Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
This commit is contained in:
@@ -44,6 +44,8 @@ namespace OpenRA
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}
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}
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public Shroud.ActorVisibility Sight;
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[Sync]
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public Player Owner;
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@@ -85,6 +87,16 @@ namespace OpenRA
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return (firstSprite.Sprite.size * firstSprite.Scale).ToInt2();
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});
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if(this.HasTrait<RevealsShroud>())
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{
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Sight = new Shroud.ActorVisibility
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{
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range = this.Trait<RevealsShroud>().RevealRange,
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vis = Shroud.GetVisOrigins(this).ToArray()
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};
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}
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ApplyIRender = x => x.Render(this);
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ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
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@@ -100,6 +112,11 @@ namespace OpenRA
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currentActivity = Util.RunActivity( this, currentActivity );
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}
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public void UpdateSight()
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{
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Sight.vis = Shroud.GetVisOrigins(this).ToArray();
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}
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public bool IsIdle
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{
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get { return currentActivity == null; }
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@@ -139,7 +139,7 @@ namespace OpenRA.Graphics
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (!world.LocalShroud.IsVisible(t.Actor))
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if (!world.RenderedShroud.IsVisible(t.Actor))
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continue;
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var color = t.Trait.RadarSignatureColor(t.Actor);
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@@ -158,7 +158,7 @@ namespace OpenRA.Graphics
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var map = world.Map;
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var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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var bitmap = new Bitmap(size, size);
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if (world.LocalShroud.Disabled)
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if (world.RenderedShroud.Disabled)
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return bitmap;
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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@@ -176,9 +176,9 @@ namespace OpenRA.Graphics
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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if (!world.LocalShroud.IsExplored(mapX, mapY))
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if (!world.RenderedShroud.IsExplored(mapX, mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
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else if (!world.LocalShroud.IsVisible(mapX,mapY))
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else if (!world.RenderedShroud.IsVisible(mapX,mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = fog;
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}
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}
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@@ -15,21 +15,25 @@ namespace OpenRA.Graphics
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{
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public class ShroudRenderer
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{
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Traits.Shroud shroud;
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World world;
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Traits.Shroud shroud {
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get {
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return world.RenderedShroud;
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}
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}
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Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
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Sprite[,] sprites, fogSprites;
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bool dirty = true;
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Map map;
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public ShroudRenderer(World world)
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{
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this.shroud = world.LocalShroud;
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this.world = world;
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this.map = world.Map;
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sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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shroud.Dirty += () => dirty = true;
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}
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static readonly byte[][] SpecialShroudTiles =
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@@ -103,9 +107,9 @@ namespace OpenRA.Graphics
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internal void Draw( WorldRenderer wr )
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{
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if (dirty)
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if (shroud != null && shroud.dirty)
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{
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dirty = false;
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shroud.dirty = false;
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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sprites[i, j] = ChooseShroud(i, j);
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@@ -72,9 +72,9 @@ namespace OpenRA.Graphics
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
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if (world.LocalPlayer != null && !world.LocalShroud.Disabled && world.LocalShroud.Bounds.HasValue)
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if (world.RenderedPlayer != null && !world.RenderedShroud.Disabled && world.RenderedShroud.Bounds.HasValue)
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{
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var r = world.LocalShroud.Bounds.Value;
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var r = world.RenderedShroud.Bounds.Value;
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if (firstRow < r.Top - map.Bounds.Top)
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firstRow = r.Top - map.Bounds.Top;
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@@ -202,7 +202,7 @@ namespace OpenRA.Graphics
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cachedScroll = scrollPosition;
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}
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var b = world.LocalShroud.Bounds;
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var b = world.RenderedShroud.Bounds;
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return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
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}
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}
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@@ -198,8 +198,7 @@ namespace OpenRA.Network
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{
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var oldStance = p.Stances[target];
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p.Stances[target] = s;
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if (target == w.LocalPlayer)
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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target.Shroud.UpdatePlayerStance(w, p, oldStance, s);
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foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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@@ -36,7 +36,7 @@ namespace OpenRA
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public readonly PlayerReference PlayerReference;
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public bool IsBot;
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public Shroud Shroud { get { return World.LocalShroud; } }
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public Shroud Shroud;
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public World World { get; private set; }
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static CountryInfo ChooseCountry(World world, string name)
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@@ -68,7 +68,7 @@ namespace OpenRA
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else
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{
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// Map player
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ClientIndex = 0; // Owned by the host (todo: fix this)
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ClientIndex = -1; // Owned by the host (todo: fix this)
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ColorRamp = pr.ColorRamp;
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PlayerName = pr.Name;
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NonCombatant = pr.NonCombatant;
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@@ -76,7 +76,8 @@ namespace OpenRA
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Country = ChooseCountry(world, pr.Race);
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}
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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Shroud = PlayerActor.Trait<Shroud>();
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Shroud.Owner = this;
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// Enable the bot logic on the host
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IsBot = botType != null;
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if (IsBot && Game.IsHost)
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@@ -29,8 +29,12 @@ namespace OpenRA.Traits
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public void Tick(Actor self)
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{
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if (!self.IsDisabled())
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self.World.WorldActor.Trait<Shroud>().HideActor(self, Info.Range);
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if (!self.TraitsImplementing<IDisable>().Any(d => d.Disabled)) {
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var shrouds = self.World.ActorsWithTrait<Traits.Shroud>().Select(s => s.Actor.Owner.Shroud);
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foreach (var shroud in shrouds) {
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shroud.HideActor(self, Info.Range);
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}
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}
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}
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}
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}
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@@ -77,7 +77,7 @@ namespace OpenRA.Traits
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{
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DisableShroud ^= true;
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if (self.World.LocalPlayer == self.Owner)
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self.World.LocalShroud.Disabled = DisableShroud;
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self.World.RenderedShroud.Disabled = DisableShroud;
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break;
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}
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case "DevPathDebug":
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@@ -88,7 +88,7 @@ namespace OpenRA.Traits
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case "DevGiveExploration":
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{
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if (self.World.LocalPlayer == self.Owner)
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self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
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self.World.LocalPlayer.Shroud.ExploreAll(self.World);
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break;
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}
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case "DevUnlimitedPower":
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@@ -29,11 +29,22 @@ namespace OpenRA.Traits
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public void Tick(Actor self)
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{
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// todo: don't tick all the time.
