TD Encyclopedia

Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
Co-Authored-By: test1232156 <126501603+test1232156@users.noreply.github.com>
This commit is contained in:
Orb370
2024-08-20 11:07:50 +03:00
committed by Matthias Mailänder
parent 536ffb3f31
commit f090f1a02b
11 changed files with 391 additions and 3 deletions

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@@ -0,0 +1,85 @@
Background@ENCYCLOPEDIA_PANEL:
Logic: EncyclopediaLogic
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 900
Height: 600
Children:
Container@ENCYCLOPEDIA_CONTENT:
Width: PARENT_RIGHT - 40
Height: PARENT_BOTTOM - 80
X: 20
Y: 20
Children:
Label@ENCYCLOPEDIA_TITLE:
Width: PARENT_RIGHT
Height: 25
Text: label-encyclopedia-title
Align: Center
Font: Bold
ScrollPanel@ACTOR_LIST:
Y: 30
Width: 190
Height: PARENT_BOTTOM - 25
Children:
ScrollItem@HEADER:
Background: scrollheader
Width: PARENT_RIGHT - 27
Height: 13
X: 2
Visible: false
Children:
Label@LABEL:
Font: TinyBold
Width: PARENT_RIGHT
Height: 13
Align: Center
ScrollItem@TEMPLATE:
Width: PARENT_RIGHT - 27
Height: 25
X: 2
EnableChildMouseOver: True
Children:
LabelWithTooltip@TITLE:
X: 10
Width: PARENT_RIGHT - 20
Height: 25
TooltipContainer: TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP
Container@ACTOR_INFO:
X: PARENT_RIGHT - WIDTH
Y: 30
Width: PARENT_RIGHT - 190 - 10
Height: PARENT_BOTTOM - 25
Children:
Background@ACTOR_BG:
Width: 150
Height: 170
Background: dialog3
Children:
ActorPreview@ACTOR_PREVIEW:
X: 1
Y: 1
Width: PARENT_RIGHT - 2
Height: PARENT_BOTTOM - 2
ScrollPanel@ACTOR_DESCRIPTION_PANEL:
X: 150 + 10
Width: PARENT_RIGHT - 150 - 10
Height: 170
TopBottomSpacing: 8
Children:
Label@ACTOR_DESCRIPTION:
X: 8
Y: 8
Width: PARENT_RIGHT - 40
VAlign: Top
Font: Regular
Button@BACK_BUTTON:
X: PARENT_RIGHT - 180
Y: PARENT_BOTTOM - 45
Width: 160
Height: 25
Text: button-back
Font: Bold
Key: escape
TooltipContainer@TOOLTIP_CONTAINER:

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@@ -125,6 +125,12 @@ Container@MENU_BACKGROUND:
Width: 140
Height: 35
Text: button-singleplayer-menu-load
Button@ENCYCLOPEDIA_BUTTON:
X: 300
Y: 0
Width: 140
Height: 35
Text: label-encyclopedia-title
Button@BACK_BUTTON:
Key: escape
X: 450

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@@ -107,6 +107,9 @@ button-select-categories-buttons-none = None
label-tool-marker-tiles = Marker Tiles
## encyclopedia.yaml, mainmenu.yaml
label-encyclopedia-title = Database
## gamesave-browser.yaml
label-gamesave-browser-panel-load-title = Load game
label-gamesave-browser-panel-save-title = Save game

