Fix formatting problems.
This commit is contained in:
committed by
reaperrr
parent
5eaba4f893
commit
f44a2ea9a3
@@ -92,10 +92,10 @@ Player:
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ExcessPowerIncreaseThreshold: 5
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ExcessPowerIncreaseThreshold: 5
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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RefineryTypes: proc
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RefineryTypes: proc
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PowerTypes: nuke,nuk2
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PowerTypes: nuke, nuk2
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BarracksTypes: pyle,hand
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BarracksTypes: pyle, hand
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VehiclesFactoryTypes: weap,afld
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VehiclesFactoryTypes: weap, afld
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ProductionTypes: pyle,hand,weap,afld,hpad
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ProductionTypes: pyle, hand, weap, afld, hpad
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SiloTypes: silo
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SiloTypes: silo
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BuildingLimits:
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BuildingLimits:
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proc: 4
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proc: 4
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@@ -24,4 +24,3 @@ LST.Reinforcement:
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powerproxy.parabombs:
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powerproxy.parabombs:
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AirstrikePower:
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AirstrikePower:
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DisplayBeacon: False
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DisplayBeacon: False
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@@ -131,7 +131,7 @@ Player:
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BarracksTypes: barr,tent
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BarracksTypes: barr,tent
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VehiclesFactoryTypes: weap
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VehiclesFactoryTypes: weap
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ProductionTypes: barr,tent,weap,afld,hpad
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ProductionTypes: barr,tent,weap,afld,hpad
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen, syrd
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SiloTypes: silo
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SiloTypes: silo
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BuildingLimits:
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BuildingLimits:
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proc: 4
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proc: 4
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@@ -182,7 +182,7 @@ Player:
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BarracksTypes: barr,tent
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BarracksTypes: barr,tent
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VehiclesFactoryTypes: weap
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VehiclesFactoryTypes: weap
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ProductionTypes: barr,tent,weap,afld,hpad
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ProductionTypes: barr,tent,weap,afld,hpad
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen, syrd
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SiloTypes: silo
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SiloTypes: silo
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BuildingLimits:
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BuildingLimits:
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proc: 4
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proc: 4
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@@ -234,7 +234,7 @@ Player:
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BarracksTypes: barr,tent
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BarracksTypes: barr,tent
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VehiclesFactoryTypes: weap
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VehiclesFactoryTypes: weap
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ProductionTypes: barr,tent,weap,afld,hpad
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ProductionTypes: barr,tent,weap,afld,hpad
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen, syrd
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SiloTypes: silo
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SiloTypes: silo
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BuildingLimits:
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BuildingLimits:
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proc: 4
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proc: 4
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@@ -274,7 +274,7 @@ Player:
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SquadManagerBotModule@rush:
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SquadManagerBotModule@rush:
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RequiresCondition: enable-rush-ai
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RequiresCondition: enable-rush-ai
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SquadSize: 20
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SquadSize: 20
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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NavalUnitsTypes: ss, msub, dd, ca, lst, pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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AirUnitsTypes: mig, yak, heli, hind, mh60
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AirUnitsTypes: mig, yak, heli, hind, mh60
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@@ -313,10 +313,10 @@ Player:
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SquadManagerBotModule@normal:
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SquadManagerBotModule@normal:
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RequiresCondition: enable-normal-ai
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RequiresCondition: enable-normal-ai
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SquadSize: 40
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SquadSize: 40
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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NavalUnitsTypes: ss, msub, dd, ca, lst, pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen, syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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AirUnitsTypes: mig, yak, heli, hind, mh60
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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UnitBuilderBotModule@normal:
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UnitBuilderBotModule@normal:
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@@ -357,10 +357,10 @@ Player:
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SquadManagerBotModule@turtle:
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SquadManagerBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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RequiresCondition: enable-turtle-ai
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SquadSize: 10
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SquadSize: 10
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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NavalUnitsTypes: ss, msub, dd, ca, lst, pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen, syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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AirUnitsTypes: mig, yak, heli, hind, mh60
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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UnitBuilderBotModule@turtle:
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UnitBuilderBotModule@turtle:
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@@ -402,9 +402,9 @@ Player:
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RequiresCondition: enable-naval-ai
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RequiresCondition: enable-naval-ai
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SquadSize: 1
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SquadSize: 1
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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NavalUnitsTypes: ss, msub, dd, ca, lst, pt
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen, syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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AirUnitsTypes: mig, yak, heli, hind, mh60
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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ProtectionTypes: harv, mcv, mslo, gap, spen, syrd, iron, pdox, tsla, agun, dome, pbox, hbox, gun, ftur, sam, atek, weap, fact, proc, silo, hpad, afld, afld.ukraine, powr, apwr, stek, barr, kenn, tent, fix, fpwr, tenf, syrf, spef, weaf, domf, fixf, fapw, atef, pdof, mslf, facf
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UnitBuilderBotModule@naval:
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UnitBuilderBotModule@naval:
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