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World w = self.World;
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if(self.Owner == null) return;
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if (previousLocation != self.Location)
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{
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previousLocation = self.Location;
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self.World.WorldActor.Trait<Shroud>().UpdateActor(self);
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var actors = w.ActorsWithTrait<Shroud>();
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foreach( var s in actors )
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s.Actor.Owner.Shroud.RemoveActor(self);
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self.UpdateSight();
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foreach( var s in actors )
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s.Actor.Owner.Shroud.AddActor(self);
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}
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Traits
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void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
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{
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if (self.Owner != self.World.LocalPlayer) return;
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if (self.Owner != self.World.RenderedPlayer) return;
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var pipSources = self.TraitsImplementing<IPips>();
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if (pipSources.Count() == 0)
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@@ -95,7 +95,7 @@ namespace OpenRA.Traits
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void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
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{
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if (self.Owner != self.World.LocalPlayer) return;
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if (self.Owner != self.World.RenderedPlayer) return;
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// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
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var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file
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@@ -83,7 +83,7 @@ namespace OpenRA.Traits
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Color RadarSignatureColor(Actor self);
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}
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public interface IVisibilityModifier { bool IsVisible(Actor self); }
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public interface IVisibilityModifier { bool IsVisible(Shroud s, Actor self); }
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IHasLocation { PPos PxPosition { get; } }
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@@ -40,7 +40,7 @@ namespace OpenRA.Traits
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for (int x = clip.Left; x < clip.Right; x++)
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for (int y = clip.Top; y < clip.Bottom; y++)
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{
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if (!world.LocalShroud.IsExplored(new CPos(x, y)))
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if (!world.RenderedShroud.IsExplored(new CPos(x, y)))
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continue;
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var c = content[x, y];
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@@ -25,16 +25,23 @@ namespace OpenRA.Traits
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Map map;
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World world;
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public Player Owner;
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public int[,] visibleCells;
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public bool[,] exploredCells;
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Rectangle? exploredBounds;
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public Rectangle? exploredBounds;
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bool disabled = false;
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public bool dirty = true;
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public bool Disabled
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{
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get { return disabled || world.LocalPlayer == null; }
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get { return disabled; }
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set { disabled = value; Dirty(); }
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}
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public bool Observing
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{
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get { return world.IsShellmap || (world.LocalPlayer == null && Owner == null);; }
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}
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public Rectangle? Bounds
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{
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get { return Disabled ? null : exploredBounds; }
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@@ -42,6 +49,12 @@ namespace OpenRA.Traits
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public event Action Dirty = () => { };
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public void Jank()
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{
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Dirty();
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}
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public Shroud(World world)
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{
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this.world = world;
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@@ -50,12 +63,13 @@ namespace OpenRA.Traits
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exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
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world.ActorAdded += AddActor;
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world.ActorRemoved += RemoveActor;
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Dirty += () => dirty = true;
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}
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// cache of positions that were added, so no matter what crazy trait code does, it
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// can't make us invalid.
