Rebalanced Yak
- increased ammo per gun from 9 to 10, for two full double-5-burst salvoes, adjusted ReloadDelay to keep total reload time about the same - increased Spread by 33% to make up for lower effective pin-point accuracy - increased damage vs. infantry by 25%, vs. light armor by 16.67%, vs. heavy armor by ~10%
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@@ -186,9 +186,9 @@ YAK:
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TargetWhenDamaged: false
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TargetWhenDamaged: false
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EnableStances: false
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EnableStances: false
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AmmoPool:
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AmmoPool:
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Ammo: 18
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Ammo: 20
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PipCount: 6
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PipCount: 5
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ReloadDelay: 11
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ReloadDelay: 10
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ReturnOnIdle:
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ReturnOnIdle:
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 30,28,0,2
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VisualBounds: 30,28,0,2
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@@ -214,6 +214,11 @@ ChainGun.Yak.Right:
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Blockable: false
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 40
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Damage: 40
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Spread: 171
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Versus:
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None: 125
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Light: 70
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Heavy: 28
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ChainGun.Yak.Left:
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ChainGun.Yak.Left:
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Inherits: ChainGun.Yak.Right
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Inherits: ChainGun.Yak.Right
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