Temporary fix for TD shellmap
Can be removed once "Requires<WithSpriteBody>" has been added to WithTurret (not possible until RenderBuilding has been replaced with With*Body, due to d2k & TS defense turrets).
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@@ -404,6 +404,7 @@ HTNK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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WithTurret:
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AutoTarget:
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SelfHealing:
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