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class ActorVisibility { public int range; public CPos[] vis; }
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Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
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public class ActorVisibility { public int range; public CPos[] vis; }
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public Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
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static IEnumerable<CPos> FindVisibleTiles(World world, CPos a, int r)
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{
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@@ -72,25 +86,13 @@ namespace OpenRA.Traits
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yield return new CPos(i, j);
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}
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void AddActor(Actor a)
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public void AddActor(Actor a)
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{
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if (!a.HasTrait<RevealsShroud>())
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return;
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if (!a.HasTrait<RevealsShroud>()) return;
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if (a.Owner == null || Owner == null) return;
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if(a.Owner.Stances[Owner] != Stance.Ally) return;
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if (a.Owner.World.LocalPlayer == null
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|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
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if (vis.ContainsKey(a))
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{
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Game.Debug("Warning: Actor {0}:{1} at {2} bad vis".F(a.Info.Name, a.ActorID, a.Location));
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RemoveActor(a);
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}
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var v = new ActorVisibility
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{
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range = a.Trait<RevealsShroud>().RevealRange,
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vis = GetVisOrigins(a).ToArray()
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};
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ActorVisibility v = a.Sight;
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if (v.range == 0) return; // don't bother for things that can't see
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@@ -106,8 +108,6 @@ namespace OpenRA.Traits
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exploredBounds = (exploredBounds.HasValue) ? Rectangle.Union(exploredBounds.Value, box) : box;
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}
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vis[a] = v;
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|
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if (!Disabled)
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Dirty();
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}
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@@ -130,6 +130,16 @@ namespace OpenRA.Traits
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Dirty();
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}
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|
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public void MergeShroud(Shroud s) {
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++) {
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++) {
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if (s.exploredCells[i,j] == true)
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exploredCells[i, j] = true;
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}
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exploredBounds = Rectangle.Union(exploredBounds.Value, s.exploredBounds.Value);
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}
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}
|
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|
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public void UpdatePlayerStance(World w, Player player, Stance oldStance, Stance newStance)
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{
|
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if (oldStance == newStance)
|
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@@ -138,7 +148,7 @@ namespace OpenRA.Traits
|
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// No longer our ally; remove unit vis
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if (oldStance == Stance.Ally)
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{
|
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var toRemove = vis.Select(a => a.Key).Where(a => a.Owner == player).ToList();
|
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var toRemove = w.Actors.Where(a => a.Owner == player).ToList();
|
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foreach (var a in toRemove)
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RemoveActor(a);
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}
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@@ -148,6 +158,16 @@ namespace OpenRA.Traits
|
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AddActor(a);
|
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}
|
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|
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public int Explored()
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{
|
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int seen = 0;
|
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
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if(exploredCells[i, j]) seen++;
|
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|
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return seen;
|
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}
|
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|
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public static IEnumerable<CPos> GetVisOrigins(Actor a)
|
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{
|
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var ios = a.OccupiesSpace;
|
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@@ -160,17 +180,18 @@ namespace OpenRA.Traits
|
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return new[] { a.CenterLocation.ToCPos() };
|
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}
|
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|
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void RemoveActor(Actor a)
|
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public void RemoveActor(Actor a)
|
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{
|
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ActorVisibility v;
|
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if (!vis.TryGetValue(a, out v)) return;
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if (!a.HasTrait<RevealsShroud>())return;
|
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if (a.Owner == null || Owner == null) return;
|
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if(a.Owner.Stances[Owner] != Stance.Ally) return;
|
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|
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ActorVisibility v = a.Sight;
|
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|
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foreach (var p in v.vis)
|