View File

@@ -63,6 +63,8 @@ actor-tran =
.name = Chinook Transport
.description = Fast Infantry Transport Helicopter.
Unarmed
.encyclopedia = The chinook is a flying transport capable of carrying a detatchement of infantry. In general, it is used to transport commandos or engineers for backline-destruction.
Like all aircraft, it can be handy in a pinch to crush a commando by landing!
actor-heli =
.name = Apache Longbow
@@ -70,12 +72,16 @@ actor-heli =
Strong vs Infantry, Light Vehicles and
Aircraft
Weak vs Tanks
.encyclopedia = Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill any approaching light vehicles.
Ammo is automatically reloaded in the air.
actor-orca =
.name = Orca
.description = Helicopter Gunship with AG Missiles.
Strong vs Buildings, Tanks
Weak vs Infantry
.encyclopedia = Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
Ammo is automatically reloaded in the air.
actor-c17-name = Supply Aircraft
actor-a10-name = A10 Bomber
@@ -218,44 +224,61 @@ actor-e1 =
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles
.encyclopedia = The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
Like most TD units, they can see farther than they can shoot, and work well in packs to eliminate enemy infantry.
actor-e2 =
.name = Grenadier
.description = Fast infantry armed with grenades.
Strong vs Buildings, slow-moving targets
.encyclopedia = Fast and able to keep up with medium tanks, letting it work well with flanking armies.
While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
actor-e3 =
.name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry.
Strong vs Tanks, Aircraft
Weak vs Infantry
.encyclopedia = Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
Its large weapons range makes up for its slow speed, making it most effective when used defensively, where it can be protected and provide vision.
actor-e4 =
.name = Flamethrower
.description = Advanced Anti-infantry unit.
Strong vs Infantry, Buildings
Weak vs Tanks
.encyclopedia = Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to for direct confrontation.
actor-e5 =
.name = Chemical Warrior
.description = Advanced general-purpose infantry.
Strong vs all Ground units
.encyclopedia = Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
actor-e6 =
.name = Engineer
.description = Damages and captures enemy structures.
Repairs destroyed vehicles
Unarmed
.encyclopedia = Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
Capturing a civilian structure requires only one engineer, while capturing an enemy structure typically requires two engineers, or one if the structure is heavily damaged.
Engineers can also be used to repair friendly structures or restotre husks from destroyed vehicles.
actor-rmbo =
.name = Commando
.description = Elite sniper infantry unit.
Strong vs Infantry, Buildings
Weak vs Vehicles
.encyclopedia = Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
It carries C4, for surprise backline structure destruction.
actor-pvice-description = Mutated abomination that spits liquid Tiberium.
actor-pvice =
.description = Mutated abomination that spits liquid Tiberium.
Strong vs Infantry, Buildings
Weak vs Aircraft
.encyclopedia = A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
They regenerate health quickly and have a short-range Tiberium weapon.
actor-steg =
.name = Stegosaurus
@@ -306,6 +329,8 @@ notification-nuclear-warhead-approaching = Nuclear warhead approaching.
actor-fact =
.name = Construction Yard
.description = Builds structures
.encyclopedia = The core of any base. It produces buildings and defenses while also providing a build radius. It has a large health pool, but is difficult to replace, making it paramount to defend.
It can be unpacked into a mobile version using the deploy key, but takes a small amount of time to do so.
actor-fact-gdi-name = Construction Yard (GDI)
actor-fact-nod-name = Construction Yard (Nod)
@@ -313,41 +338,52 @@ actor-fact-nod-name = Construction Yard (Nod)
actor-nuke =
.name = Power Plant
.description = Generates power
.encyclopedia = Provides power to the structures in your base. Power output is directly related to the power plant's condition, so protect them during battles.
actor-nuk2 =
.name = Advanced Power Plant
.description = Provides more power, cheaper than the
standard Power Plant
.encyclopedia = Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into useable resources
.encyclopedia = Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
actor-silo =
