Rebalanced Yak

- increased ammo per gun from 9 to 10, for two full double-5-burst salvoes, adjusted ReloadDelay to keep total reload time about the same
- increased Spread by 33% to make up for lower effective pin-point accuracy
- increased damage vs. infantry by 25%, vs. light armor by 16.67%, vs. heavy armor by ~10%
This commit is contained in:
reaperrr
2017-06-29 00:36:18 +02:00
committed by abcdefg30
parent fa02c97111
commit efd8a9c1cb
2 changed files with 8 additions and 3 deletions

View File

@@ -186,9 +186,9 @@ YAK:
TargetWhenDamaged: false TargetWhenDamaged: false
EnableStances: false EnableStances: false
AmmoPool: AmmoPool:
Ammo: 18 Ammo: 20
PipCount: 6 PipCount: 5
ReloadDelay: 11 ReloadDelay: 10
ReturnOnIdle: ReturnOnIdle:
SelectionDecorations: SelectionDecorations:
VisualBounds: 30,28,0,2 VisualBounds: 30,28,0,2

View File

@@ -214,6 +214,11 @@ ChainGun.Yak.Right:
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 40 Damage: 40
Spread: 171
Versus:
None: 125
Light: 70
Heavy: 28
ChainGun.Yak.Left: ChainGun.Yak.Left:
Inherits: ChainGun.Yak.Right Inherits: ChainGun.Yak.Right