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foreach (var q in FindVisibleTiles(a.World, p, v.range))
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--visibleCells[q.X, q.Y];
|
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|
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vis.Remove(a);
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|
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if (!Disabled)
|
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Dirty();
|
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}
|
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@@ -222,7 +243,7 @@ namespace OpenRA.Traits
|
||||
if (!map.IsInMap(x, y))
|
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return false;
|
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|
||||
if (Disabled)
|
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if (Disabled || Observing)
|
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return true;
|
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|
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return exploredCells[x,y];
|
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@@ -231,7 +252,7 @@ namespace OpenRA.Traits
|
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public bool IsVisible(CPos xy) { return IsVisible(xy.X, xy.Y); }
|
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public bool IsVisible(int x, int y)
|
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{
|
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if (Disabled)
|
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if (Disabled || Observing)
|
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return true;
|
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|
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// Visibility is allowed to extend beyond the map cordon so that
|
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@@ -245,10 +266,20 @@ namespace OpenRA.Traits
|
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// Actors are hidden under shroud, but not under fog by default
|
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public bool IsVisible(Actor a)
|
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{
|
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if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a)))
|
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// I need to pass in the current shroud, otherwise we're just checking that true==true
|
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if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(this, a)))
|
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return false;
|
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|
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return Disabled || a.Owner == a.World.LocalPlayer || GetVisOrigins(a).Any(o => IsExplored(o));
|
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if(Owner == null) return true;
|
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|
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return Disabled || Observing || a.Owner.Stances[Owner] == Stance.Ally || GetVisOrigins(a).Any(o => IsExplored(o));
|
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}
|
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|
||||
public bool IsTargetable(Actor a) {
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(this, a)))
|
||||
return false;
|
||||
|
||||
return GetVisOrigins(a).Any(o => IsVisible(o));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ namespace OpenRA.Widgets
|
||||
IEnumerable<Actor> SelectActorsInBox(World world, PPos a, PPos b, Func<Actor, bool> cond)
|
||||
{
|
||||
return world.FindUnits(a, b)
|
||||
.Where( x => x.HasTrait<Selectable>() && world.LocalShroud.IsVisible(x) && cond(x) )
|
||||
.Where( x => x.HasTrait<Selectable>() && world.RenderedShroud.IsVisible(x) && cond(x) )
|
||||
.GroupBy(x => x.GetSelectionPriority())
|
||||
.OrderByDescending(g => g.Key)
|
||||
.Select( g => g.AsEnumerable() )
|
||||
|
||||
@@ -41,10 +41,29 @@ namespace OpenRA
|
||||
public Player LocalPlayer { get; private set; }
|
||||
public readonly Shroud LocalShroud;
|
||||
|
||||
public Player RenderedPlayer;
|
||||
public Shroud RenderedShroud {
|
||||
get {
|
||||
if(RenderedPlayer == null)
|
||||
{
|
||||
return LocalShroud;
|
||||
}else{
|
||||
return RenderedPlayer.Shroud;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SetLocalPlayer(string pr)
|
||||
{
|
||||
if (!(orderManager.Connection is ReplayConnection))
|
||||
LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr);
|
||||
{
|
||||
LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr);
|
||||
RenderedPlayer = LocalPlayer;
|
||||
}else{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public readonly Actor WorldActor;
|
||||
@@ -138,6 +157,7 @@ namespace OpenRA
|
||||
a.IsInWorld = false;
|
||||
actors.Remove(a);
|
||||
ActorRemoved(a);
|
||||
|
||||
}
|
||||
|
||||
public void Add(IEffect b) { effects.Add(b); }
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA
|
||||
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
|
||||
{
|
||||
var loc = Game.viewport.ViewToWorldPx(mouseLocation);
|
||||
return FindUnits(world, loc, loc).Where(a => world.LocalShroud.IsVisible(a));
|
||||
return FindUnits(world, loc, loc).Where(a => world.RenderedShroud.IsVisible(a));
|
||||
}
|
||||
|
||||
public static IEnumerable<Actor> FindUnits(this World world, PPos a, PPos b)
|
||||
|
||||
@@ -55,6 +55,9 @@ namespace OpenRA.Mods.RA.Activities
|
||||
if (!Target.IsValid)
|
||||
return NextActivity;
|
||||
|
||||
if (!self.Owner.HasFogVisibility() && Target.Actor != null && Target.Actor.HasTrait<Mobile>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
|
||||
return NextActivity;
|
||||
|
||||
if (targetable != null && !targetable.TargetableBy(Target.Actor, self))
|
||||
return NextActivity;
|
||||
|
||||
|
||||
@@ -51,6 +51,7 @@ namespace OpenRA.Mods.RA
|
||||
return new TeslaAttack( newTarget );
|
||||
}
|
||||
|
||||
|
||||
public override void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
base.ResolveOrder(self, order);
|
||||
|
||||
@@ -111,11 +111,21 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
|
||||
|
||||
return inRange
|
||||
.Where(a => a.AppearsHostileTo(self))
|
||||
.Where(a => !a.HasTrait<AutoTargetIgnore>())
|
||||
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
|
||||
.ClosestTo( self.CenterLocation );
|
||||
if (self.Owner.HasFogVisibility()) {
|
||||
return inRange
|
||||
.Where(a => a.AppearsHostileTo(self))
|
||||
.Where(a => !a.HasTrait<AutoTargetIgnore>())
|
||||
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
|
||||
.ClosestTo( self.CenterLocation );
|
||||
}
|
||||
else {
|
||||
return inRange
|
||||
.Where(a => a.AppearsHostileTo(self))
|
||||
.Where(a => !a.HasTrait<AutoTargetIgnore>())
|
||||
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
|
||||
.Where(a => self.Owner.Shroud.IsTargetable(a))
|
||||
.ClosestTo( self.CenterLocation );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
|
||||
continue;
|
||||
if (!world.LocalShroud.IsExplored(kv.Key))
|
||||
if (!world.RenderedShroud.IsExplored(kv.Key))
|
||||
continue;
|
||||
|
||||
bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace OpenRA.Mods.RA
|
||||
if (chargeTick <= 0 // Can jump
|
||||
&& (self.Location - xy).Length <= Info.JumpDistance // Within jump range
|
||||
&& movement.CanEnterCell(xy) // Can enter cell
|
||||
&& (ignoreVis || self.World.LocalShroud.IsExplored(xy))) // Not in shroud
|
||||
&& (ignoreVis || self.Owner.Shroud.IsExplored(xy))) // Not in shroud
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
||||
@@ -44,12 +44,10 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
// Can't be used in synced code, except with ignoreVis.