.name = Tiberium Silo
.description = Stores processed Tiberium
.encyclopedia = Stores credits. If storage is full, harvesters will wait until credits are spent.
Useful when harvesting the more valuable blue Tiberium, as a single refinery cannot store a full load.
actor-pyle =
.name = Barracks
.description = Trains infantry
.encyclopedia = Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
actor-hand =
.name = Hand of Nod
.description = Trains infantry
.encyclopedia = Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
actor-afld =
.name = Airstrip
.description = Provides a dropzone
for vehicle reinforcements
.encyclopedia = Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
actor-weap =
.name = Weapons Factory
.description = Produces vehicles
.encyclopedia = Produces vehicles for GDI. GDI vehicles tend to be slow but hard-hitting. Produce harvesters at the start to jumpstart your economy.
actor-hpad =
.name = Helipad
.description = Produces and repairs helicopters
.encyclopedia = Produces and repairs helicopters. Requires a Communications Center to build advanced attack helicopters.
actor-hq =
.name = Communications Center
@@ -357,10 +393,12 @@ actor-hq =
.airstrikepower-name = Air Strike
.airstrikepower-description = Deploy an aerial napalm strike.
Burns buildings and infantry along a line.
.encyclopedia = Grants the player access to the minimap (top right) when there is sufficient power. Unlocks new units while also granting access to the airstrike support power.
actor-fix =
.name = Repair Facility
.description = Repairs vehicles
.encyclopedia = Repairs vehicles. The repair command can be used on units to send them to the nearest repair facility.
actor-eye =
.name = Advanced Communications Center
@@ -370,6 +408,7 @@ actor-eye =
.ioncannonpower-name = Ion Cannon
.ioncannonpower-description = Initiate an Ion Cannon strike.
Applies instant damage to a small area.
.encyclopedia = Unlocks advanced units and the ion cannon support power. If the Communications Center is lost, it restores minimap functionality and unit production.
actor-tmpl =
.name = Temple of Nod
@@ -379,18 +418,21 @@ actor-tmpl =
.nukepower-name = Nuclear Strike
.nukepower-description = Launch a tactical nuclear warhead.
Applies heavy damage over a large area.
.encyclopedia = Unlocks advanced units and the Nuke support power. Keeps unit unlocks online if the Communications Center is lost.
actor-gun =
.name = Turret
.description = Basic Anti-Tank base defense.
Strong vs Tanks, vehicles
Weak vs Infantry
.encyclopedia = Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
actor-sam =
.name = SAM Site
.description = Anti-Aircraft base defense.
Strong vs Aircraft
Cannot target Ground units.
.encyclopedia = Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
actor-obli =
.name = Obelisk of Light
@@ -398,40 +440,48 @@ actor-obli =
Requires power to operate.
Strong vs all Ground units
Cannot target Aircraft
.encyclopedia = Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
actor-gtwr =
.name = Guard Tower
.description = Basic defensive structure.
Strong vs Infantry
Weak vs Tanks
.encyclopedia = Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
actor-atwr =
.name = Advanced Guard Tower
.description = All-purpose defensive structure.
Strong vs Aircraft, Infantry
Weak vs Tanks
.encyclopedia = Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
actor-sbag =
.name = Sandbag Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
This barrier can be built in multiple segments once an initial sandbag has been placed.
actor-cycl =
.name = Chain Link Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.encyclopedia = Blocks infantry movement and light vehicles, but can be crushed by tanks. Immune to small arms fire.
This barrier can be built in multiple segments once an initial chain link has been placed.
actor-brik =
.name = Concrete Barrier
.description = Stops infantry and most tanks.
Blocks some projectiles.
.encyclopedia = Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
This barrier can be built in multiple segments once an initial wall has been placed.
actor-barracks-name = Infantry Production
actor-vehicleproduction-name = Vehicle Production
actor-anypower-name = Any Power Generation
actor-anyhq-name = A Communications Center
## tech.yaml
actor-v19-husk-name = Oil Derrick (Destroyed)
actor-hosp-husk-name = Hospital (Destroyed)
@@ -441,21 +491,25 @@ actor-hosp =
.name = Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
