILETANK.starport:
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Inherits: MISSILETANK
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Inherits: MISSILETANK
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Buildable:
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Buildable:
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Prerequisites: Heavy
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Queue: Starport
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Queue: Starport
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Owner: atreides, harkonnen, ordos
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Owner: atreides, harkonnen, ordos
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BuiltAt: starporta, starporth, starporto
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BuiltAt: starporta, starporth, starporto
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@@ -187,10 +187,10 @@ QuadRockets:
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Spread: 3
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Spread: 3
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Versus:
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Versus:
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None: 25%
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None: 25%
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Wood: 50%
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Wood: 25%
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Light: 85%
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Light: 85%
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Heavy: 40%
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Heavy: 40%
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Concrete: 60%
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Concrete: 30%
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InfDeath: 4
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InfDeath: 4
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Explosion: med_explosion
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Explosion: med_explosion
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WaterExplosion: med_splash
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WaterExplosion: med_splash
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@@ -208,9 +208,9 @@ TurretGun:
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Image: 90MM
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Image: 90MM
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Inaccuracy: 9
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Inaccuracy: 9
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Warhead:
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Warhead:
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Spread: 5
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Spread: 8
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Versus:
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Versus:
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None: 25%
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None: 50%
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Wood: 75%
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Wood: 75%
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Light: 75%
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Light: 75%
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Concrete: 65%
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Concrete: 65%
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@@ -239,7 +239,7 @@ TowerMissile:
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Speed: 45
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Speed: 45
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RangeLimit: 50
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RangeLimit: 50
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Warhead:
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Warhead:
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Spread: 7
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Spread: 12
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Versus:
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Versus:
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None: 80%
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None: 80%
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Wood: 45%
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Wood: 45%
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@@ -264,8 +264,9 @@ TowerMissile:
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|||||||
Spread: 4
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Spread: 4
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Versus:
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Versus:
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None: 30%
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None: 30%
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Wood: 50%
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Light: 65%
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Light: 65%
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Concrete: 80%
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Concrete: 40%
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Explosion: med_explosion
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Explosion: med_explosion
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ImpactSound: kaboom30
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ImpactSound: kaboom30
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InfDeath: 4
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InfDeath: 4
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@@ -284,8 +285,9 @@ TowerMissile:
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Spread: 4
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Spread: 4
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Versus:
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Versus:
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None: 30%
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None: 30%
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Wood: 50%
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Light: 65%
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Light: 65%
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Concrete: 80%
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Concrete: 40%
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||||||
Explosion: med_explosion
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Explosion: med_explosion
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ImpactSound: kaboom30
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ImpactSound: kaboom30
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InfDeath: 4
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InfDeath: 4
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@@ -306,6 +308,7 @@ DevBullet:
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|||||||
Spread: 6
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Spread: 6
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Versus:
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Versus:
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None: 35%
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None: 35%
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||||||
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Wood: 50%
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||||||
Light: 65%
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Light: 65%
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||||||
Concrete: 75%
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Concrete: 75%
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||||||
Explosion: large_explosion
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Explosion: large_explosion
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@@ -392,7 +395,7 @@ FakeMissile:
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Wood: 85%
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Wood: 85%
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Light: 50%
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Light: 50%
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||||||
Heavy: 15%
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Heavy: 15%
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||||||
Concrete: 80%
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Concrete: 50%
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||||||
Explosion: self_destruct
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Explosion: self_destruct
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||||||
WaterExplosion: large_splash
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WaterExplosion: large_splash
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ImpactSound: explsml2
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ImpactSound: explsml2
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Reference in New Issue
Block a user