|
||||
public virtual bool CanChronoshiftTo(Actor self, CPos targetLocation, bool ignoreVis)
|
||||
public virtual bool CanChronoshiftTo(Actor self, CPos targetLocation)
|
||||
{
|
||||
// Todo: Allow enemy units to be chronoshifted into bad terrain to kill them
|
||||
return self.HasTrait<ITeleportable>() &&
|
||||
self.Trait<ITeleportable>().CanEnterCell(targetLocation) &&
|
||||
(ignoreVis || self.World.LocalShroud.IsExplored(targetLocation));
|
||||
return (self.HasTrait<ITeleportable>() && self.Trait<ITeleportable>().CanEnterCell(targetLocation));
|
||||
}
|
||||
|
||||
public virtual bool Teleport(Actor self, CPos targetLocation, int duration, bool killCargo, Actor chronosphere)
|
||||
|
||||
@@ -95,10 +95,23 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public bool IsVisible(Actor self)
|
||||
{
|
||||
if (!Cloaked || self.Owner == self.World.LocalPlayer ||
|
||||
self.World.LocalPlayer == null ||
|
||||
self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
|
||||
return true;
|
||||
return IsVisible(null, self);
|
||||
}
|
||||
|
||||
public bool IsVisible(Shroud s, Actor self)
|
||||
{
|
||||
if (self.World.LocalPlayer != null) {
|
||||
if (s == null) {
|
||||
if (!Cloaked || self.Owner == self.World.LocalPlayer ||
|
||||
self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
if (!Cloaked || self.Owner == s.Owner ||
|
||||
self.Owner.Stances[s.Owner] == Stance.Ally)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
|
||||
a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
{
|
||||
self.World.LocalShroud.Disabled = true;
|
||||
self.World.RenderedShroud.Disabled = true;
|
||||
Game.RunAfterDelay(Info.NotificationDelay, () =>
|
||||
{
|
||||
if (Game.IsCurrentWorld(self.World))
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA
|
||||
Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
{
|
||||
self.World.LocalShroud.Disabled = true;
|
||||
self.World.RenderedShroud.Disabled = true;
|
||||
Game.RunAfterDelay(Info.NotificationDelay, () => Sound.PlayNotification(self.Owner, "Speech", "Win", self.Owner.Country.Race));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,8 +25,7 @@ namespace OpenRA.Mods.RA
|
||||
public override int GetSelectionShares (Actor collector)
|
||||
{
|
||||
// don't ever hide the map for people who have GPS.
|
||||
var gpsWatcher = collector.Owner.PlayerActor.TraitOrDefault<GpsWatcher>();
|
||||
if (gpsWatcher != null && (gpsWatcher.Granted || gpsWatcher.GrantedAllies))
|
||||
if (collector.Owner.HasFogVisibility())
|
||||
return 0;
|
||||
|
||||
return base.GetSelectionShares (collector);
|
||||
@@ -36,7 +35,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
base.Activate(collector);
|
||||
if (collector.Owner == collector.World.LocalPlayer)
|
||||
collector.World.WorldActor.Trait<Shroud>().ResetExploration();
|
||||
collector.Owner.Shroud.ResetExploration();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA
|
||||
base.Activate(collector);
|
||||
|
||||
if (ShouldReveal( collector.Owner ))
|
||||
collector.World.WorldActor.Trait<Shroud>().ExploreAll(collector.World);
|
||||
collector.Owner.Shroud.ExploreAll(collector.World);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
|
||||
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
|
||||
|
||||
if (Args.firedBy.World.LocalShroud.IsVisible(((PPos) pos.ToInt2()).ToCPos()))
|
||||
if (Args.firedBy.World.RenderedShroud.IsVisible(((PPos) pos.ToInt2()).ToCPos()))
|
||||
{
|
||||
if (Info.High || Info.Angle > 0)
|
||||
{
|
||||
|
||||
@@ -91,8 +91,8 @@ namespace OpenRA.Mods.RA
|
||||
var conPos = positions[i];
|
||||
var nextPos = positions[i - 1];
|
||||
|
||||
if (self.World.LocalShroud.IsVisible(conPos.ToCPos()) ||
|
||||
self.World.LocalShroud.IsVisible(nextPos.ToCPos()))
|
||||
if (self.World.RenderedShroud.IsVisible(conPos.ToCPos()) ||
|
||||
self.World.RenderedShroud.IsVisible(nextPos.ToCPos()))
|
||||
{
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(conPos.ToFloat2(), nextPos.ToFloat2(), trailStart, trailEnd);
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
if (
|
||||
self.IsInWorld
|
||||
&& (watcher.Granted || watcher.GrantedAllies)
|
||||
&& !self.Trait<HiddenUnderFog>().IsVisible(self)
|
||||
&& !self.Trait<HiddenUnderFog>().IsVisible(self.World.RenderedShroud, self) // WRONG
|
||||
&& (!self.HasTrait<Cloak>() || !self.Trait<Cloak>().Cloaked)
|
||||
&& (!self.HasTrait<Spy>() || !self.Trait<Spy>().Disguised)
|
||||
)
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public IEnumerable<Renderable> Render()
|
||||
{
|
||||
if (Args.firedBy.World.LocalShroud.IsVisible(PxPosition.ToCPos()))
|
||||
if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos()))
|
||||
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
|
||||
Args.weapon.Underwater ? "shadow" : "effect", PxPosition.Y);
|
||||
|
||||
|
||||
@@ -428,7 +428,7 @@ namespace OpenRA.Mods.RA
|
||||
public bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
// Don't leak info about resources under the shroud
|
||||
if (!self.World.LocalShroud.IsExplored(location)) return false;
|
||||
if (!self.Owner.Shroud.IsExplored(location)) return false;
|
||||
|
||||
var res = self.World.WorldActor.Trait<ResourceLayer>().GetResource(location);
|
||||
var info = self.Info.Traits.Get<HarvesterInfo>();
|
||||
|
||||
@@ -20,18 +20,9 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
public void OnInfiltrate(Actor self, Actor spy)
|
||||
{
|
||||
/* todo: changes for per-player shrouds:
|
||||
* - apply this everywhere, not just on the victim's client
|
||||
* - actually steal their exploration before resetting it
|
||||
*/
|
||||
if (self.World.LocalPlayer != null && self.World.LocalPlayer.Stances[self.Owner] == Stance.Ally)
|
||||
{
|
||||
var gpsWatcher = self.Owner.PlayerActor.TraitOrDefault<GpsWatcher>();
|
||||
if (gpsWatcher != null && (gpsWatcher.Granted || gpsWatcher.GrantedAllies))
|
||||
return;
|
||||
|
||||
self.Owner.Shroud.ResetExploration();
|
||||
}
|
||||
spy.Owner.Shroud.MergeShroud(self.Owner.Shroud);
|
||||
if (!self.Owner.HasFogVisibility())
|
||||
self.Owner.Shroud.ResetExploration();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
class InvisibleToEnemy : IRenderModifier, IVisibilityModifier, IRadarColorModifier
|
||||
{
|
||||
public bool IsVisible(Actor self)
|
||||
public bool IsVisible(Shroud s, Actor self)
|
||||
{
|
||||
return self.World.LocalPlayer == null ||
|
||||
self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally;
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
return IsVisible(self) ? r : Nothing;
|
||||
return IsVisible(self.Owner.Shroud, self) ? r : Nothing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,15 +18,15 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
class FrozenUnderFog : IRenderModifier, IVisibilityModifier
|
||||
{
|
||||
public bool IsVisible(Actor self)
|
||||
public bool IsVisible(Shroud s, Actor self)
|
||||
{
|
||||
return Shroud.GetVisOrigins(self).Any(o => self.World.LocalShroud.IsVisible(o));
|
||||
return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
|
||||
}
|
||||
|
||||
Renderable[] cache = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
if (IsVisible(self))
|
||||
if (IsVisible(self.World.RenderedShroud, self))
|
||||
cache = r.ToArray();
|
||||
return cache;
|
||||
}
|
||||
|
||||
@@ -18,15 +18,15 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
class HiddenUnderFog : IRenderModifier, IVisibilityModifier
|
||||
{
|
||||
public bool IsVisible(Actor self)
|
||||
public bool IsVisible(Shroud s, Actor self)
|
||||
{
|
||||
return Shroud.GetVisOrigins(self).Any(o => self.World.LocalShroud.IsVisible(o));
|
||||
return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
|
||||
}
|
||||
|
||||
static Renderable[] Nothing = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
return IsVisible(self) ? r : Nothing;
|
||||
return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,6 +276,7 @@
|
||||
<Compile Include="Player\PlaceBuilding.cs" />
|
||||
<Compile Include="Player\ProductionQueue.cs" />
|
||||
<Compile Include="Player\TechTree.cs" />
|
||||
<Compile Include="PlayerExts.cs" />
|
||||
<Compile Include="PrimaryBuilding.cs" />
|
||||
<Compile Include="Production.cs" />
|
||||
<Compile Include="ProductionBar.cs" />
|
||||
|
||||
25
OpenRA.Mods.RA/PlayerExts.cs
Normal file
25
OpenRA.Mods.RA/PlayerExts.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public static class PlayerExts
|
||||
{
|
||||
public static bool HasFogVisibility( this Player a )
|
||||
{
|
||||
var gpsWatcher = a.PlayerActor.TraitOrDefault<GpsWatcher>();
|
||||
return gpsWatcher != null && (gpsWatcher.Granted || gpsWatcher.GrantedAllies);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
|
||||
public float GetValue()
|
||||
{
|
||||
// only people we like should see our production status.
|
||||
if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] != Stance.Ally)
|
||||
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
|
||||
return 0;
|
||||
|
||||
var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Scripting
|
||||
var target = kv.First;
|
||||
var targetCell = kv.Second;
|
||||
var cs = target.Trait<Chronoshiftable>();
|
||||
if (cs.CanChronoshiftTo(target, targetCell, true))
|
||||
if (chronosphere.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
|
||||
cs.Teleport(target, targetCell, duration, killCargo,chronosphere);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
|
||||
var altitude = new PVecInt(0, move.Altitude);
|
||||
position = (self.CenterLocation - Combat.GetTurretPosition(self, facing, smokeTurret));
|
||||
|
||||
if (self.World.LocalShroud.IsVisible(position.ToCPos()))
|
||||
if (self.World.RenderedShroud.IsVisible(position.ToCPos()))
|
||||
self.World.AddFrameEndTask(
|
||||
w => w.Add(new Smoke(w, position - altitude, "smokey")));
|
||||
}
|
||||
|
||||
@@ -45,9 +45,8 @@ namespace OpenRA.Mods.RA
|
||||
var targetCell = target.Location + (order.TargetLocation - order.ExtraLocation);
|
||||
var cpi = Info as ChronoshiftPowerInfo;
|
||||
|
||||
if (cs.CanChronoshiftTo(target, targetCell, true))
|
||||
cs.Teleport(target, targetCell,
|
||||
cpi.Duration * 25, cpi.KillCargo, self);
|
||||
if (self.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
|
||||
cs.Teleport(target, targetCell, cpi.Duration * 25, cpi.KillCargo, self);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +61,48 @@ namespace OpenRA.Mods.RA
|
||||
return units.Distinct().Where(a => a.HasTrait<Chronoshiftable>());
|
||||
}
|
||||
|
||||
|
||||
public bool SimilarTerrain(CPos xy, CPos sourceLocation) {
|
||||
|
||||
if (!self.Owner.Shroud.IsExplored(xy))
|
||||
return false;
|
||||
|
||||
int range = (Info as ChronoshiftPowerInfo).Range;
|
||||
var sourceTiles = self.World.FindTilesInCircle(xy, range);
|
||||
var destTiles = self.World.FindTilesInCircle(sourceLocation, range);
|
||||
List<string> sourceTerrain = new List<string>();
|
||||
List<string> destTerrain = new List<string>();
|
||||
|
||||
int j = 0;
|
||||
foreach (var t in sourceTiles) {
|
||||
j = j + 1;
|
||||
if (!self.Owner.Shroud.IsExplored(t))
|
||||
return false;
|
||||
sourceTerrain.Add(self.World.GetTerrainType( t ));
|
||||
}
|
||||
j = 0;
|
||||
foreach (var t in destTiles) {
|
||||
j = j + 1;
|
||||
if (!self.Owner.Shroud.IsExplored(t)) {
|
||||
return false;
|
||||
}
|
||||
self.World.GetTerrainType( t );
|
||||
destTerrain.Add(self.World.GetTerrainType( t ));
|
||||
}
|
||||
|
||||
// HACK but I don't want to write a comparison function
|
||||
if (sourceTerrain.Count != destTerrain.Count)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < sourceTerrain.Count; i++) {
|
||||
if (!sourceTerrain[i].Equals(destTerrain[i]))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
class SelectTarget : IOrderGenerator
|
||||
{
|
||||
readonly ChronoshiftPower power;
|
||||
@@ -99,8 +140,11 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var targetUnits = power.UnitsInRange(xy);
|
||||
foreach (var unit in targetUnits)
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
foreach (var unit in targetUnits) {
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility()) {
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RenderBeforeWorld(WorldRenderer wr, World world)
|
||||
@@ -175,8 +219,11 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation)) {
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility()) {
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RenderBeforeWorld(WorldRenderer wr, World world)
|
||||
@@ -194,20 +241,24 @@ namespace OpenRA.Mods.RA
|
||||
// Unit previews
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
foreach (var r in unit.Render())
|
||||
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
|
||||
wr.GetPaletteIndex(r.Palette),
|
||||
r.Scale*r.Sprite.size);
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit)) {
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
foreach (var r in unit.Render())
|
||||
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
|
||||
wr.GetPaletteIndex(r.Palette),
|
||||
r.Scale*r.Sprite.size);
|
||||
}
|
||||
}
|
||||
|
||||
// Unit tiles
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
var canEnter = unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell, false);
|
||||
var tile = canEnter ? validTile : invalidTile;
|
||||
tile.DrawAt( wr, targetCell.ToPPos().ToFloat2(), "terrain" );
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit)) {
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