.encyclopedia = Heals friendly infantry over time when captured.
actor-miss =
.name = Tech Center
.captured-desc = Provides range of vision.
.capturable-desc = Capture to give visual range.
.encyclopedia = Provides a wide area of vision when captured
actor-bio =
.name = Biological Lab
.captured-desc = Provides infantry with Tiberium immunity.
.capturable-desc = Capture to enable Tiberium immunity for infantry.
.encyclopedia = Grants friendly infantry immunity to Tiberium when captured.
actor-v19 =
.name = Oil Derrick
.captured-desc = Provides additional funds.
.capturable-desc = Capture to receive additional funds.
.encyclopedia = Produces asmall amount of income frequently when captured. Makes less money than building a harvester, but provides consistent income.
## trees.yaml
actor-splitblue-name = Blossom Tree (blue)
@@ -467,12 +521,15 @@ actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into another Construction Yard.
Unarmed
.encyclopedia = Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
actor-harv =
.name = Harvester
.generic-name = Harvester
.description = Collects Tiberium for processing.
Unarmed
.encyclopedia = Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
notification-harvester-lost = Harvester lost.
@@ -482,23 +539,29 @@ actor-apc =
Can attack Aircraft.
Strong vs Vehicles
Weak vs Infantry
.encyclopedia = The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
It also functions as your primary AA unit; if you hit the stop command, itll retarget onto any nearby enemy air units.
actor-arty =
.name = Artillery
.description = Long-range artillery.
Strong vs Infantry, Vehicles and Buildings
.encyclopedia = Nods artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
Highly vulnerable when clumped due to its explosion on death.
actor-ftnk =
.name = Flame Tank
.description = Heavily armored flame-throwing vehicle.
Strong vs Infantry, Buildings and Vehicles
Weak vs Tanks
.encyclopedia = Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
actor-bggy =
.name = Nod Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
.encyclopedia = Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
actor-bike =
.name = Recon Bike
@@ -507,40 +570,53 @@ actor-bike =
Can attack Aircraft.
Strong vs Vehicles, Tanks
Weak vs Infantry
.encyclopedia = The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
Be wary that its rockets are slow and have a hard time hitting fast-moving targets.
actor-jeep =
.name = Hum-Vee
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
.encyclopedia = Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
They're excellent for dealing with Nod bike spam and should be built instead of tanks in such engagements. Although a little slower than the Nod buggy, it has more health.
actor-ltnk =
.name = Light Tank
.description = Fast, light tank.
Strong vs Vehicles, Tanks
Weak vs Infantry
.encyclopedia = With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
It should be combined with bikes, stealth tanks, or infantry when facing medium tanks.
actor-mtnk =
.name = Medium Tank
.description = General-Purpose GDI Tank.
Strong vs Tanks, Vehicles
Weak vs Infantry
.encyclopedia = The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
Mix minigunners with your medium tank armies to deal with enemy infantry.
actor-htnk =
.name = Mammoth Tank
.description = Heavily armored GDI Tank.
Can attack Aircraft.
Strong vs Everything
.encyclopedia = A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
When in an enemy base, put it on aggressive stance to have it carve a path of destruction as it moves.
actor-msam =
.name = Rocket Launcher
.description = Long range rocket artillery.
Strong vs all Ground units.
.encyclopedia = Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
actor-mlrs =
.name = Mobile S.A.M.
.description = Powerful anti-air unit.
Cannot attack Ground units.
.encyclopedia = Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
actor-stnk =
.name = Stealth Tank
@@ -549,6 +625,8 @@ actor-stnk =
Has weak armor. Can be spotted by infantry and defense structures.
Strong vs Vehicles, Tanks
Weak vs Infantry.
.encyclopedia = Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
Their long-range AP missiles are excellent for dealing with enemy armor or air. They can also crush infantry in a pinch.
actor-mhq =
.name = Mobile HQ
@@ -559,6 +637,7 @@ actor-truck =
Builds fast
Unarmed
.name = Supply Truck
.encyclopedia = Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
## ai.yaml
bot-cabal =

