Fix formatting problems.

This commit is contained in:
Matthias Mailänder
2021-10-17 16:30:24 +02:00
committed by reaperrr
parent 5eaba4f893
commit f44a2ea9a3
3 changed files with 14 additions and 15 deletions

View File

@@ -92,10 +92,10 @@ Player:
ExcessPowerIncreaseThreshold: 5
ConstructionYardTypes: fact
RefineryTypes: proc
PowerTypes: nuke,nuk2
BarracksTypes: pyle,hand
VehiclesFactoryTypes: weap,afld
ProductionTypes: pyle,hand,weap,afld,hpad
PowerTypes: nuke, nuk2
BarracksTypes: pyle, hand
VehiclesFactoryTypes: weap, afld
ProductionTypes: pyle, hand, weap, afld, hpad
SiloTypes: silo
BuildingLimits:
proc: 4

View File

@@ -24,4 +24,3 @@ LST.Reinforcement:
powerproxy.parabombs:
AirstrikePower:
DisplayBeacon: False

View File

@@ -131,7 +131,7 @@ Player:
BarracksTypes: barr,tent
VehiclesFactoryTypes: weap
ProductionTypes: barr,tent,weap,afld,hpad
NavalProductionTypes: spen,syrd
NavalProductionTypes: spen, syrd
SiloTypes: silo
BuildingLimits:
proc: 4
@@ -182,7 +182,7 @@ Player:
BarracksTypes: barr,tent
VehiclesFactoryTypes: weap
ProductionTypes: barr,tent,weap,afld,hpad
NavalProductionTypes: spen,syrd
NavalProductionTypes: spen, syrd
SiloTypes: silo
BuildingLimits:
proc: 4
@@ -234,7 +234,7 @@ Player:
BarracksTypes: barr,tent
VehiclesFactoryTypes: weap
ProductionTypes: barr,tent,weap,afld,hpad
NavalProductionTypes: spen,syrd
NavalProductionTypes: spen, syrd
SiloTypes: silo
BuildingLimits:
proc: 4
@@ -274,7 +274,7 @@ Player:
SquadManagerBotModule@rush:
RequiresCondition: enable-rush-ai
SquadSize: 20
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
NavalUnitsTypes: ss, msub, dd, ca, lst, pt
ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
ConstructionYardTypes: fact
AirUnitsTypes: mig, yak, heli, hind, mh60
@@ -313,10 +313,10 @@ Player:
SquadManagerBotModule@normal:
RequiresCondition: enable-normal-ai
SquadSize: 40
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
NavalUnitsTypes: ss, msub, dd, ca, lst, pt
ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
ConstructionYardTypes: fact
NavalProductionTypes: spen,syrd
NavalProductionTypes: spen, syrd
AirUnitsTypes: mig, yak, heli, hind, mh60
ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
UnitBuilderBotModule@normal:
@@ -357,10 +357,10 @@ Player:
SquadManagerBotModule@turtle:
RequiresCondition: enable-turtle-ai
SquadSize: 10
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
NavalUnitsTypes: ss, msub, dd, ca, lst, pt
ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
ConstructionYardTypes: fact
NavalProductionTypes: spen,syrd
NavalProductionTypes: spen, syrd
AirUnitsTypes: mig, yak, heli, hind, mh60
ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
UnitBuilderBotModule@turtle:
@@ -402,9 +402,9 @@ Player:
RequiresCondition: enable-naval-ai
SquadSize: 1
ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
NavalUnitsTypes: ss, msub, dd, ca, lst, pt
ConstructionYardTypes: fact
NavalProductionTypes: spen,syrd
NavalProductionTypes: spen, syrd
AirUnitsTypes: mig, yak, heli, hind, mh60
ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
UnitBuilderBotModule@naval: