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@@ -11,5 +11,9 @@ namespace OpenRa.Game.SupportPowers
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if (Game.controller.ToggleInputMode<ChronosphereSelectOrderGenerator>())
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Sound.Play("slcttgt1.aud");
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}
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public void OnFireNotification(Actor target, int2 xy) {}
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public void IsChargingNotification(SupportPower p) {}
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public void IsReadyNotification(SupportPower p) {}
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}
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}
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