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@@ -97,6 +97,7 @@ ChromeLayout:
cnc|chrome/mainmenu.yaml
cnc|chrome/mainmenu-prompts.yaml
cnc|chrome/playerprofile.yaml
cnc|chrome/encyclopedia.yaml
cnc|chrome/multiplayer-browser.yaml
cnc|chrome/multiplayer-browserpanels.yaml
cnc|chrome/multiplayer-createserver.yaml

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@@ -23,6 +23,10 @@ TRAN:
RevealsShroud:
Range: 10c0
Type: GroundPosition
Encyclopedia:
Description: actor-tran.encyclopedia
Order: 230
Category: Units
WithIdleOverlay@ROTOR1AIR:
Offset: 597,0,85
Sequence: rotor
@@ -85,6 +89,10 @@ HELI:
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
Encyclopedia:
Description: actor-heli.encyclopedia
Order: 240
Category: Units
AttackMove:
Voice: Attack
AutoTarget:
@@ -153,6 +161,10 @@ ORCA:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
PauseOnCondition: !ammo
Encyclopedia:
Description: actor-orca.encyclopedia
Order: 250
Category: Units
AttackMove:
Voice: Attack
AutoTarget:

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@@ -22,6 +22,10 @@ E1:
ScanRadius: 4
Armament:
Weapon: M16
Encyclopedia:
Description: actor-e1.encyclopedia
Order: 0
Category: Units
AttackFrontal:
Voice: Attack
FacingTolerance: 0
@@ -57,6 +61,9 @@ E2:
Weapon: Grenade
LocalOffset: 0,0,427
FireDelay: 15
Encyclopedia:
Description: actor-e2.encyclopedia
Category: Units
AttackFrontal:
Voice: Attack
FacingTolerance: 0
@@ -97,6 +104,10 @@ E3:
Weapon: Rockets
LocalOffset: 256,43,341
FireDelay: 5
Encyclopedia:
Description: actor-e3.encyclopedia
Order: 20
Category: Units
AttackFrontal:
Voice: Attack
FacingTolerance: 0
@@ -134,6 +145,10 @@ E4:
LocalOffset: 341,0,256
FireDelay: 3
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-e4.encyclopedia
Order: 30
Category: Units
AttackFrontal:
Voice: Attack
FacingTolerance: 0
@@ -173,6 +188,10 @@ E5:
LocalOffset: 341,0,256
FireDelay: 3
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-e5.encyclopedia
Order: 40
Category: Units
AttackFrontal:
Voice: Attack
FacingTolerance: 0
@@ -203,6 +222,10 @@ E6:
Speed: 46
Health:
HP: 3000
Encyclopedia:
Description: actor-e6.encyclopedia
Order: 50
Category: Units
Passenger:
CustomPipType: yellow
InstantlyRepairs:
@@ -252,6 +275,10 @@ RMBO:
Voice: Demolish
Armament:
Weapon: Sniper
Encyclopedia:
Description: actor-rmbo.encyclopedia
Order: 60
Category: Units
WithInfantryBody:
DefaultAttackSequence: shoot
IdleSequences: idle1,idle2,idle3
@@ -270,12 +297,16 @@ PVICE:
Queue: Infantry.GDI, Infantry.Nod
BuildPaletteOrder: 50
Prerequisites: ~disabled
Description: actor-pvice-description
Description: actor-pvice.description
Tooltip:
UpdatesPlayerStatistics:
AddToArmyValue: true
ActorLostNotification:
TextNotification: notification-unit-lost
Encyclopedia:
Description: actor-pvice.encyclopedia
Order: 70
Category: Units
STEG:
Inherits: ^DINO

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@@ -82,6 +82,7 @@ fact.colorpicker:
-Buildable:
-MapEditorData:
-BaseBuilding:
-Encyclopedia:
RenderSprites:
Image: fact
Palette: colorpicker