var canEnter = ((manager.self.Owner.Shroud.IsExplored(targetCell) || manager.self.Owner.HasFogVisibility())&& unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell));
|
||||
var tile = canEnter ? validTile : invalidTile;
|
||||
tile.DrawAt( wr, targetCell.ToPPos().ToFloat2(), "terrain" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,12 +268,18 @@ namespace OpenRA.Mods.RA
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
if (unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell, false))
|
||||
if (manager.self.Owner.Shroud.IsExplored(targetCell) && unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell))
|
||||
{
|
||||
canTeleport = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!canTeleport) {
|
||||
// Check the terrain types. This will allow chronoshifts to occur on empty terrain to terrain of
|
||||
// a similar type. This also keeps the cursor from changing in non-visible property, alerting the
|
||||
// chronoshifter of enemy unit presence
|
||||
canTeleport = power.SimilarTerrain(sourceLocation,xy);
|
||||
}
|
||||
return canTeleport;
|
||||
}
|
||||
|
||||
|
||||
@@ -62,11 +62,8 @@ namespace OpenRA.Mods.RA
|
||||
foreach (TraitPair<GpsWatcher> i in atek.World.ActorsWithTrait<GpsWatcher>())
|
||||
i.Trait.RefreshGranted();
|
||||
|
||||
if (atek.World.LocalPlayer == null)
|
||||
return;
|
||||
|
||||
if ((Granted || GrantedAllies) && (atek.World.LocalPlayer.Stances[atek.Owner] == Stance.Ally))
|
||||
atek.World.WorldActor.Trait<Shroud>().ExploreAll(atek.World);
|
||||
if ((Granted || GrantedAllies) && atek.World.LocalPlayer != null && (atek.World.LocalPlayer.Stances[atek.Owner] == Stance.Ally))
|
||||
atek.Owner.Shroud.ExploreAll(atek.World);
|
||||
}
|
||||
|
||||
void RefreshGranted()
|
||||
@@ -74,6 +71,9 @@ namespace OpenRA.Mods.RA
|
||||
Granted = (actors.Count > 0 && Launched);
|
||||
GrantedAllies = owner.World.ActorsWithTrait<GpsWatcher>().Any(p =>
|
||||
p.Actor.Owner.Stances[owner] == Stance.Ally && p.Trait.Granted);
|
||||
|
||||
if (Granted || GrantedAllies)
|
||||
owner.Shroud.ExploreAll(owner.World);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -131,32 +131,38 @@ namespace OpenRA.Mods.RA
|
||||
Key = key;
|
||||
}
|
||||
|
||||
static bool InstanceDisabled(SupportPower sp)
|
||||
{
|
||||
return sp.self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
|
||||
}
|
||||
|
||||
bool notifiedCharging;
|
||||
bool notifiedReady;
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
Active = !Disabled && Instances.Any(i => !i.self.IsDisabled());
|
||||
if (!Active)
|
||||
return;
|
||||
|
||||
if (Manager.devMode.FastCharge && RemainingTime > 25)
|
||||
RemainingTime = 25;
|
||||
|
||||
if (RemainingTime > 0) --RemainingTime;
|
||||
|
||||
var power = Instances.First();
|
||||
|
||||
if (!notifiedCharging)
|
||||
if (Active)
|
||||
{
|
||||
power.Charging(power.self, Key);
|
||||
notifiedCharging = true;
|
||||
}
|
||||
var power = Instances.First();
|
||||
if (Manager.devMode.FastCharge && RemainingTime > 25)
|
||||
RemainingTime = 25;
|
||||
|
||||
if (RemainingTime == 0 && !notifiedReady)
|
||||
{
|
||||
power.Charged(power.self, Key);
|
||||
notifiedReady = true;
|
||||
if (RemainingTime > 0) --RemainingTime;
|
||||
if (!notifiedCharging)
|
||||
{
|
||||
power.Charging(power.self, Key);
|
||||
notifiedCharging = true;
|
||||
}
|
||||
|
||||
if (RemainingTime == 0
|
||||
&& !notifiedReady)
|
||||
{
|
||||
power.Charged(power.self, Key);
|
||||
notifiedReady = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,7 +179,7 @@ namespace OpenRA.Mods.RA
|
||||
if (!Ready)
|
||||
return;
|
||||
|
||||
var power = Instances.First(i => !i.self.IsDisabled());
|
||||
var power = Instances.First(i => !InstanceDisabled(i));
|
||||
|
||||
// Note: order.Subject is the *player* actor
|
||||
power.Activate(power.self, order);
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
if (!world.Map.IsInMap(cell)) return;
|
||||
|
||||
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(cell))
|
||||
if (world.LocalPlayer != null && !world.RenderedShroud.IsExplored(cell))
|
||||
{
|
||||
var utext = "Unexplored Terrain";
|
||||
var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24);
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
if (!cliprect.Contains(kv.Key.X,kv.Key.Y))
|
||||
continue;
|
||||
if (localPlayer != null && !localPlayer.Shroud.IsExplored(kv.Key))
|
||||
if (localPlayer != null && !world.RenderedShroud.IsExplored(kv.Key))
|
||||
continue;
|
||||
|
||||
smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
|
||||
|
||||
Binary file not shown.
@@ -188,6 +188,7 @@ Player:
|
||||
DebugResourceOre:
|
||||
DebugResourceOreCapacity:
|
||||
GpsWatcher:
|
||||
Shroud:
|
||||
BaseAttackNotifier:
|
||||
|
||||
World:
|
||||
|
||||
Reference in New Issue
Block a user