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@@ -11,6 +11,10 @@ FACT:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: actor-fact.encyclopedia
Category: Buildings
Order: 0
Health:
HP: 210000
Armor:
@@ -135,6 +139,7 @@ FACT.GDI:
ForceFaction: gdi
Tooltip:
Name: actor-fact-gdi-name
-Encyclopedia:
FACT.NOD:
Inherits: FACT
@@ -147,6 +152,7 @@ FACT.NOD:
ForceFaction: nod
Tooltip:
Name: actor-fact-nod-name
-Encyclopedia:
NUKE:
Inherits: ^BaseBuilding
@@ -170,6 +176,10 @@ NUKE:
Footprint: xX xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: actor-nuke.encyclopedia
Category: Buildings
Order: 40
Health:
HP: 55000
RevealsShroud:
@@ -201,6 +211,10 @@ NUK2:
Footprint: xX xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: actor-nuk2.encyclopedia
Category: Buildings
Order: 190
Health:
HP: 70000
RevealsShroud:
@@ -234,6 +248,10 @@ PROC:
Footprint: _x_ xxx +++ ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: actor-proc.encyclopedia
Category: Buildings
Order: 80
Health:
HP: 100000
RevealsShroud:
@@ -281,6 +299,10 @@ SILO:
Building:
Footprint: xx
Dimensions: 2,1
Encyclopedia:
Description: actor-silo.encyclopedia
Category: Buildings
Order: 90
-GivesBuildableArea:
Health:
HP: 50000
@@ -326,6 +348,10 @@ PYLE:
Footprint: xx ++ ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: actor-pyle.encyclopedia
Category: Buildings
Order: 50
Health:
HP: 60000
RevealsShroud:
@@ -387,6 +413,10 @@ HAND:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: actor-hand.encyclopedia
Category: Buildings
Order: 60
Health:
HP: 60000
RevealsShroud:
@@ -451,6 +481,10 @@ AFLD:
Footprint: XXX+ xxx+ ====
Dimensions: 4,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: actor-afld.encyclopedia
Category: Buildings
Order: 110
Health:
HP: 110000
RevealsShroud:
@@ -516,6 +550,10 @@ WEAP:
Selectable:
Bounds: 3072, 2048
DecorationBounds: 3072, 2730, 0, -682
Encyclopedia:
Description: actor-weap.encyclopedia
Category: Buildings
Order: 100
Health:
HP: 110000
RevealsShroud:
@@ -577,6 +615,10 @@ HPAD:
Building:
Footprint: xx xx
Dimensions: 2,2
Encyclopedia:
Description: actor-hpad.encyclopedia
Category: Buildings
Order: 120
Health:
HP: 60000
RevealsShroud:
@@ -663,6 +705,10 @@ HQ:
DecorationBounds: 2048, 2261, 0, -170
WithSpriteBody:
PauseOnCondition: lowpower
Encyclopedia:
Description: actor-hq.encyclopedia
Category: Buildings
Order: 130
Health:
HP: 80000
RevealsShroud:
@@ -725,6 +771,10 @@ FIX:
Building:
Footprint: _+_ +++ _+_
Dimensions: 3,3
Encyclopedia:
Description: actor-fix.encyclopedia
Category: Buildings
Order: 180
Selectable:
Bounds: 2730, 1450, 0, 128
DecorationBounds: 3072, 2048
@@ -773,6 +823,10 @@ EYE:
Footprint: X_ xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: actor-eye.encyclopedia
Category: Buildings
Order: 200
Selectable:
Bounds: 2048, 1706, 0, 384
DecorationBounds: 2048, 2261, 0, -170
@@ -839,6 +893,10 @@ TMPL:
Selectable:
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -512
Encyclopedia:
Description: actor-tmpl.encyclopedia
Category: Buildings
Order: 210
Health:
HP: 210000
RevealsShroud:
@@ -905,6 +963,10 @@ GUN:
BuildDuration: 960
Description: actor-gun.description
Building:
Encyclopedia:
Description: actor-gun.encyclopedia
Category: Buildings
Order: 160
Health:
HP: 41000
Armor:
@@ -962,6 +1024,10 @@ SAM:
Building:
Footprint: xx
Dimensions: 2,1
Encyclopedia:
Description: actor-sam.encyclopedia
Category: Buildings
Order: 161
Health:
HP: 40000
Armor:
@@ -1008,6 +1074,10 @@ OBLI:
Selectable:
Bounds: 1024, 1024
DecorationBounds: 938, 1877, 0, -426
Encyclopedia:
Description: actor-obli.encyclopedia
Category: Buildings
Order: 220
Health:
HP: 75000
Armor:
@@ -1053,6 +1123,10 @@ GTWR:
BuildDuration: 960
Description: actor-gtwr.description
Building:
Encyclopedia:
Description: actor-gtwr.encyclopedia
Category: Buildings
Order: 150
Health:
HP: 40000
Armor:
@@ -1094,6 +1168,10 @@ ATWR:
Selectable:
Bounds: 1024, 1024
DecorationBounds: 938, 2048, 0, -512
Encyclopedia:
Description: actor-atwr.encyclopedia
Category: Buildings
Order: 170
Health:
HP: 55000
Armor:
@@ -1140,6 +1218,10 @@ SBAG:
Prerequisites: fact
Queue: Defence.GDI
Description: actor-sbag.description
Encyclopedia:
Description: actor-sbag.encyclopedia
Category: Buildings
Order: 10
Armor:
Type: Light
LineBuild:
@@ -1162,6 +1244,10 @@ CYCL:
Prerequisites: fact
Queue: Defence.Nod
Description: actor-cycl.description
Encyclopedia:
Description: actor-cycl.encyclopedia
Category: Buildings
Order: 20
Armor:
Type: Light
LineBuild:
@@ -1185,6 +1271,10 @@ BRIK:
Queue: Defence.GDI, Defence.Nod
BuildDuration: 230
Description: actor-brik.description
Encyclopedia:
Description: actor-brik.encyclopedia
Category: Buildings
Order: 30
Health:
HP: 20000
Armor:

View File

@@ -10,6 +10,10 @@ V19:
Dimensions: 1,1
Health:
HP: 80000
Encyclopedia:
Description: actor-v19.encyclopedia
Order: 0
Category: Civilian
Tooltip:
Name: actor-v19.name
TooltipDescription@ally:
@@ -48,6 +52,10 @@ HOSP:
Dimensions: 2,2
Health:
HP: 250000
Encyclopedia:
Description: actor-hosp.encyclopedia
Order: 10
Category: Civilian
Tooltip:
Name: actor-hosp.name
TooltipDescription@ally:
@@ -84,6 +92,10 @@ BIO:
Dimensions: 2,2
Health:
HP: 250000
Encyclopedia:
Description: actor-bio.encyclopedia
Order: 10
Category: Civilian
Tooltip:
Name: actor-bio.name
TooltipDescription@ally:
@@ -127,6 +139,10 @@ MISS:
Cost: 0
Health:
HP: 80000
Encyclopedia:
Description: actor-miss.encyclopedia
Order: 20
Category: Civilian
RevealsShroud:
Range: 13c0
TooltipDescription@ally:

View File

@@ -16,6 +16,10 @@ MCV:
Locomotor: heavywheeled
Health:
HP: 120000
Encyclopedia:
Description: actor-mcv.encyclopedia
Order: 80
Category: Units
Repairable:
HpPerStep: 1819
Armor:
@@ -70,6 +74,10 @@ HARV:
Speed: 72
Health:
HP: 62500
Encyclopedia:
Description: actor-harv.encyclopedia
Order: 90
Category: Units
Repairable:
HpPerStep: 2584
Armor:
@@ -123,6 +131,10 @@ APC:
PauseOnCondition: notmobile
Health:
HP: 19000
Encyclopedia:
Description: actor-apc.encyclopedia
Order: 100
Category: Units
Repairable:
HpPerStep: 1440
Armor:
@@ -211,6 +223,10 @@ ARTY:
Weapon: ArtilleryShell
LocalOffset: 624,0,208
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-arty.encyclopedia
Order: 110
Category: Units
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
@@ -260,6 +276,10 @@ FTNK:
Weapon: BigFlamer
LocalOffset: 512,128,42, 512,-128,42
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-ftnk.encyclopedia
Order: 120
Category: Units
AttackFrontal:
Voice: Attack
FacingTolerance: 0
@@ -308,6 +328,10 @@ BGGY:
Weapon: MachineGun
LocalOffset: 171,0,43
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-bggy.encyclopedia
Order: 130
Category: Units
AttackMove:
Voice: Attack
AttackTurreted:
@@ -351,6 +375,10 @@ BIKE:
Weapon: BikeRockets
LocalOffset: -128, -170, 170, -128, 170, 170
LocalYaw: 100, -100
Encyclopedia:
Description: actor-bike.encyclopedia
Order: 140
Category: Units
AttackFrontal:
Voice: Attack
FacingTolerance: 0
@@ -395,6 +423,10 @@ JEEP:
Weapon: MachineGunH
LocalOffset: 171,0,85
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-jeep.encyclopedia
Order: 150
Category: Units
AttackMove:
Voice: Attack
AttackTurreted:
@@ -441,6 +473,10 @@ LTNK:
RecoilRecovery: 17
LocalOffset: 720,0,90
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-ltnk.encyclopedia
Order: 160
Category: Units
AttackMove:
Voice: Attack
AttackTurreted:
@@ -486,6 +522,10 @@ MTNK:
RecoilRecovery: 26
LocalOffset: 768,0,90
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-mtnk.encyclopedia
Order: 170
Category: Units
AttackMove:
Voice: Attack
AttackTurreted:
@@ -546,6 +586,10 @@ HTNK:
LocalYaw: -100, 100
Recoil: 10
MuzzleSequence: muzzle
Encyclopedia:
Description: actor-htnk.encyclopedia
Order: 180
Category: Units
AttackMove:
Voice: Attack
AttackTurreted:
@@ -599,6 +643,14 @@ MSAM:
Armament:
Weapon: 227mm
LocalOffset: 213,128,0, 213,-128,0
Armament@SECONDARY:
Name: secondary
Weapon: 227mm
LocalOffset: 213,-128,0, 213,128,0
Encyclopedia:
Description: actor-msam.encyclopedia
Order: 190
Category: Units
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
@@ -651,6 +703,10 @@ MLRS:
Armament:
Weapon: Patriot
LocalOffset: 0,-171,0, 0,171,0
Encyclopedia:
Description: actor-mlrs.encyclopedia
Order: 200
Category: Units
AmmoPool:
Ammo: 2
AmmoCondition: ammo
@@ -721,6 +777,10 @@ STNK:
Armament@SECONDARY:
Weapon: 227mm.stnkAA
LocalOffset: 213,43,128, 213,-43,128
Encyclopedia:
Description: actor-stnk.encyclopedia
Order: 210
Category: Units
AttackFrontal:
Voice: Attack
FacingTolerance: 0
@@ -779,6 +839,10 @@ TRUCK:
Speed: 113
RevealsShroud:
Range: 4c0
Encyclopedia:
Description: actor-truck.encyclopedia
Order: 220
Category: Units
DeliversCash:
Payload: 1000
PlayerExperience: 10